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ok # 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
Town Restoration - Complete Work Breakdown
Status: 53/182 sprites (29%)
Last Updated: 9. Januar 2026, 03:15
Reference Inventory: 889 PNG files trenutno
⚰️ SPECIAL: Cemetery added for ghost spawns!
🔍 PREGLED ŠTO JE ŽE OBSTAJA V REFERENCES
✅ COMPLETE CATEGORIES:
FAZA 1 - 100% LOCKED:
- ✅ Farm Animals: 40 files (10 animals × 4 frames)
creatures/farm_animals/- cow, pig, sheep, chicken, duck, goat, horse, rabbit, donkey, llama
- ✅ Farm Infrastructure: 14 files
faza1_infrastructure/- greenhouse (5), irrigation (4), storage (3), farm elements (2)
- ✅ Tool Upgrades: 27 files
tool_upgrades/- wood (4), stone (6), iron (6), steel (6), special (4)
EXISTING REFERENCE GOLDMINE:
- ✅ NPCs: 179 files (30 categories)
- Ready for conversion to sprites!
- Categories: Blacksmith, Mayor, Priest, Teacher, biome NPCs
- ✅ Crops: 135 files
- Full growth stages, multiple varieties
- ✅ Biomes: 53 files
- Grassland, forest, desert, winter, jungle, volcanic, frozen
- ✅ Enemies: 58 files
- Zombie variants, mutants, wild animals
- ✅ Bosses: 21+ categories
- Giant Troll King, dragons, etc.
- ✅ Main Characters: 46 files
- Kai, Ana, Gronk full references
- ✅ Companions: 17 files
- Susi dog (4 animations), zombie scout
- ✅ Buildings (existing): 29 files
- Barn (7), Kai house (5), well animated (6), misc
- ✅ Shop: 15 files
- Gothic counter, shelves, UI elements
- ✅ Farm Props: 16 files
- Scarecrow, tools, crates, etc.
- ✅ UI: 31 files
- Complete UI system
- ✅ Trees: 23 files
- Various tree types
🎯 FAZA 2 - ŠTO MORAMO NAREDITI
PRIORITY 1: TOWN BUILDINGS (45 sprites) - WEEKS 2-3
Core 9 Buildings × 5 Stages Each:
-
TOWN HALL (5 stages)
- Civic center, mayor's office
- Quest hub, permits, city management
- Gothic government building
- STATUS: 🔴 Not started
-
CHURCH (5 stages)
- Priest, spiritual center
- Wedding venue, blessings
- Gothic cathedral with bell tower
- STATUS: 🔴 Not started
-
BLACKSMITH (5 stages)
- Ivan Kovač workshop
- Tool upgrades, enchanting table
- Forge with anvil and furnace
- REFERENCE EXISTS: ✅
npcs/ivan_kovac/ - STATUS: 🔴 Not started
-
GENERAL STORE (5 stages)
- Upgraded from demo shop
- Full inventory, trading
- Gothic merchant building
- REFERENCE EXISTS: ✅
shop/(15 files) - STATUS: 🔴 Not started
-
INN/TAVERN (5 stages)
- NPC gathering place
- Rooms for rent, quests
- Gothic pub aesthetic
- STATUS: 🔴 Not started
-
SCHOOL (5 stages)
- Teacher NPC
- Children safety, education
- Gothic schoolhouse
- REFERENCE EXISTS: ✅
npcs/teacher/ - STATUS: 🔴 Not started
-
GUARD POST (5 stages)
- Town defense, security
- Guard captain NPC
- Gothic barracks/tower
- STATUS: 🔴 Not started
-
APOTHECARY (5 stages)
- Potions, medicine, herbs
- Alchemy shop
- Gothic medicine shop
- STATUS: ✅ COMPLETE!
-
CEMETERY (5 stages) 👻⚰️
- Graveyard for the town
- Ghost spawn point (night haunting!)
- Father Marko blessing quests
- Gothic cemetery with mausoleums
- STATUS: 🔴 Not started
Each Building Needs:
- Stage 1: Ruined (collapsed, debris)
- Stage 2: Foundation (cleared, stable)
- Stage 3: Walls (standing, no roof)
- Stage 4: Roof (functional)
- Stage 5: Restored (beautiful, detailed)
PRIORITY 2: TOWN INFRASTRUCTURE (36 sprites) - WEEK 4
ROADS & PATHS (12 sprites):
-
Cobblestone Straight (3 variants)
- Broken, patched, pristine
- STATUS: 🔴 Not started
-
Cobblestone Corner (3 variants)
- 90° turns, 3 quality levels
- STATUS: 🔴 Not started
-
Cobblestone T-Junction (3 variants)
- 3-way intersection, 3 quality levels
- STATUS: 🔴 Not started
-
Town Entrance Archway (3 stages)
- Town gate restoration
- STATUS: 🔴 Not started
LIGHTING (6 sprites):
-
Gothic Street Lamp A (2 states: off/lit)
- Tall ornate lamp
- STATUS: 🔴 Not started
-
Gothic Street Lamp B (2 states)
- Wall-mounted variant
- STATUS: 🔴 Not started
-
Gothic Street Lamp C (2 states)
- Courtyard lamp
- STATUS: 🔴 Not started
DECORATIONS (8 sprites):
-
Town Banners (4 designs)
- Different colors/crests
- STATUS: 🔴 Not started
-
Flower Boxes (2 variants)
- Window decorations
- STATUS: 🔴 Not started
-
Town Statue/Monument (2 stages)
- Broken → restored memorial
- STATUS: 🔴 Not started
GRAVEYARD PROPS (10 sprites): 👻⚰️
-
Gravestones (5 variants)
- Different shapes/sizes
- Gothic designs with epitaphs
- STATUS: 🔴 Not started
-
Gothic Crosses (3 variants)
- Stone, iron, ornate
- Different sizes
- STATUS: 🔴 Not started
-
Angel Statues (2 variants)
- Weeping angel, prayer angel
- Cemetery decorations
- STATUS: 🔴 Not started
💀 GHOST MECHANICS: Ghosts spawn from cemetery at night to haunt town!
