Files
novafarma/src/scenes/StoryScene.js
2025-12-08 18:53:18 +01:00

308 lines
9.5 KiB
JavaScript

class StoryScene extends Phaser.Scene {
constructor() {
super({ key: 'StoryScene' });
}
create() {
const width = this.cameras.main.width;
const height = this.cameras.main.height;
// Dark background with gradient
const bg = this.add.rectangle(0, 0, width, height, 0x0a0a0a);
bg.setOrigin(0);
// Title
const title = this.add.text(width / 2, 80, 'NOVAFARMA', {
fontSize: '72px',
fontFamily: 'Courier New',
color: '#00ff41',
fontStyle: 'bold',
stroke: '#000000',
strokeThickness: 6
});
title.setOrigin(0.5);
// Subtitle
const subtitle = this.add.text(width / 2, 150, '2084 - Survival Farm', {
fontSize: '20px',
fontFamily: 'Courier New',
color: '#888888'
});
subtitle.setOrigin(0.5);
// Accessibility Info Panel (Prominent)
const accessibilityInfo = this.add.text(width / 2, 190,
'♿ ACCESSIBILITY OPTIONS AVAILABLE BELOW ↓\nFor players with visual, motor, or cognitive needs',
{
fontSize: '14px',
fontFamily: 'Courier New',
color: '#44ff44',
align: 'center',
backgroundColor: '#1a1a2e',
padding: { x: 15, y: 8 }
}
);
accessibilityInfo.setOrigin(0.5);
// Pulsing animation for visibility
this.tweens.add({
targets: accessibilityInfo,
alpha: 0.7,
yoyo: true,
repeat: -1,
duration: 1500,
ease: 'Sine.easeInOut'
});
// Main Menu Buttons
this.createMainMenu(width, height);
// Language selector (bottom)
this.createLanguageSelector(width, height);
// Version info
const version = this.add.text(10, height - 30, 'v0.9.0 ALPHA', {
fontSize: '14px',
color: '#444444',
fontFamily: 'Courier New'
});
}
createMainMenu(width, height) {
const buttons = [
{
label: '▶ NEW GAME',
color: '#00ff41',
action: () => this.startNewGame(),
description: 'Start a new adventure'
},
{
label: '📁 LOAD GAME',
color: '#4477ff',
action: () => this.loadGame(),
description: 'Continue your saved game'
},
{
label: '⚙️ SETTINGS',
color: '#ffaa00',
action: () => this.showSettings(),
description: 'Graphics, audio, controls'
},
{
label: '♿ ACCESSIBILITY',
color: '#44ff44',
action: () => this.showAccessibility(),
description: 'Options for disabilities: Vision, Motor, Cognitive, Epilepsy'
},
{
label: '❌ EXIT',
color: '#ff4444',
action: () => this.exitGame(),
description: 'Close the game'
}
];
const startY = 230;
const spacing = 75;
buttons.forEach((btn, index) => {
const y = startY + (index * spacing);
// Button background
const bg = this.add.rectangle(width / 2, y, 400, 60, 0x1a1a2e, 1);
bg.setStrokeStyle(3, 0x00ff41);
// Button text
const text = this.add.text(width / 2, y, btn.label, {
fontSize: '28px',
fontFamily: 'Courier New',
color: btn.color,
fontStyle: 'bold'
});
text.setOrigin(0.5);
// Description text (hidden by default)
const desc = this.add.text(width / 2, y + 40, btn.description, {
fontSize: '12px',
fontFamily: 'Courier New',
color: '#888888',
align: 'center'
});
desc.setOrigin(0.5);
desc.setAlpha(0); // Hidden initially
// Make interactive
bg.setInteractive({ useHandCursor: true });
bg.on('pointerover', () => {
bg.setFillStyle(0x2a2a4e);
text.setScale(1.1);
desc.setAlpha(1); // Show description
});
bg.on('pointerout', () => {
bg.setFillStyle(0x1a1a2e);
text.setScale(1.0);
desc.setAlpha(0); // Hide description
});
bg.on('pointerdown', () => {
// Flash effect
this.tweens.add({
targets: bg,
alpha: 0.5,
yoyo: true,
