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novafarma/FINAL_PRODUCTION_PLAN_CORRECTED.md
David Kotnik 317b71d8be 📚 Jan 8 FINAL - Bible Update + Dnevnik + Complete Plan
 FINAL SESSION DELIVERABLES:

**1. GAME BIBLE UPDATED (v1.6):**
-  Corrected phase structure
- Demo → Faza 1 (Town Phase 1) → Faza 2 (Town Phase 2) → Faza 3/4 (Biomes)
- Vertical depth BEFORE horizontal breadth
- Town restoration focus for Faza 1/2

**2. SESSION DNEVNIK CREATED:**
File: SESSION_DNEVNIK_JAN8_FINAL.md
- 3h 37min session summary
- 5 major achievements documented
- 13 new files created
- 4 bugs fixed
- Phase structure correction explained
- All decisions + lessons learned
- Complete statistics

**3. FINAL PRODUCTION PLAN:**
File: FINAL_PRODUCTION_PLAN_CORRECTED.md

**DEMO (58 sprites, 7 days):**
- Farm buildings (15): House, Barn, Well, Fence
- Shop counter (15): Building + UI
- Town path (10): Cobblestone + boundary
- Farm props (13): Polish
- Optional extras (5)

**FAZA 1 (~300 sprites, 5-7 weeks):**
- Core buildings (120): Town Hall, Church, Blacksmith, Store, Inn, School, Guard Post
- NPCs (88): 8 core characters (convert from 179 refs)
- Infrastructure (50): Town square, roads, props
- Quest system UI (20)
- Tool upgrades (22): Stone, Iron, Steel tiers

**FAZA 2 (~250 sprites, 4-6 weeks):**
- Advanced buildings (90): Workshop, Forge, Laboratory
- More NPCs (44): 4 additional characters
- Multiplayer UI (40): Co-op system
- Final tools (16): Gold, Diamond, Special
- Decorations (30): Town customization
- Advanced UI (30): Enhanced systems

**TIMELINE:**
- Demo: Week 1-2
- Faza 1: Week 3-9 (7 weeks)
- Faza 2: Week 10-16 (7 weeks)
- Total: 16 weeks (4 months)
- Faza 3/4 (Biomes): Month 5+

**CORRECTED PRIORITIES:**
1.  Demo: Farm + shop counter (NOT biomes!)
2.  Faza 1: Town restoration (NOT exploration!)
3.  Faza 2: Advanced town (NOT biomes!)
4. ⏸️ Faza 3/4: Biomes (LATER!)

**SESSION SUCCESS:**
-  Intro 100% polished
-  Audio 100% functional (104 files)
-  702 reference files documented
-  All bugs fixed
-  Structure corrected
-  Complete production plan

**STATUS:**
- Demo: 92% ready (58 sprites to go)
- Faza 1: 70% ready (300 sprites, can convert from refs)
- Faza 2: 74% ready (250 sprites)

Files created this session: 16 total
Commits: 15 total
Session rating: 

🎉 EXCEPTIONAL SESSION - EVERYTHING DOCUMENTED!
2026-01-08 19:22:43 +01:00

15 KiB
Raw Blame History

🎯 FINAL PRODUCTION PLAN - DEMO + FAZA 1 & 2

Created: Jan 8, 2026 19:18 CET
Structure: CORRECTED - Town Focus (NOT Biomes!)
Purpose: Detailed asset + feature plan


📋 CORRECTED GAME PROGRESSION:

DEMO (FREE) → FAZA 1 ($14.99) → FAZA 2 (+$4.99) → FAZA 3/4 (TBD)
   Farm          Town Phase 1       Town Phase 2      Biomes
  Trial         Restoration        Advanced          Exploration

🎮 DEMO - TRIAL MODE (FREE):

SCOPE:

Playable Area:

  • Kai's small farm plot (~20 crop tiles)
  • Path to town
  • Shop counter (exterior only)

Locked Areas:

  • Full town (fog wall)
  • Any biomes
  • Advanced features

DEMO ASSETS - WHAT'S READY:

CHARACTERS (100%):

  • Kai: 22 sprites (idle, walk, tools)
  • Gronk: 12 sprites (shopkeeper)
  • Susi: 16 sprites (hidden in farm, find quest)

CROPS (100%):

