Files
novafarma/ASSET_COVERAGE_ANALYSIS_01_01_2026.md
David Kotnik 8397bd4071 📊 COMPLETE SETUP FINALIZATION - Vertex AI + Coverage Analysis
EVENING SESSION SUMMARY (18:00-21:09 CET):

VERTEX AI INFRASTRUCTURE :
 gcloud CLI installed & configured (v550.0.0)
 Application Default Credentials authenticated
 Vertex AI API enabled (aiplatform.googleapis.com)
 Python SDK ready (google-cloud-aiplatform)
 Test generation SUCCESS (2 style variants)
 60× speed improvement (6 img/min vs 1 img/min)

BILLING & CREDITS CONFIRMED 💰:
 €863.26 - GenAI App Builder Trial (100% available)
 €258.54 - Free Trial Active (100% available)
 €1,121.80 TOTAL AVAILABLE
 Covers entire game 13× over!
⏱️ Started: 30 Dec 2025
💵 Usage: €0.01 (test only)

CHARACTER CONSISTENCY TESTS ⚠️:
 edit_image() - blocked by face safety filters
 seed parameter - watermark prevents determinism
 CONCLUSION: Vertex AI perfect for biomes, not characters
💡 Recommendation: Manual sprites OR local Stable Diffusion

COMPLETE ASSET ANALYSIS 📊:
 Created: ASSET_COVERAGE_ANALYSIS_01_01_2026.md
 Cross-referenced MASTER + ALL_BIOMES manifests
 Resolved discrepancies (21 biomes not 18!)
 Final count: 4,736 PNG for complete game

PRODUCTION BREAKDOWN:
🌍 Biomes (21):        3,121 PNG (€56.18, 8.7hr, 66% coverage)
👤 Characters (5):       500 PNG (€9.00, 1.4hr)
🧟 Enemies:              400 PNG (€7.20, 1.1hr)
🎒 Items:                300 PNG (€5.40, 0.8hr)
🎨 UI & FX:              415 PNG (€7.47, 1.2hr)
──────────────────────────────────────────────────
🎮 TOTAL:             4,736 PNG (€85.30, 13.2hr, 100%)

PHASED TIMELINE:
Phase 1: All biomes → 3,121 PNG (1.1 days) = 66% game
Phase 2: Characters + UI → 915 PNG (0.3 days) = 85% total
Phase 3: Global systems → 700 PNG (0.3 days) = 100% complete
TOTAL: 1.7 work days to complete game!

SESSION DNEVNIK UPDATED:
 Morning session (13:00-17:45) already logged
 Evening session (18:00-21:09) now added
 Full infrastructure setup documented
 Cost projections finalized
 Production priorities defined

NEW FILES:
 ASSET_COVERAGE_ANALYSIS_01_01_2026.md
 SESSION_DNEVNIK_01_01_2026.md (updated)

DAILY PROGRESS:
📦 Assets: 70/4,736 PNG (1.5%)
🦖 Dino Valley: 70/212 PNG (33%)
💰 Budget: €1,121.80 available
⏱️ Dev time: 8h 54min total

STATUS:  PRODUCTION INFRASTRUCTURE COMPLETE
NEXT: START MASS GENERATION! 🚀
2026-01-01 21:11:17 +01:00

6.3 KiB
Raw Blame History

🔍 ASSET COVERAGE ANALYSIS

Cross-reference: Master Manifest vs ALL_BIOMES_COMPLETE_BREAKDOWN
Date: January 1st, 2026 21:06 CET
Status: Full audit complete


📊 RECONCILIATION:

MASTER_ASSET_MANIFEST.md Says:

  • Total game assets: ~4,201 PNG
    • Biomes (18): 1,871 PNG
    • Characters (5): 335 PNG
    • NPCs (50): 450 PNG
    • Enemies (40): 880 PNG
    • Items (250): 250 PNG
    • UI (265): 265 PNG
    • Effects (150): 150 PNG

ALL_BIOMES_COMPLETE_BREAKDOWN.md Says:

  • Biomes only (21): 3,121 PNG
    • 19 Anomalous zones
    • 2 Base game biomes

⚠️ DISCREPANCY IDENTIFIED:

MASTER has 18 biomes, ALL_BIOMES has 21!

Missing from MASTER:

  1. Dino Valley (not in original 18!)
  2. Base Farm (listed separately)
  3. Dark Forest (listed separately)

RESOLUTION: ALL_BIOMES is CORRECT and MORE COMPLETE!


COMPLETE ASSET BREAKDOWN (UPDATED):

🌍 BIOME ASSETS: 3,121 PNG

Includes (from ALL_BIOMES):

  • 21 biomes × 10 categories × 2 styles
  • Every asset type: fauna, terrain, vegetation, props, buildings, food, materials, clothing, tools, NPCs

Current Progress:

  • Dino Valley: 69/212 PNG (33%)
  • ⏸️ Other 20 biomes: 0/2,909 PNG (0%)

👤 CHARACTER SPRITES: ~500 PNG

Main Cast (5 characters):

  1. Kai - 75 frames (40 done = 35 TODO)

    • Animations: idle, walk, run, farm actions, combat, emotes
    • Portraits: 7 emotions
  2. Gronk - 82 frames

    • Same as Kai + companion specific
  3. Grok - 87 frames

    • Same + vaping animations + ADHD mechanics
  4. Ana - 50 frames

    • Fewer (mostly cutscenes)
    • 10 emotion portraits
  5. Susi (Dog) - 41 frames

    • Pet animations (walk, run, sit, bark, eat, sleep)

Character Subtotal: 335 frames base × 2 styles × 4 directions = ~500 PNG


🧟 ENEMIES & BOSSES: ~1,200 PNG

From MASTER:

  • Basic zombies/enemies (30 types) × 16 frames = 480
  • Bosses (10 types) × 40 frames = 400
  • Subtotal × 2 styles = 1,760 PNG

From ALL_BIOMES (biome-specific):

  • Already counted in biome fauna!

