WORLD EXPANSION - Foundation systems created: 1. BiomeSystem.js (250 lines) - 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp) - 500x500 biome map generation - Region-based biome placement - Feature spawn probability per biome - Biome-specific tile coloring - Transition detection - Statistics tracking 2. ChunkManager.js (200 lines) - 50x50 tile chunk system - 3x3 chunk loading (9 active chunks) - Auto-load/unload based on player position - Performance optimization (loads 22,500 tiles vs 250,000) - 91% memory reduction - Chunk caching and statistics 3. Documentation - PHASE28_WORLD_EXPANSION_PLAN.md (complete roadmap) - PHASE28_SESSION1_LOG.md (progress tracking) Integration: - Both systems added to index.html - Ready for GameScene integration Next steps: - Initialize BiomeSystem in GameScene - Initialize ChunkManager in GameScene - Update Flat2DTerrainSystem for biome support - Expand world to 500x500 - Update camera bounds Status: Foundation complete (60% of Session 1) Time: 40 minutes Files: 5 created, 1 modified
1.9 KiB
1.9 KiB
🌍 PHASE 28 - SESSION 1 LOG
Date: 15.12.2025 16:57
Session: Foundation
Status: IN PROGRESS ⚡
✅ COMPLETED:
1. Planning (5 min) ✅
- Created
PHASE28_WORLD_EXPANSION_PLAN.md - Defined 6-session roadmap
- Specified biome details
- Set technical architecture
2. BiomeSystem.js (15 min) ✅
File: src/systems/BiomeSystem.js (250 lines)
Features:
- 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
- Biome map generation (500x500)
- Region-based biome placement
- Feature spawn probability per biome
- Tile color per biome
- Biome transition detection
- Statistics export
Biomes:
- Grassland: Green, 5% trees, farm area
- Forest: Dark green, 60% trees, rainy
- Desert: Tan, cacti, hot
- Mountain: Gray, rocks, cold
- Swamp: Dark green, fog, water
3. ChunkManager.js (15 min) ✅
File: src/systems/ChunkManager.js (200 lines)
Features:
- 50x50 tile chunks
- 3x3 chunk loading (9 chunks active)
- Auto-load/unload based on player position
- Chunk caching
- Performance optimization
- Statistics tracking
Performance:
- Only loads ~22,500 tiles at once (9 chunks)
- Instead of all 250,000 tiles!
- 91% memory reduction!
4. Integration (5 min) ✅
- Added both systems to
index.html - Scripts loaded in correct order
⏳ NEXT STEPS:
Remaining for Session 1:
- Initialize BiomeSystem in GameScene
- Initialize ChunkManager in GameScene
- Update Flat2DTerrainSystem to support biomes
- Update camera bounds to 500x500
- Test with player spawning at center
- Verify chunk loading works
- Check FPS with larger world
Estimated: 1-1.5 hours remaining
📊 PROGRESS:
Time Spent: 40 minutes
Files Created: 3
Lines of Code: ~500
Systems: 2 (BiomeSystem, ChunkManager)
Session 1 Progress: 60% complete
Next: Integrate into GameScene and test!