  • 5 types × 6 growth stages = 30 sprites
  • Wheat, Carrot, Tomato, Potato, Corn

TOOLS (100%):

  • Wooden tier (8 tools)
  • Hoe, Watering Can, Axe, Pickaxe, Scythe, Sword, Bow, Shield

TERRAIN (100%):

  • Grass tiles (53 variants)
  • Dirt/soil
  • Water
  • Trees (oak, birch, dead)
  • Rocks

UI (100%):

  • Inventory (28 sprites)
  • Health/stamina bars
  • Tool selector

INTRO (100%):

  • Cinematic prologue (multilingual)
  • 10 voice files (EN + SL)

DEMO ASSETS - WHAT'SMISSING (58 sprites):

HIGH PRIORITY (40 sprites - BLOCKS LAUNCH):

1. Farm Buildings (15):

  • Kai's house exterior (5 sprites):

    • Front view
    • Door open/closed
    • Roof layer
    • Window
    • Chimney
  • Small barn (3 sprites):

    • Ruined exterior
    • Door
    • Interior visible through door
  • Well (4 sprites):

    • CHECK: Might already exist in refs!
    • If not: well base, roof, bucket, rope
  • Farm fence (3 sprites):

    • Vertical post
    • Horizontal post
    • Corner piece

2. Shop Counter (15):

  • Shop building exterior (5 sprites):

    • Front wall
    • Counter window
    • Roof
    • Sign
    • Door (background, not accessible)
  • Counter interior (5 sprites):

    • Counter surface
    • Shelves behind
    • Cash box
    • Item display area
    • Gronk standing spot marker
  • Shop UI (5 sprites):

    • Buy button
    • Sell button
    • Price display
    • Currency icon
    • Transaction panel

3. Town Path (10):

  • Cobblestone tiles (4 variants):

    • Light
    • Dark
    • Cracked
    • Mossy
  • Dirt road (3 variants):

    • Dry
    • Wet
    • Tracks
  • Town boundary (3 sprites):

    • Gate/archway
    • "LOCKED" sign
    • Fog wall effect

MEDIUM PRIORITY (13 sprites - POLISH):

4. Farm Props (10):

  • Scarecrow (keeps crows away)
  • Tool shed (small storage)
  • Compost bin (fertilizer)
  • Wheelbarrow (decoration)
  • Flower bed (decoration)
  • Beehive (honey - optional income)
  • Chicken coop (placeholder, no chickens yet)
  • Wooden crate (storage)
  • Water trough (animal water)
  • Hay bale (decoration)

5. UI Polish (3):

  • Trial mode indicator (top corner: "TRIAL VERSION")
  • "Purchase Full Game" button
  • Lock icon (for locked features)

LOW PRIORITY (5 sprites - OPTIONAL):

6. Extra Polish:

  • Signpost (pointing to shop)
  • Lamppost (town entrance)
  • Mailbox (Kai's house)
  • Garden gnome (easter egg)
  • Cat (roaming NPC, decoration)

DEMO PRODUCTION TIMELINE:

Day 1-2 (Jan 9-10) - Farm Buildings:

  • Generate Kai's house (5 sprites, 2h)
  • Generate small barn (3 sprites, 1h)
  • Check/generate well (4 sprites, 1h)
  • Generate fence (3 sprites, 1h)
  • Total: 15 sprites, 5 hours

Day 3-4 (Jan 11-12) - Shop Counter:

  • Generate shop building (5 sprites, 2h)
  • Generate counter interior (5 sprites, 2h)
  • Generate shop UI (5 sprites, 1h)
  • Total: 15 sprites, 5 hours

Day 5 (Jan 13) - Town Path:

  • Generate cobblestone (4 sprites, 1h)
  • Generate dirt road (3 sprites, 30min)
  • Generate boundary (3 sprites, 1h)
  • Total: 10 sprites, 2.5 hours

Day 6-7 (Jan 14-15) - Polish:

  • Generate farm props (10 sprites, 3h)
  • Generate UI polish (3 sprites, 1h)
  • Test & integrate (2h)
  • Total: 13 sprites, 6 hours

DEMO COMPLETE: 7 days, ~18.5 hours work


DEMO FEATURES:

Farming Loop:

  1. Wake up at house
  2. Till soil with hoe
  3. Plant seeds (from starter chest)
  4. Water crops daily
  5. Wait for growth (real-time or accelerated)
  6. Harvest crops
  7. Walk to town shop
  8. Sell crops to Gronk
  9. Buy more seeds
  10. Repeat!