PRIORITY 3: TOWN SQUARE COMPLETION (3 sprites) - WEEK 1 FINISH
Remaining Week 1 Assets:
-
Street Lamp Basic
- First lamp for town square
- STATUS: 🔴 Not started
-
Town Square Center
- Open plaza tile/pattern
- STATUS: 🔴 Not started
-
Entrance Arch Basic
- Simple archway
- STATUS: 🔴 Not started
Week 1 Current: 10/13 (77%)
PRIORITY 4: TOWN NPCs (88 sprites) - WEEK 5
8 Primary NPCs × 11 Sprites Each:
NPC SPRITE REQUIREMENTS (per character):
- Idle: 4 (front, back, left, right)
- Walk: 4 (front, back, left, right)
- Unique Action: 2 (character-specific)
- Portrait: 1 (dialogue/UI)
- TOTAL: 11 sprites per NPC
NPC LIST:
-
Mayor Viktor (11 sprites)
- Elderly, formal suit
- Restoration coordinator
- REFERENCE EXISTS: ✅
npcs/mayor/(13 files) - STATUS: 🔴 Needs sprite conversion
-
Father Marko (11 sprites)
- Priest, spiritual guide
- Quest giver
- REFERENCE EXISTS: ✅
npcs/priest/(6 files) - STATUS: 🔴 Needs sprite conversion
-
Ivan Kovač (Blacksmith Gronk) (11 sprites)
- Tool upgrades, enchanting
- REFERENCE EXISTS: ✅
npcs/ivan_kovac/(11 files) - ALREADY DESIGNED: Gronk can double!
- STATUS: ⚠️ Partial (Gronk exists as companion)
-
Mrs. Novak (11 sprites)
- General store owner
- Supplies merchant
- STATUS: 🔴 Not started
-
Inn Keeper Janez (11 sprites)
- Tavern host, gossip
- STATUS: 🔴 Not started
-
Teacher Ana (11 sprites)
- School teacher, children
- REFERENCE EXISTS: ✅
npcs/teacher/(10 files) - NOTE: NOT the same Ana as twin!
- STATUS: 🔴 Needs sprite conversion
-
Guard Captain Luka (11 sprites)
- Town defense, zombie protection
- STATUS: 🔴 Not started
-
Elder Marta (11 sprites)
- Town historian, lore keeper
- STATUS: 🔴 Not started
📊 FAZA 2 - COMPLETE BREAKDOWN
TOTAL SPRITES NEEDED: 182
| Category | Sprites | Status | % |
|---|---|---|---|
| Week 1 (Town Square) | 13 | 13 done ✅ | 100% |
| Weeks 2-3 (Buildings) | 45 | 40 done 🔄 | 89% |
| Week 4 (Infrastructure) | 36 | 0 done | 0% |
| Week 5 (NPCs) | 88 | 0 done | 0% |
| TOTAL FAZA 2 | 182 | 53 done | 29% |
(Updated: +9th building Cemetery + 10 graveyard props)
🔥 IMMEDIATE ACTION PLAN - NEXT SESSION
FINISH WEEK 1 (3 sprites):
- ✅ First ruined house (5 stages) - DONE
- ✅ Fountain (3 stages) - DONE
- ✅ Bench - DONE
- ✅ Notice board - DONE
- 🔴 Street lamp basic - TODO
- 🔴 Town square center - TODO
- 🔴 Entrance arch - TODO
FINISH WEEK 2 (5 sprites):
- Cemetery (5 stages) - Ghost spawn point! 👻⚰️
- Ruined → Restored graveyard
- Mausoleums, gates, fog effects
START WEEK 4 (10 sprites):
- Graveyard Props (10 total)
- Gravestones (5), Crosses (3), Angels (2)
💡 REFERENCE CONVERSION STRATEGY
NPCs THAT EXIST AS REFERENCES (179 files!):
Can be converted directly to sprites:
- ✅ Mayor (13 files ready)
- ✅ Priest (6 files ready)
- ✅ Blacksmith/Ivan Kovač (11 files ready)
- ✅ Teacher (10 files ready)
- ✅ Arborist (6 files ready)
- ✅ Miro Pravnik (lawyer, 8 files)
- ✅ Glavni Smetar (janitor, 7 files)
- ✅ Kustos (caretaker, 12 files)
- ✅ Pek (baker, 8 files)
- ✅ Sivilja (seamstress, 9 files)
- ✅ Tehnik (technician, 10 files)
Plus 18 biome-specific NPC categories!
