13 KiB
🎮 KICKSTARTER DEMO - MINIMUM VIABLE ASSET LIST
Goal: Playable 15-20 minute demo showing core gameplay loop
Budget: €400-500 (1,000-1,250 assets)
Timeline: 1-2 weeks production
Result: FUNDABLE Kickstarter campaign
🔴 TIER 1: ABSOLUTELY REQUIRED (€240 / 600 assets)
A. Main Characters (€40 / 100 assets)
Kai (Player Character):
- ✅ Idle sprite (1)
- ✅ Walk cycle (4 frames × 4 directions = 16)
- ✅ Run cycle (4 frames × 4 directions = 16)
- ✅ Attack animation (3 frames × 4 directions = 12)
- ✅ Portrait (dialogue) (1)
- ✅ Hurt sprite (1)
- ✅ Death sprite (1) Subtotal: 48 assets
Ana (Quest NPC):
- ✅ Idle sprite (1)
- ✅ Portrait (3 emotions: neutral, happy, sad) Subtotal: 4 assets
Gronk (Companion):
- ✅ Idle sprite (1)
- ✅ Walk cycle (4 frames × 4 directions = 16)
- ✅ Portrait (2 emotions) Subtotal: 19 assets
Key NPCs for Demo (5):
- ✅ Merchant (shop keeper)
- ✅ Farmer (tutorial)
- ✅ Guard (quest giver)
- ✅ Elder (story)
- ✅ Child (side quest) Each: Idle + Portrait = 10 assets
Susi (Baby dinosaur - bonus):
- ✅ Idle + Walk (8 frames) Subtotal: 8 assets
Total: 89 assets (round to 100 with variations)
B. Core Enemies (€60 / 150 assets)
Zombies (Main threat):
- ✅ Basic Zombie - Idle, Walk (8 frames), Attack (4) = 13 × 3 variants = 39
- ✅ Runner Zombie - Idle, Run (8), Attack (4) = 13
- ✅ Tank Zombie (boss) - Idle, Walk (8), Attack (6) = 15
Wildlife (Farmable): 4. ✅ Wild Boar - Idle, Walk (4), Attack (3) = 8 5. ✅ Wolf - Idle, Walk (6), Attack (4) = 11 6. ✅ Bear (mini-boss) - Idle, Walk (8), Attack (6) = 15
Dino Valley Preview: 7. ✅ Baby T-Rex (friendly) - Idle, Walk (4) = 5 8. ✅ Raptor (hostile) - Idle, Walk (6), Attack (4) = 11
Each with:
- Death animation (1)
- Hurt sprite (1)
Total: ~150 assets
C. Demo Biome: Base Farm + Preview (€80 / 200 assets)
Farm Zone (Starting area):
- ✅ Grass tiles (4 variants)
- ✅ Dirt tiles (4 variants)
- ✅ Path tiles (4 variants)
- ✅ Water tiles (animated 4 frames)
- ✅ Fence (8 pieces)
- ✅ Farmhouse (exterior)
- ✅ Barn (exterior)
- ✅ Tool Shed
- ✅ Crops (8 types × 3 growth stages = 24)
- ✅ Trees (6 types)
- ✅ Bushes/decoration (10 variants) Subtotal: 80 assets
Dino Valley Preview (Teaser area):
- ✅ Volcanic terrain (8 tiles)
- ✅ Prehistoric vegetation (12 from existing)
- ✅ Props: skulls, bones, nests (8)
- ✅ Cave entrance (1)
- ✅ Lava pool prop (1) Subtotal: 30 assets
Transition Zone (Forest path):
- ✅ Forest grass (4)
- ✅ Trees (6)
- ✅ Rocks/stumps (6)
- ✅ Path markers (4) Subtotal: 20 assets
Town Square (Hub):
- ✅ Cobblestone (4 tiles)
- ✅ Shop exterior (1)
- ✅ Town hall (1)
- ✅ Well (1)
- ✅ Market stall (2)
- ✅ Benches/decorations (6) Subtotal: 15 assets
Interior: Farmhouse (1 room demo):
- ✅ Wood floor (4)
- ✅ Walls (8 pieces)
- ✅ Furniture: bed, table, chest, chair, stove (10)
- ✅ Decorations (8) Subtotal: 30 assets
Interior: Shop (1 room):
- ✅ Floor tiles (4)
- ✅ Walls (8)
- ✅ Counter (2)
