4.9 KiB
4.9 KiB
🎯 PHASE STRUCTURE CLARIFICATION
Created: Jan 8, 2026 22:15 CET
Purpose: Clear definition of Demo vs Faza 1 vs Faza 2
📋 CORRECTED PHASE STRUCTURE:
DEMO (Trial - FREE):
Focus: FARM ONLY - basic farming tutorial
Content:
- Kai's farm (small plot, ~20 crop tiles)
- 5 basic crops (wheat, carrot, tomato, potato, corn)
- Wooden tools only
- Shop counter (Gronk sells/buys)
- NO town exploration
- NO animals
- NO advanced features
Purpose: Hook players with farming loop
FAZA 1 ($14.99) - FARM EXPANSION:
Focus: COMPLETE FARM SYSTEM
Content:
- 80 crops unlocked! (all from references!)
- Farm animals: 10 types (cow, pig, sheep, chicken, etc.)
- Farm buildings: Barn progression, Silo, Windmill, Greenhouse
- Companions: Susi (dog), Zombie workers
- Tool upgrades: Wood → Stone → Iron
- Farm mechanics:
- Irrigation system
- Composting
- Animal husbandry
- Beekeeping
- Crop rotation
- Zombie workers: Automated farming help
NOT in Faza 1:
- ❌ NO town restoration (that's Faza 2!)
- ❌ NO biomes (that's Faza 3/4!)
- ❌ NO NPC interactions beyond Gronk
Playtime: 20-30 hours
Map: Expanded farm only (grassland biome)
FAZA 2 (+$4.99) - TOWN RESTORATION:
Focus: REBUILD THE TOWN
Starting: ONE small ruined house in town
Content:
- Town unlocked! (from shop counter fog wall)
- 8-12 NPCs: Mayor, Priest, Blacksmith, Teacher, etc.
- Building restoration:
- Start: 1 ruined house
- Restore: Town Hall, Church, Inn, School, etc.
- End: Full functioning town
- Quest system: Help NPCs rebuild
- Tool final tier: Gold, Diamond
- Multiplayer co-op: 2-4 players
- Advanced crafting: Workshop, Forge
NOT in Faza 2:
- ❌ NO biomes exploration (that's Faza 3/4!)
- ❌ NO bosses (that's Faza 3/4!)
Playtime: +15-20 hours (35-50h total)
Map: Farm + Town (still grassland only)
FAZA 3 & 4 (Future - TBD) - WORLD EXPLORATION:
Focus: BIOMES + BOSSES
Content:
- 18 biomes (Desert, Snow, Forest, Jungle, etc.)
- Boss encounters
- World exploration
- Ana's trail (story conclusion)
THIS IS LATER! Not Demo, not Faza 1, not Faza 2!
🌾 FAZA 1 - MISSING FARM ASSETS:
CRITICAL FARM PROPS (10 sprites):
- Scarecrow (crow protection)
- Compost bin (fertilizer production)
- Wheelbarrow (item transport)
- Animal pen/enclosure (fence + gate)
- Chicken coop (distinct building)
- Water trough (animal water)
- Hay bales (3-4 loose props)
- Tool rack (tool storage outside)
- Flower bed (decoration, 2 variants)
- Beehive (honey production)
FARM INFRASTRUCTURE (15 sprites):
- Greenhouse (5 stages: broken → deluxe)
- Irrigation system (pipes, sprinklers)
- Crop storage shed (separate from tool shed)
- Animal feed storage
- Manure pile (realistic farm!)
ANIMAL ANIMATIONS (40 sprites):
Convert from 10 existing refs:
- Cow (idle, walk, eat, milk)
- Pig (idle, walk, eat, dig)
- Sheep (idle, walk, eat, shear)
- Chicken (idle, walk, peck, lay egg)
- Duck
- Goat
- Horse
- Llama
- Rabbit
- Donkey
🏘️ FAZA 2 - TOWN ASSETS:
STARTING (1 ruined house):
- Ruined town house (starting point)
TOWN BUILDINGS (8-12 restorable):
Each needs 3-5 stages (ruined → restored)
- Town Hall (civic center)
- Church (priest, quests)
- Blacksmith (tool upgrades)
- General Store (upgraded from demo shop)
- Inn/Tavern (NPCs gather)
- School (teacher, lore)
- Guard Post (protection)
- Library (optional)
- Apothecary (optional)
TOWN INFRASTRUCTURE (20 sprites):
- Town square (fountain, benches)
- Cobblestone roads (4 variants)
- Street lamps (4 designs)
- Town decorations (banners, flowers)
NPCS (8-12 characters):
Convert from 179 existing refs:
- Mayor
- Priest
- Blacksmith
- Teacher
- Guard Captain
- Innkeeper
- Merchant (Gronk)
- Elder
- Farmer Joe
- Child NPC
- Mysterious Stranger (Ana clues)
📊 ASSET PRIORITY:
DEMO (Now):
- ✅ Kai house (5) - DONE
- ✅ Barn (7) - DONE
- ✅ Well (7) - EXISTS
- ✅ Fence (6) - EXISTS
- Shop counter + UI (15)
- Town path + boundary (10)
- 5 essential farm props
- Total: 48 sprites remaining
FAZA 1 (Farm Expansion):
- 10 critical farm props
- 15 farm infrastructure
- 40 animal animations
- 5 greenhouse stages
- Total: ~70 sprites
FAZA 2 (Town Restoration):
- 1 starting ruined house
- 8-12 buildings × 4 stages each = ~40 sprites
- 8-12 NPCs × ~11 sprites each = ~100 sprites
- 20 town infrastructure
- Total: ~160 sprites
CLEAR NOW:
- Demo = Farm tutorial
- Faza 1 = Full farm (80 crops, animals!)
- Faza 2 = Town restoration (from 1 ruined house)
- Faza 3/4 = Biomes + bosses (LATER!)