Files
novafarma/docs/PHASE28_SESSION1_LOG.md
NovaFarma Dev 1713e7a955 Phase 28 Session 1: Foundation - BiomeSystem & ChunkManager
WORLD EXPANSION - Foundation systems created:

1. BiomeSystem.js (250 lines)
   - 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
   - 500x500 biome map generation
   - Region-based biome placement
   - Feature spawn probability per biome
   - Biome-specific tile coloring
   - Transition detection
   - Statistics tracking

2. ChunkManager.js (200 lines)
   - 50x50 tile chunk system
   - 3x3 chunk loading (9 active chunks)
   - Auto-load/unload based on player position
   - Performance optimization (loads 22,500 tiles vs 250,000)
   - 91% memory reduction
   - Chunk caching and statistics

3. Documentation
   - PHASE28_WORLD_EXPANSION_PLAN.md (complete roadmap)
   - PHASE28_SESSION1_LOG.md (progress tracking)

Integration:
- Both systems added to index.html
- Ready for GameScene integration

Next steps:
- Initialize BiomeSystem in GameScene
- Initialize ChunkManager in GameScene
- Update Flat2DTerrainSystem for biome support
- Expand world to 500x500
- Update camera bounds

Status: Foundation complete (60% of Session 1)
Time: 40 minutes
Files: 5 created, 1 modified
2025-12-15 17:01:13 +01:00

1.9 KiB

🌍 PHASE 28 - SESSION 1 LOG

Date: 15.12.2025 16:57
Session: Foundation
Status: IN PROGRESS


COMPLETED:

1. Planning (5 min)

  • Created PHASE28_WORLD_EXPANSION_PLAN.md
  • Defined 6-session roadmap
  • Specified biome details
  • Set technical architecture

2. BiomeSystem.js (15 min)

File: src/systems/BiomeSystem.js (250 lines)

Features:

  • 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
  • Biome map generation (500x500)
  • Region-based biome placement
  • Feature spawn probability per biome
  • Tile color per biome
  • Biome transition detection
  • Statistics export

Biomes:

  • Grassland: Green, 5% trees, farm area
  • Forest: Dark green, 60% trees, rainy
  • Desert: Tan, cacti, hot
  • Mountain: Gray, rocks, cold
  • Swamp: Dark green, fog, water

3. ChunkManager.js (15 min)

File: src/systems/ChunkManager.js (200 lines)

Features:

  • 50x50 tile chunks
  • 3x3 chunk loading (9 chunks active)
  • Auto-load/unload based on player position
  • Chunk caching
  • Performance optimization
  • Statistics tracking

Performance:

  • Only loads ~22,500 tiles at once (9 chunks)
  • Instead of all 250,000 tiles!
  • 91% memory reduction!

4. Integration (5 min)

  • Added both systems to index.html
  • Scripts loaded in correct order

NEXT STEPS:

Remaining for Session 1:

  • Initialize BiomeSystem in GameScene
  • Initialize ChunkManager in GameScene
  • Update Flat2DTerrainSystem to support biomes
  • Update camera bounds to 500x500
  • Test with player spawning at center
  • Verify chunk loading works
  • Check FPS with larger world

Estimated: 1-1.5 hours remaining


📊 PROGRESS:

Time Spent: 40 minutes
Files Created: 3
Lines of Code: ~500
Systems: 2 (BiomeSystem, ChunkManager)

Session 1 Progress: 60% complete


Next: Integrate into GameScene and test!