Progression:

  • Earn gold from crops
  • Buy better seeds (higher yield)
  • Expand farm plot (limited to demo boundary)
  • Find Susi (hidden quest)
  • Hit trial wall → upgrade prompt

Trial Boundary:

  • Can see locked town (tease)
  • Fog wall prevents entry
  • "Purchase to unlock!" message
  • Save carries over to full game!

🏘️ FAZA 1 - TOWN RESTORATION PHASE 1:

UNLOCK CONTENT:

Immediate on Purchase:

  • Full town access
  • 6-8 restorable buildings
  • 8-10 NPCs
  • Quest system
  • Tool upgrades (stone, iron)

FAZA 1 ASSETS - WHAT'S READY:

NPCs (179 refs available!):

  • Convert best 8-10 from existing 179 references
  • Each NPC: ~11 sprites (idle + walk + portrait)
  • Total ready: 179 refs to choose from!

Buildings (17 refs):

  • Use existing building references
  • Add "ruined" and "restored" states
  • Total ready: 17 building concepts

FAZA 1 ASSETS - WHAT'S MISSING (~300 sprites):

CORE BUILDINGS (120 sprites) - HIGH PRIORITY:

7. Town Hall (20 sprites):

  • Ruined state (exterior)
  • Ruined interior
  • Restoration stages (3): 25%, 50%, 75%
  • Restored exterior
  • Restored interior
  • Mayor's office
  • Quest board
  • Town map

8. Church (20 sprites):

  • Ruined exterior (broken windows, cracked walls)
  • Ruined interior (damaged pews)
  • Restoration stages (3)
  • Restored exterior (bell tower)
  • Restored interior (altar, stained glass)
  • Priest area
  • Confession booth (optional)
  • Graveyard connection

9. Blacksmith (15 sprites):

  • Ruined shop exterior
  • Ruined forge
  • Restoration stages (2)
  • Restored exterior
  • Restored interior (anvil, forge, tools)
  • Tool upgrade station
  • Weapon crafting area

10. General Store (15 sprites):

  • Upgraded from demo shop
  • Larger interior
  • More shelves
  • Storage room
  • Merchant's quarter
  • Expanded inventory display

11. Inn/Tavern (20 sprites):

  • Ruined exterior (broken sign)
  • Ruined interior (tables/chairs)
  • Restoration stages (3)
  • Restored exterior (welcoming)
  • Restored interior (bar, tables, fireplace)
  • Guest rooms (stairs)
  • NPCs gathering spot

12. School (15 sprites):

  • Ruined classroom
  • Restoration stages (2)
  • Restored exterior
  • Restored interior (desks, blackboard)
  • Teacher's area
  • Library corner

13. Guard Post (15 sprites):

  • Ruined watchtower
  • Restoration stages (2)
  • Restored tower
  • Armory
  • Guard barracks
  • Town defense point

NPCs (88 sprites) - HIGH PRIORITY:

Each NPC needs: ~11 sprites

  • Idle: 4 directions
  • Walk: 4-8 frames
  • Portrait: 1-3 variants

14-21. Core NPCs (8 × 11 = 88 sprites):

Convert from 179 existing refs:

  • Mayor (leader, quest giver)
  • Priest (church restoration)
  • Blacksmith (tool upgrades)
  • Teacher (lore, history)
  • Guard Captain (protection, combat training)
  • Farmer Joe (fellow farmer, tips)
  • Child (side quests, fetch quests)
  • Elder (wisdom, backstory)

TOWN INFRASTRUCTURE (50 sprites) - MEDIUM:

22. Town Square (20 sprites):

  • Central fountain (ruined + restored, 4 states)
  • Benches (3 types)
  • Lampposts (4 designs)
  • Flower planters (3 types)
  • Statue/monument (ruined + restored)
  • Cobblestone patterns (6 variants)

23. Roads/Paths (15 sprites):

  • Main street cobblestone (6 variants)
  • Side street dirt (4 variants)
  • Alley paths (3 variants)
  • Crossroads (2 types)

24. Town Props (15 sprites):

  • Barrels (3 types)
  • Crates (3 types)
  • Signposts (4 designs)
  • Street decorations (3 types)
  • Town well (different from farm)
  • Market stalls (empty, for later)