- ✅ Shelves (4)
- ✅ Items on display (7) Subtotal: 25 assets
Total: 200 assets
D. Essential Items & Equipment (€40 / 100 assets)
Weapons (visible in combat):
- ✅ Wooden Sword (starter)
- ✅ Iron Sword (upgrade)
- ✅ Axe
- ✅ Bow + Arrow
- ✅ Pistol (modern gear)
- ✅ Baseball Bat (scavenger) Subtotal: 6 assets
Tools (farming/gathering):
- ✅ Hoe
- ✅ Watering Can
- ✅ Axe (chopping)
- ✅ Pickaxe
- ✅ Fishing Rod Subtotal: 5 assets
Consumables (inventory icons):
- ✅ Health Potion (3 tiers)
- ✅ Food items (10: bread, meat, vegetables)
- ✅ Seeds (6 types)
- ✅ Water Bottle Subtotal: 20 assets
Crafting Materials:
- ✅ Wood Log
- ✅ Stone
- ✅ Iron Ore
- ✅ Cloth
- ✅ Leather
- ✅ Rope
- ✅ Nails Subtotal: 7 assets
Quest Items (story):
- ✅ Ana's Diary (key item)
- ✅ Strange Egg (dinosaur)
- ✅ Map Fragment
- ✅ Radio (broken)
- ✅ Photograph (family) Subtotal: 5 assets
Armor (visible equipment):
- ✅ Leather Vest
- ✅ Iron Chestplate
- ✅ Helmet
- ✅ Boots Subtotal: 4 assets
Misc Demo Items:
- ✅ Coins/Currency (3)
- ✅ Backpack icon
- ✅ Key
- ✅ Torch/Lantern
- ✅ First Aid Kit Subtotal: 7 assets
Farm Animals (interactable):
- ✅ Chicken (idle + walk = 5)
- ✅ Cow (idle + walk = 5)
- ✅ Pig (idle + walk = 5) Subtotal: 15 assets
Collectibles (eggs, milk, etc):
- ✅ Egg, Milk, Wool, Leather (raw)
- ✅ Cooked variants (4) Subtotal: 8 assets
Demo-specific Tutorial Icons:
- ✅ WASD keys
- ✅ Mouse click
- ✅ E (interact)
- ✅ I (inventory)
- ✅ Q (quest log) Subtotal: 5 assets
Total: 87 → round to 100 with variations
E. UI & HUD (€20 / 50 assets)
Core HUD:
- ✅ Health bar (3 states: full, half, low)
- ✅ Stamina bar (3 states)
- ✅ Hunger bar (3 states)
- ✅ Quick slot (8 icons)
- ✅ Mini-map background Subtotal: 18 assets
Inventory UI:
- ✅ Slot background (1)
- ✅ Selected slot highlight (1)
- ✅ Category tabs (5: weapons, tools, food, materials, quest)
- ✅ Sort buttons (3) Subtotal: 10 assets
Dialogue UI:
- ✅ Dialogue box (3 variants)
- ✅ Name plate (1)
- ✅ Continue arrow (1)
- ✅ Choice buttons (2) Subtotal: 7 assets
Menu Icons:
- ✅ Settings gear
- ✅ Quest log book
- ✅ Map icon
- ✅ Save icon
- ✅ Exit icon Subtotal: 5 assets
Status Icons:
- ✅ Poisoned, Bleeding, Frozen, Burning (4)
- ✅ Buff icons (2) Subtotal: 6 assets
Misc UI:
- ✅ Button (normal, hover, pressed = 3)
- ✅ Checkbox (checked, unchecked = 2) Subtotal: 5 assets
Total: 51 → round to 50
🟡 TIER 2: HIGHLY RECOMMENDED (€160 / 400 assets)
F. VFX & Particles (€40 / 100 assets)
Combat Effects:
- ✅ Slash effect (4 frames × 3 variants = 12)
- ✅ Blood splatter (3 variants)
- ✅ Bullet impact (2)
- ✅ Muzzle flash (2) Subtotal: 19 assets
Magic/Special (preview):
- ✅ Healing sparkles (4 frames)
- ✅ Poison cloud (4 frames)
- ✅ Fire burst (6 frames) Subtotal: 14 assets
Environmental:
- ✅ Dust clouds (3)
- ✅ Water splash (4 frames)
- ✅ Leaf scatter (3)
- ✅ Smoke puff (4 frames) Subtotal: 14 assets
UI Effects:
- ✅ Level up shine (6 frames)