Adjusted Total: ~400 PNG (unique non-biome enemies)


🎒 ITEMS & COLLECTIBLES: ~800 PNG

From MASTER:

  • Tools (30): 60 PNG (tiers + styles)
  • Seeds (40): 80 PNG
  • Food (60): 120 PNG
  • Resources (40): 80 PNG
  • Equipment (50): 100 PNG
  • Magical (30): 60 PNG
  • Subtotal: 500 PNG

From ALL_BIOMES (biome-specific items):

  • Food: 336 PNG (already in biomes!)
  • Materials: 294 PNG (already in biomes!)
  • Clothing: 210 PNG (already in biomes!)
  • Tools: 210 PNG (already in biomes!)

Adjusted: 300 PNG unique items (not biome-specific)


🎨 UI & EFFECTS: ~500 PNG

UI Elements:

  • HUD: 20 PNG
  • Menus: 30 PNG
  • Dialogue: 15 PNG
  • Icons: 200 PNG
  • UI Subtotal: 265 PNG

Effects:

  • Magic: 60 PNG
  • Weather: 20 PNG
  • Particles: 30 PNG
  • Animations: 40 PNG
  • Effects Subtotal: 150 PNG

Total: 415 PNG


🎯 FINAL RECONCILED TOTAL:

Category Unique PNG Notes
Biomes (21) 3,121 Includes biome NPCs, items, creatures
Main Characters 500 Kai, Gronk, Grok, Ana, Susi - full animations
Global Enemies 400 Non-biome specific bosses/enemies
Global Items 300 Non-biome specific tools, UI items
UI & Effects 415 Menus, HUD, particles, weather
GRAND TOTAL ~4,736 PNG Complete game

⚙️ PRODUCTION VARIANTS:

If adding rotations + states:

  • × 4 rotations (top-down view) = 18,944 PNG
    • Damaged states, seasons, etc. = ~20,000-25,000 PNG total

But for ALPHA/BETA:

  • Core unique assets: 4,736 PNG
  • Essential variants: +2,000 PNG
  • Realistic target: ~6,500-7,000 PNG

💰 COST PROJECTIONS:

@ €0.018 per image:

Scope PNG Count Cost Credits Available
Biomes only 3,121 €56.18 €1,121.80
Core game 4,736 €85.25 €1,121.80
With variants 7,000 €126.00 €1,121.80
Full production 12,400 €223.20 €1,121.80

ALL SCENARIOS FULLY COVERED! 🎉


⏱️ TIME ESTIMATES:

@ 6 images/minute (Vertex AI):

Scope Time Days @ 8hr/day
Biomes 8.7 hours 1.1 days
Core game 13.2 hours 1.7 days
With variants 19.4 hours 2.4 days
Full production 34.4 hours 4.3 days

MISSING ELEMENTS CHECK:

From MASTER that's NOT in ALL_BIOMES:

  1. ⚠️ Global Enemies (40 types) - NOT biome-specific

    • Zombies, mutants, bosses that appear everywhere
    • Need to add: ~400 PNG
  2. ⚠️ Global Items (base tools/weapons)

    • Hoe tiers, axe tiers, universal equipment
    • Need to add: ~300 PNG
  3. UI & Effects - Already separate, good!

  4. Character animations - Already tracked separately

From ALL_BIOMES that's NOT in MASTER:

  1. Dino Valley - NEW biome, not in original 18!
  2. More detailed breakdowns - Better granularity
  3. Dual style specification - Clear A/B split

🎯 RECOMMENDATIONS:

PHASE 1: Biomes Focus (NOW)

Generate: 3,121 PNG (21 biomes complete)

  • Covers 66% of total game!
  • All environments ready
  • Biome-specific items/NPCs done
  • Cost: €56
  • Time: 8.7 hours

PHASE 2: Characters & UI

Generate: 915 PNG (characters + UI)

  • Main cast animations
  • All UI elements
  • Particle effects
  • Cost: €16.50
  • Time: 2.5 hours

PHASE 3: Global Systems

Generate: 700 PNG (global enemies/items)

  • Universal zombies
  • Tier-based tools
  • Boss encounters
  • Cost: €12.60
  • Time: 2 hours

TOTAL PHASED APPROACH:

  • 4,736 PNG generated
  • €85.30 total cost
  • 13.2 hours total time
  • 2 days to complete everything!

🚀 GENERATION PRIORITIES:

  1. IMMEDIATE: Dino Valley completion (142 PNG - 24 min)
  2. THIS WEEK: All 21 biomes (3,121 PNG - 8.7 hr)
  3. NEXT WEEK: Characters + UI (915 PNG - 2.5 hr)
  4. MONTH 1: Global systems (700 PNG - 2 hr)

COMPLETE GAME ASSETS IN 2 WEEKS! 🎮


STATUS: Analysis complete, all systems cross-referenced, ready for production! 🚀