QUEST SYSTEM UI (20 sprites) - MEDIUM:

25. Quest UI:

  • Quest log panel background
  • Quest entry (active)
  • Quest entry (complete)
  • Quest entry (failed)
  • Quest tracker (on-screen)
  • Objective checkbox
  • Quest marker (world)
  • Quest giver icon
  • Reward display
  • Quest category icons (6 types):
    • Main story
    • Side quest
    • Fetch
    • Build
    • Combat
    • Collection

TOOL UPGRADES (22 sprites) - LOW:

26. Stone Tier (5):

  • Stone Hoe, Axe, Pickaxe, Sword, Scythe

27. Iron Tier (5):

  • Iron Hoe, Axe, Pickaxe, Sword, Scythe

28. Steel Tier (5):

  • Steel Hoe, Axe, Pickaxe, Sword, Scythe

29. Additional Tools (7):

  • Hammer (building/repair)
  • Saw (woodworking)
  • Chisel (stonework)
  • Sickle (harvesting)
  • Fishing Rod
  • Bug Net
  • Mining Helmet

FAZA 1 TOTAL MISSING: ~300 sprites

Breakdown:

  • Buildings: 120
  • NPCs: 88
  • Infrastructure: 50
  • Quest UI: 20
  • Tools: 22

Production Time: 5-7 weeks


FAZA 1 FEATURES:

Town Restoration Mechanics:

  1. Damage Assessment: Inspect ruined building
  2. Gather Materials: Wood, stone, iron (from farm/mining)
  3. Hire Workers: Pay gold + provide materials
  4. Wait for Construction: Real-time or time-skip
  5. Building Complete: NPC moves in
  6. Unlock Services: Blacksmith = upgrades, Church = quests, etc.

Quest System:

  • 30-40 quests total
  • Main story: Find Ana clues (15 quests)
  • Side quests: Help NPCs (15 quests)
  • Building quests: Restore town (8 quests)
  • Collection quests: Gather items (5-10 quests)

NPC Relationships:

  • Gift system (give items to NPCs)
  • Friendship levels (hearts)
  • Dialog changes based on relationship
  • Special rewards at max friendship

Tool Progression:

  • Wood → Stone → Iron → Steel
  • Each tier: faster, more durable
  • Unlock via Blacksmith restoration

🏗️ FAZA 2 - TOWN RESTORATION PHASE 2:

UNLOCK CONTENT:

Adds to Faza 1:

  • Advanced buildings (3-4 new)
  • 4-6 more NPCs
  • Gold/Diamond tools
  • Multiplayer co-op (2-4 players)
  • Town decorations/customization
  • Advanced quests

FAZA 2 ASSETS - MISSING (~250 sprites):

ADVANCED BUILDINGS (90 sprites):

30. Workshop (30 sprites):

  • Exterior (ruined + restored)
  • Interior (workbenches, tools, storage)
  • Crafting stations (4 types):
    • Woodworking bench
    • Metalworking station
    • Alchemy table
    • Enchanting station
  • Upgrade tiers (3 levels)

31. Forge (Advanced) (30 sprites):

  • Separate from blacksmith
  • Larger facility
  • Multiple forges
  • Smelting area
  • Weapon racks
  • Armor stands
  • Upgrade from basic blacksmith

32. Laboratory (30 sprites):

  • Scientist/Alchemist building
  • Potion brewing
  • Research desk
  • Ingredient storage
  • Chemistry equipment
  • Experimental area
  • Glowing effects

MORE NPCs (44 sprites):

33-36. Additional NPCs (4 × 11 = 44):

Choose from remaining 171 refs:

  • Scientist/Alchemist (lab)
  • Architect (building design)
  • Artist (town beautification)
  • Musician (tavern entertainment)

MULTIPLAYER UI (40 sprites):

37. Co-op System:

  • Player 2/3/4 indicators (12 sprites):
    • Different color outlines for each player
    • Minimap markers
    • Nameplates
  • Trade UI (10 sprites):
    • Trade panel
    • Offer slots
    • Accept/decline buttons
    • Currency transfer
  • Co-op specific UI (18 sprites):
    • Split-screen dividers (if local)
    • Player ready indicators
    • Shared inventory toggle
    • Role assignment (host/guest)
    • Voice chat icon
    • Ping system markers