- ✅ Item pickup glow (4 frames)
- ✅ Damage numbers (0-9 + symbols = 15)
- ✅ Coin sparkle (4 frames) Subtotal: 29 assets
Weather (ambient):
- ✅ Rain drop (2)
- ✅ Snow flake (2)
- ✅ Fog overlay (1) Subtotal: 5 assets
Misc:
- ✅ Explosion (8 frames)
- ✅ Portal/teleport (6 frames)
- ✅ Footstep dust (2) Subtotal: 16 assets
Total: 97 → round to 100
G. Additional NPCs & Variety (€40 / 100 assets)
Town NPCs (background life):
- ✅ Villagers (male, female, child × 3 = 9)
- ✅ Each: Idle, Walk (4 frames), Portrait = 6 each = 54 Subtotal: 54 assets
Merchants/Services:
- ✅ Blacksmith (Idle, Portrait, working animation = 8)
- ✅ Doctor (Idle, Portrait, healing gesture = 6)
- ✅ Innkeeper (Idle, Portrait = 3) Subtotal: 17 assets
Quest-related NPCs:
- ✅ Lost Child (for side quest) (3)
- ✅ Injured Survivor (2)
- ✅ Mysterious Stranger (3) Subtotal: 8 assets
Romance Preview (Kickstarter stretch goal tease):
- ✅ Romantic Interest #1 (Idle, Portrait × 3 emotions = 4)
- ✅ Romantic Interest #2 (same = 4) Subtotal: 8 assets
Misc NPCs:
- ✅ Dead NPC (corpse variants = 3)
- ✅ Pet Dog (Idle, Walk = 5)
- ✅ Cat (Idle, Walk = 5) Subtotal: 13 assets
Total: 100 assets
H. Extended Biome Content (€40 / 100 assets)
More Farm Variations:
- ✅ Seasonal crops (4 seasons × 4 crops = 16)
- ✅ Farm decorations (scarecrow, trough, etc = 8)
- ✅ Weather tiles (wet grass, snow = 8) Subtotal: 32 assets
Forest Expansion:
- ✅ Different tree types (8)
- ✅ Forest floor variety (6)
- ✅ Wildlife: Deer, Rabbit, Squirrel (9 each = 27)
- ✅ Berries, Mushrooms (6) Subtotal: 47 assets
Dino Valley Expansion:
- ✅ More dinosaurs from existing (12 already done) ✅
- ✅ Additional props (5)
- ✅ More vegetation (6) Subtotal: 11 assets (using existing)
Town Expansion:
- ✅ More shop interiors (2 rooms × 15 = 30) Subtotal: 30 assets
Total: 120 → trim to 100 priority items
I. Sound Indicators (Visual cues) (€40 / 100 assets)
Visual Sound Cues (Accessibility):
- ✅ Footstep indicator (4 directions)
- ✅ Gunshot indicator (4 directions)
- ✅ Zombie growl (4 directions)
- ✅ Animal sounds (4 directions)
- ✅ Ambient markers (wind, water, etc = 8) Subtotal: 24 assets
Tutorial Prompts:
- ✅ "Press E to interact" (+ 10 similar = 11)
- ✅ "WASD to move" (1)
- ✅ Quest markers (arrow × 4 directions = 4)
- ✅ Exclamation mark (quest available = 1)
- ✅ Question mark (talk = 1) Subtotal: 18 assets
In-world Signs:
- ✅ Farm sign (1)
- ✅ Shop sign (1)
- ✅ Danger sign (1)
- ✅ Direction arrows (4) Subtotal: 7 assets
Cutscene Assets (Ana discovery):
- ✅ Diary close-up (1)
- ✅ Photo (family) (1)
- ✅ Radio static visual (3 frames)
- ✅ Flashback overlay (1) Subtotal: 6 assets
Achievement Icons (for Kickstarter tease):
- ✅ "First Blood" (1)
- ✅ "Green Thumb" (farming) (1)
- ✅ "Dino Hunter" (1)
- ✅ "Survivor" (1) Subtotal: 4 assets
Loading/Transition:
- ✅ Loading spinner (8 frames)
- ✅ Transition fade (1)
