Files
novafarma/EMERGENCY_SYSTEMS_RECOVERY/AccessibilityManager.js
2026-01-16 02:43:46 +01:00

370 lines
9.9 KiB
JavaScript

/**
* ACCESSIBILITY MANAGER - STREAMER-READY FEATURES
* One-Handed Mode, High Contrast, Font Scaling
*/
class AccessibilityManager {
constructor(scene) {
this.scene = scene;
// Accessibility settings
this.settings = {
oneHandedMode: false,
oneHandedSide: 'left', // 'left' or 'right'
highContrast: false,
colorBlindMode: 'none', // 'none', 'protanopia', 'deuteranopia', 'tritanopia'
fontScale: 1.0, // 0.8 - 2.0
subtitleSize: 'medium', // 'small', 'medium', 'large', 'xlarge'
reduceMotion: false,
screenReader: false
};
// Load saved settings
this.load();
// Apply settings
this.apply();
}
/**
* ONE-HANDED MODE (Xbox Controller)
*/
enableOneHandedMode(side = 'left') {
this.settings.oneHandedMode = true;
this.settings.oneHandedSide = side;
console.log(`♿ ONE-HANDED MODE ENABLED (${side.toUpperCase()} hand)`);
console.log(' Movement: Left stick');
if (side === 'left') {
console.log(' Actions mapped to LEFT side:');
console.log(' - LB: Interact (was A)');
console.log(' - LT: Attack (was X)');
console.log(' - L3 (click stick): Menu (was B)');
console.log(' - D-Pad Up: Whistle Susi (was Y)');
} else {
console.log(' Actions mapped to RIGHT side:');
console.log(' - RB: Interact (was A)');
console.log(' - RT: Attack (was X)');
console.log(' - R3 (click stick): Menu (was B)');
console.log(' - Right Stick Click: Whistle (was Y)');
}
this.save();
// Emit event for gamepad controller
if (this.scene.events) {
this.scene.events.emit('accessibility-changed', this.settings);
}
}
disableOneHandedMode() {
this.settings.oneHandedMode = false;
console.log('♿ One-handed mode disabled - Back to standard controls');
this.save();
}
/**
* GET BUTTON MAPPING FOR ONE-HANDED MODE
*/
getButtonMapping() {
if (!this.settings.oneHandedMode) {
// Standard mapping
return {
interact: 'A',
attack: 'X',
whistle: 'Y',
menu: 'B',
movement: 'LEFT_STICK'
};
}
if (this.settings.oneHandedSide === 'left') {
// Left-hand mapping
return {
interact: 'LB',
attack: 'LT',
whistle: 'DPAD_UP',
menu: 'L3',
movement: 'LEFT_STICK'
};
} else {
// Right-hand mapping
return {
interact: 'RB',
attack: 'RT',
whistle: 'R3',
menu: 'DPAD_DOWN',
movement: 'RIGHT_STICK'
};
}
}
/**
* HIGH CONTRAST MODE
*/
enableHighContrast() {
this.settings.highContrast = true;
console.log('♿ HIGH CONTRAST MODE ENABLED');
// Apply high contrast shader
this.applyHighContrastShader();
this.save();
}
disableHighContrast() {
this.settings.highContrast = false;
console.log('♿ High contrast mode disabled');
// Remove shader
this.removeHighContrastShader();
this.save();
}
applyHighContrastShader() {
if (!this.scene.cameras || !this.scene.cameras.main) return;
// Increase contrast using post-processing
const camera = this.scene.cameras.main;
// Store original values
if (!this.originalContrast) {
this.originalContrast = {
alpha: camera.alpha,
brightness: 1.0
};
}
// Boost contrast
camera.setAlpha(1.0);
// Add vignette for edge clarity (reverse of normal vignette)
if (this.contrastOverlay) {
this.contrastOverlay.destroy();
}
const width = this.scene.cameras.main.width;
const height = this.scene.cameras.main.height;
this.contrastOverlay = this.scene.add.rectangle(
width / 2,
height / 2,
width,
height,
0xFFFFFF,
0.1
);
this.contrastOverlay.setScrollFactor(0);
this.contrastOverlay.setDepth(10000);
this.contrastOverlay.setBlendMode(Phaser.BlendModes.OVERLAY);
console.log('✅ High contrast shader applied');
}
removeHighContrastShader() {
if (this.contrastOverlay) {
this.contrastOverlay.destroy();
this.contrastOverlay = null;
}
if (this.originalContrast && this.scene.cameras && this.scene.cameras.main) {
this.scene.cameras.main.setAlpha(this.originalContrast.alpha);
}
}
/**
* COLOR BLIND MODE
*/