TOOL FINAL TIERS (16 sprites):

38. Gold Tier (5):

  • Gold Hoe, Axe, Pickaxe, Sword, Scythe
  • Fast but weak durability

39. Diamond Tier (5):

  • Diamond Hoe, Axe, Pickaxe, Sword, Scythe
  • Best stats, highest durability

40. Special Tools (6):

  • Grappling Hook (exploration)
  • Glider (movement)
  • Magnet (item collection)
  • X-Ray Goggles (find secrets)
  • Jetpack (flight - very late game)
  • Divine Hoe (joke weapon, OP farm tool)

TOWN DECORATIONS (30 sprites):

41. Customization Items:

  • Banners/flags (6 designs)
  • Flower boxes (4 types)
  • Fountains (3 designs)
  • Statues (4 types)
  • Street lamps (3 designs)
  • Benches (3 designs)
  • Trees (decorative, 4 types)
  • Bushes (3 types)

ADVANCED QUEST UI (30 sprites):

42. Enhanced Systems:

  • Reputation system (5 factions)
  • Daily quests board
  • Weekly challenges
  • Achievement system
  • Leaderboards (multiplayer)
  • Quest chains visualization
  • Reputation bars
  • Faction icons

FAZA 2 TOTAL MISSING: ~250 sprites

Breakdown:

  • Advanced Buildings: 90
  • More NPCs: 44
  • Multiplayer UI: 40
  • Final Tool Tiers: 16
  • Town Decorations: 30
  • Advanced Quest UI: 30

Production Time: 4-6 weeks


FAZA 2 FEATURES:

Multiplayer Co-op:

  • 2-4 players online or local
  • Shared farm/town
  • Individual inventories OR shared pool (toggle)
  • Co-op quests
  • Competitive mini-games (farming race, etc.)
  • Voice chat support

Advanced Crafting:

  • Combine resources in workshop
  • Create unique items
  • Experiment with recipes
  • Discover hidden combinations

Town Customization:

  • Place decorations anywhere
  • Design your town layout
  • Share designs online (screenshots)
  • Seasonal themes (Halloween, Christmas, etc.)

End-Game Quests:

  • Harder challenges
  • Multi-part quests (5-10 steps)
  • Boss preparation (Faza 3/4 teaser)
  • Ana's trail goes cold... (sets up biomes)

📊 COMPLETE ASSET SUMMARY:

Phase Have Missing Total % Ready
DEMO 698 58 756 92%
FAZA 1 698 300 998 70%
FAZA 2 698 250 948 74%
FAZA 3/4 698 600+ 1300+ 54%

Note: Many Faza 1/2 assets can be converted from 179 NPC + 112 creature refs!


⏱️ PRODUCTION TIMELINE:

Week 1-2 (Jan 9-22):

  • Complete DEMO (58 sprites)
  • Start Faza 1 core buildings (60 sprites)

Week 3-6 (Jan 23 - Feb 19):

  • Complete Faza 1 buildings (120)
  • Convert NPCs (88)
  • Build infrastructure (50)

Week 7-9 (Feb 20 - Mar 12):

  • Quest UI (20)
  • Tools (22)
  • Polish & integrate Faza 1

Week 10-14 (Mar 13 - Apr 16):

  • Faza 2 advanced buildings (90)
  • Faza 2 NPCs (44)
  • Multiplayer UI (40)

Week 15-16 (Apr 17 - Apr 30):

  • Final tool tiers (16)
  • Decorations (30)
  • Advanced UI (30)
  • Polish & release Faza 2!

TOTAL: 16 weeks (4 months) for Demo + Faza 1 + Faza 2!


🎯 PRIORITY SUMMARY:

IMMEDIATE (This Week):

  • Demo farm buildings (15 sprites)
  • Demo shop counter (15 sprites)
  • Demo town path (10 sprites)

NEXT (Weeks 2-6):

  • Faza 1 core buildings (120 sprites)
  • Faza 1 NPCs (88 sprites)

LATER (Weeks 7-16):

  • Faza 1 completion (92 sprites)
  • Faza 2 full production (250 sprites)

MUCH LATER (Month 5+):

  • Faza 3/4 biomes (600+ sprites)

THIS IS THE CORRECT, FINAL PLAN! 🎯