CONVERSION WORKFLOW:
- Review existing reference images
- Use as base for sprite generation (walk, idle, actions)
- Add animations + portrait
- 11 sprites per NPC = efficient batch process!
🎨 BUILDING STYLE CONSISTENCY
ALL Faza 2 buildings must match:
- ✅ Gothic aesthetic (like greenhouse deluxe)
- ✅ 5-stage progression (ruined → restored)
- ✅ Thick black outlines
- ✅ Dark stone/wood materials
- ✅ Gothic arch windows
- ✅ Weathering on lower stages
- ✅ Decorative details on stage 5
Reference for quality:
- Ruined house stages 1-5 ✅
- Greenhouse progression ✅
- Fountain ornate ✅
📅 REALISTIC TIMELINE
WEEK 1 COMPLETION:
- 3 sprites remaining
- Time: 15-20 minutes
- Next session: Finish immediately!
WEEK 2-3 (40 building sprites):
- 8 buildings × 5 stages
- Time: ~3-4 hours (batch generation)
- Sessions: 2-3 working sessions
WEEK 4 (26 infrastructure):
- Roads, lamps, decorations
- Time: ~2 hours (tileable assets)
- Sessions: 1-2 working sessions
WEEK 5 (88 NPC sprites):
- 8 NPCs × 11 sprites
- Time: ~4-5 hours (use existing references!)
- Sessions: 2-3 working sessions
TOTAL FAZA 2 ESTIMATE: 10-12 hours production
🎯 SUCCESS METRICS
WHEN IS FAZA 2 COMPLETE?
Assets (167 sprites):
- ✅ All 8 core buildings (5 stages each)
- ✅ Complete road system (12 pieces)
- ✅ Street lighting (6 lamps)
- ✅ Town decorations (8 pieces)
- ✅ 8 primary NPCs (11 sprites each)
- ✅ Town square finished (13 total)
Integration:
- ✅ Buildings placed in Tiled town map
- ✅ NPCs have dialogue lines
- ✅ Restoration progression works
- ✅ Town feels alive and populated
🗂️ FOLDER TARGETS
Will create these new folders:
assets/references/faza2_buildings/
├── town_hall/ (5 stages)
├── church/ (5 stages)
├── blacksmith/ (5 stages)
├── general_store/ (5 stages)
├── inn_tavern/ (5 stages)
├── school/ (5 stages)
├── guard_post/ (5 stages)
└── apothecary/ (5 stages)
assets/references/faza2_infrastructure/
├── roads/ (12 pieces)
├── lamps/ (6 pieces)
├── decorations/ (8 pieces)
└── town_square/ (13 total - 10 done)
assets/references/faza2_npcs/
├── mayor_viktor/ (11 sprites)
├── father_marko/ (11 sprites)
├── mrs_novak/ (11 sprites)
├── inn_keeper_janez/ (11 sprites)
├── teacher_ana/ (11 sprites)
├── guard_captain_luka/ (11 sprites)
├── elder_marta/ (11 sprites)
└── (ivan_kovac = use Gronk)
💎 BONUS DISCOVERIES IN REFERENCES
Assets we have that could be used:
- 179 NPC references - huge time saver!
- 135 crop files - already have full variety
- 53 biome tiles - can start other areas
- 21 boss references - ready for later phases
- Companion sprites (Susi fully animated)
- Complete UI system (31 files)
- VFX effects (3 poof frames)
This means:
- Faza 2 NPCs = mostly conversion work!
- Can batch generate from existing references
- Style already locked and consistent
🚀 NEXT SESSION PLAN
IMMEDIATE (15 min):
- Generate street lamp
- Generate town square center
- Generate entrance arch
- Week 1 COMPLETE! ✅
THEN (3-4 hours):
- Town Hall (5 stages)
- Church (5 stages)
- Blacksmith (5 stages)
- General Store (5 stages)
- Week 2 COMPLETE! ✅
MOMENTUM: Keep going!
📝 NOTES
Things to remember:
- Use existing building references as quality benchmark
- NPCs have 179 reference files - USE THEM!
- Gothic style throughout (gargoyles, arches, weathering)
- 5-stage progression tells story of restoration
- Each building unlocks NPC + services
Avoid:
- Generic modern buildings (keep gothic!)
- Inconsistent style between stages
- Forgetting weathering on lower stages
- Making stage 5 too similar to stage 4
STATUS: Ready to resume production!
NEXT: Finish Week 1 → Start Week 2 buildings! 🏗️