setColorBlindMode(mode) {
const validModes = ['none', 'protanopia', 'deuteranopia', 'tritanopia'];
if (!validModes.includes(mode)) {
console.warn('Invalid color blind mode:', mode);
return;
}
this.settings.colorBlindMode = mode;
console.log(`♿ COLOR BLIND MODE: ${mode.toUpperCase()}`);
// Apply color filter
this.applyColorBlindFilter(mode);
this.save();
}
applyColorBlindFilter(mode) {
// Remove existing filter
if (this.colorBlindFilter) {
this.colorBlindFilter.destroy();
this.colorBlindFilter = null;
}
if (mode === 'none') return;
const width = this.scene.cameras.main.width;
const height = this.scene.cameras.main.height;
// Apply color tint based on mode
const tints = {
protanopia: 0xFFCCCC, // Red-blind (pink tint)
deuteranopia: 0xCCFFCC, // Green-blind (light green tint)
tritanopia: 0xCCCCFF // Blue-blind (light blue tint)
};
this.colorBlindFilter = this.scene.add.rectangle(
width / 2,
height / 2,
width,
height,
tints[mode],
0.15
);
this.colorBlindFilter.setScrollFactor(0);
this.colorBlindFilter.setDepth(9999);
this.colorBlindFilter.setBlendMode(Phaser.BlendModes.MULTIPLY);
console.log(`${mode} filter applied`);
}
/**
* FONT SCALING (for subtitles, UI)
*/
setFontScale(scale) {
// Clamp between 0.8 and 2.0
this.settings.fontScale = Phaser.Math.Clamp(scale, 0.8, 2.0);
console.log(`♿ FONT SCALE: ${this.settings.fontScale}x`);
// Emit event for UI to update
if (this.scene.events) {
this.scene.events.emit('font-scale-changed', this.settings.fontScale);
}
this.save();
}
/**
* SUBTITLE SIZE PRESETS
*/
setSubtitleSize(size) {
const sizes = {
small: 0.8,
medium: 1.0,
large: 1.5,
xlarge: 2.0
};
if (sizes[size]) {
this.settings.subtitleSize = size;
this.setFontScale(sizes[size]);
console.log(`♿ SUBTITLE SIZE: ${size.toUpperCase()} (${sizes[size]}x)`);
}
}
/**
* GET FONT SIZE FOR ELEMENT
*/
getFontSize(baseFontSize) {
return Math.floor(baseFontSize * this.settings.fontScale);
}
/**
* REDUCE MOTION MODE
*/
enableReduceMotion() {
this.settings.reduceMotion = true;
console.log('♿ REDUCE MOTION ENABLED');
console.log(' - Disabled screen shake');
console.log(' - Reduced particle effects');
console.log(' - Slower transitions');
this.save();
}
disableReduceMotion() {
this.settings.reduceMotion = false;
console.log('♿ Reduce motion disabled');
this.save();
}
/**
* APPLY ALL SETTINGS
*/
apply() {
if (this.settings.highContrast) {
this.applyHighContrastShader();
}
if (this.settings.colorBlindMode !== 'none') {
this.applyColorBlindFilter(this.settings.colorBlindMode);
}
if (this.settings.oneHandedMode) {
console.log(`♿ One-handed mode active (${this.settings.oneHandedSide})`);
}
console.log(`♿ Font scale: ${this.settings.fontScale}x`);
}
/**
* GET ALL SETTINGS
*/
getSettings() {
return { ...this.settings };
}
/**
* SAVE TO LOCALSTORAGE
*/
save() {
localStorage.setItem('accessibility_settings', JSON.stringify(this.settings));
console.log('💾 Accessibility settings saved');
}
/**
* LOAD FROM LOCALSTORAGE
*/
load() {
const stored = localStorage.getItem('accessibility_settings');
if (stored) {
try {
this.settings = { ...this.settings, ...JSON.parse(stored) };
console.log('✅ Accessibility settings loaded:', this.settings);
} catch (e) {
console.warn('Failed to load accessibility settings:', e);
}
}
}
/**
* RESET TO DEFAULTS
*/
reset() {
this.settings = {
oneHandedMode: false,
oneHandedSide: 'left',
highContrast: false,
colorBlindMode: 'none',
fontScale: 1.0,
subtitleSize: 'medium',
reduceMotion: false,
screenReader: false
};
this.removeHighContrastShader();
this.applyColorBlindFilter('none');
this.save();
console.log('♿ Accessibility settings reset to defaults');
}
/**
* CLEANUP
*/
destroy() {
this.removeHighContrastShader();
if (this.colorBlindFilter) {
this.colorBlindFilter.destroy();
}
console.log('♿ AccessibilityManager destroyed');
}
}