duration: 100,
onComplete: btn.action
});
});
});
}
createLanguageSelector(width, height) {
// Initialize localization
if (!window.i18n) {
window.i18n = new LocalizationSystem();
}
// Globe button (bottom-right)
const globeBtn = this.add.text(width - 80, height - 60, '🌍', {
fontSize: '48px'
});
globeBtn.setOrigin(0.5);
globeBtn.setInteractive({ useHandCursor: true });
let langMenuOpen = false;
let langMenu = null;
globeBtn.on('pointerover', () => {
globeBtn.setScale(1.2);
});
globeBtn.on('pointerout', () => {
if (!langMenuOpen) globeBtn.setScale(1.0);
});
globeBtn.on('pointerdown', () => {
if (langMenuOpen) {
// Close menu
if (langMenu) langMenu.destroy();
langMenu = null;
langMenuOpen = false;
globeBtn.setScale(1.0);
} else {
// Open menu
langMenuOpen = true;
langMenu = this.createLanguageMenu(width, height, () => {
langMenuOpen = false;
globeBtn.setScale(1.0);
if (langMenu) langMenu.destroy();
langMenu = null;
});
}
});
}
createLanguageMenu(width, height, onClose) {
const container = this.add.container(0, 0);
const languages = [
{ code: 'slo', flag: '🇸🇮', name: 'SLO' },
{ code: 'en', flag: '🇬🇧', name: 'ENG' },
{ code: 'de', flag: '🇩🇪', name: 'DEU' },
{ code: 'it', flag: '🇮🇹', name: 'ITA' },
{ code: 'cn', flag: '🇨🇳', name: '中文' }
];
const menuX = width - 220;
const menuY = height - 350;
const menuW = 200;
const menuH = 280;
// Panel background
const panel = this.add.rectangle(menuX, menuY, menuW, menuH, 0x1a1a2e, 0.98);
panel.setStrokeStyle(3, 0x00ff41);
container.add(panel);
// Language buttons
languages.forEach((lang, index) => {
const btnY = menuY - 100 + (index * 55);
const isActive = window.i18n.getCurrentLanguage() === lang.code;
const btn = this.add.text(menuX, btnY, `${lang.flag} ${lang.name}`, {
fontSize: '20px',
fontFamily: 'Courier New',
color: isActive ? '#00ff41' : '#ffffff',
backgroundColor: isActive ? '#333333' : '#1a1a2e',
padding: { x: 15, y: 8 }
});
btn.setOrigin(0.5);
btn.setInteractive({ useHandCursor: true });
btn.on('pointerover', () => {
btn.setScale(1.05);
if (!isActive) btn.setBackgroundColor('#2a2a4e');
});
btn.on('pointerout', () => {
btn.setScale(1.0);
if (!isActive) btn.setBackgroundColor('#1a1a2e');
});
btn.on('pointerdown', () => {
window.i18n.setLanguage(lang.code);
onClose();
});
container.add(btn);
});
return container;
}
startNewGame() {
console.log('🎮 Starting New Game...');
this.scene.start('GameScene');
}
loadGame() {
console.log('📁 Loading Game...');
// TODO: Implement save/load system
alert('Load Game - Coming Soon!');
}
showSettings() {
console.log('⚙️ Opening Settings...');
// TODO: Settings menu
alert('Settings - Use ⚙️ button in-game!');
}
showAccessibility() {
console.log('♿ Opening Accessibility Menu...');
// Create accessibility quick menu
const options = [
'♿ ACCESSIBILITY OPTIONS',
'',
'1. High Contrast Mode',
'2. Large Text Mode',
'3. Color Blind Mode',
'4. Screen Reader Support',
'5. Reduce Flashing (Epilepsy)',
'6. One-Handed Controls',
'7. Audio Cues',
'',
'Full accessibility settings available in-game (ESC → Settings)',
'',
'Tip: Press 1-7 to toggle these features'
];
alert(options.join('\n'));
// TODO: Implement full accessibility menu
// For now, just show information
}
exitGame() {
console.log('❌ Exiting...');
if (window.close) {
window.close();
} else {
alert('Close the window to exit.');
}
}
}