- ✅ Zone entering text box (1) Subtotal: 10 assets
Misc Demo-specific:
- ✅ Kickstarter logo (in-game Easter egg) (1)
- ✅ Credits scroll background (1)
- ✅ Title screen background (1)
- ✅ Main menu buttons (5) Subtotal: 8 assets
Death/Respawn:
- ✅ "You Died" screen (1)
- ✅ Grave marker (respawn point) (1) Subtotal: 2 assets
Extra Buffer:
- ✅ Placeholder/misc (22)
Total: 101 → round to 100
🟢 TIER 3: POLISH / STRETCH (€100 / 250 assets)
(Only if budget allows, ~€500-600 total)
J. Animation Polish (€50 / 125 assets)
- Character emotes (laugh, cry, wave, etc)
- Idle variations (scratching, yawning)
- Combat finishers
- Tool-using animations (chopping, mining)
K. Biome #3 Preview (€30 / 75 assets)
- Mythical Highlands teaser (partial)
- 1-2 unique creatures
- 20 vegetation/props
- Terrain samples
L. Extra Enemies (€20 / 50 assets)
- 2-3 more zombie variants
- 1 wildlife boss
- Special infected types
📊 DEMO ASSET BREAKDOWN:
| Tier | Category | Assets | Cost | Priority |
|---|---|---|---|---|
| 🔴 T1 | Characters | 100 | €40 | MUST |
| 🔴 T1 | Enemies | 150 | €60 | MUST |
| 🔴 T1 | Biomes | 200 | €80 | MUST |
| 🔴 T1 | Items | 100 | €40 | MUST |
| 🔴 T1 | UI | 50 | €20 | MUST |
| 🟡 T2 | VFX | 100 | €40 | HIGH |
| 🟡 T2 | NPCs | 100 | €40 | HIGH |
| 🟡 T2 | Biome Ext. | 100 | €40 | HIGH |
| 🟡 T2 | Visual Cues | 100 | €40 | HIGH |
| 🟢 T3 | Polish | 250 | €100 | NICE |
| TOTAL | 1,250 | €500 |
✅ REALISTIC PRODUCTION PLAN:
Week 1: TIER 1 (€240)
Days 1-2: Characters (100)
Days 3-4: Enemies (150)
Days 5-6: Biomes (200)
Day 7: Items + UI (150)
Result: MINIMAL PLAYABLE (600 assets)
Week 2: TIER 2 (€160)
Days 8-9: VFX + NPCs (200)
Days 10-11: Biome Extensions (100)
Days 12-14: Visual Cues + Polish (100)
Result: KICKSTARTER-READY (1,000 assets)
Optional Week 3: TIER 3 (€100)
If budget allows, add extra polish for WOW factor.
🎯 WHAT THE DEMO WILL SHOW:
✅ Core Gameplay Loop:
- Wake up on farm
- Tutorial (plant crop, harvest, craft)
- First zombie encounter (combat)
- Explore to Dino Valley preview
- Find Ana's diary (story hook)
- Meet Gronk (companion system)
- Return to town (trading, quests)
- END: "To be continued... Fund us on Kickstarter!"
✅ 15-20 min playtime
✅ Shows ALL core mechanics
✅ Story hook (WHERE IS ANA?!)
✅ Visual proof of concept
✅ Dinosaur teaser (unique selling point)
💰 FINAL BUDGET:
Minimum (Tier 1): €240 → Playable but basic
Recommended (T1 + T2): €400 → Polished & fundable ✅
Ideal (T1 + T2 + T3): €500 → Maximum impact
Remaining credit after demo: €617-877
Use for: Kickstarter campaign visuals, stretch goals showcase
🚀 DELIVERABLES:
- Playable .exe / .app build (Windows + Mac)
- Trailer-ready footage (all assets in action)
- Screenshot gallery (10-15 high-quality shots)
- Kickstarter page assets (GIFs, images)
- Press kit ready
This is realistic, achievable, and FUNDABLE! 🎮✅
Budget: €400-500 / Timeline: 2 weeks / Result: KICKSTARTER CAMPAIGN READY