Added comprehensive directive and implementation plan for v1.0 release: - Political systems (Lawyer, Mayor) - Work automation (Zombie workers, 4-frame animations) - Cinematic intro (Ken Burns, typewriter, blur-to-clear) - Accessibility (ADHD mode, colorblind filters, asset gallery) Current asset count: 1200+ images Latest batch: 342 Style 32 assets Status: Ready for autonomous execution
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| Mrtva Dolina v1.0 - Final Director Directive |
🎬 MRTVA DOLINA v1.0 - ZADNJI DIREKTORSKI UKAZ
STATUS: ACTIVE
PRIORITY: CRITICAL
TURBO: // turbo-all
ASSIGNED: Antigravity Agent (Autonomous Execution)
🎯 MISSION OVERVIEW
Implement the final v1.0 systems for "Mrtva Dolina" (Death Valley / DolinaSmrti) with full autonomy. This is the capstone build that brings together political systems, automation, cinematic intro, and accessibility features.
📦 DELIVERABLES
1️⃣ POLITIČNI & PRAVNI SISTEM (Style 32)
🏛️ ODVETNIK (Lawyer NPC)
Visual Assets Required:
- Character: Wrinkled suit, thick glasses (no pupils), brown briefcase
- Style: Dark-Chibi Noir (Style 32)
- Function: Handles divorces (50,000g fee), takes 25% of money, triggers town gossip
Game Mechanics:
LawyerService {
- divorceFee: 50000g
- lawyerCut: 25%
- triggerGossip: true
- cooldown: 7 days
}
🏛️ ŽUPAN (Mayor NPC)
Visual Assets Required:
- Character: Post-apocalyptic style with ceremonial sash
- Style: Dark-Chibi Noir (Style 32)
- Function: Issues biome permits, collects taxes
Game Mechanics:
MayorService {
- biomePermits: {
desert: 10000g,
mountains: 15000g,
jungle: 20000g
}
- taxRate: 10%
- taxInterval: 30 days
}
2️⃣ DELO & AVTOMATIZACIJA
🎬 4-Frame Animation Cycles
Required Animations:
-
Cow Milking (
milking_cycle_4f.png)- Frame 1: Approach bucket
- Frame 2: Position hands
- Frame 3: Squeeze motion
- Frame 4: Milk stream visible
-
Blacksmithing (
blacksmith_cycle_4f.png)- Frame 1: Lift hammer
- Frame 2: Swing down
- Frame 3: Impact + sparks ✨
- Frame 4: Return to lift
-
Chopping Wood (
chop_wood_cycle_4f.png)- Frame 1: Raise axe
- Frame 2: Swing arc
- Frame 3: Impact + wood chips
- Frame 4: Pull axe out
-
Mining (
mining_cycle_4f.png)- Frame 1: Pickaxe raised
- Frame 2: Swing motion
- Frame 3: Impact + rock debris
- Frame 4: Reset stance
🧟 Zombie Workers (24/7 Automation)
Visual Requirements:
- Purple glowing eyes (violet:
#9D4EDD) - Style 32 Dark-Chibi aesthetic
- Carrying animations with resources
Mechanics:
ZombieWorker {
- workHours: 24/7
- eyeColor: "#9D4EDD" (purple)
- autoStorage: true
- efficiency: 75%
- maintenanceCost: 50g/day
}
3️⃣ FILMSKI INTRO & VOICE CLONING
🎥 Cinematic Intro Sequence
Technical Requirements:
- Ken Burns Effect: Slow zoom + pan on still images
- Cross-Fade Transitions: 1.5s fade between scenes
- Typewriter Text: Natural typing effect (60ms/char)
- Blur-to-Clear Transition: Final scene transition into gameplay
Voice Cloning:
- Source: User's Slovenian voice (male)
- Process: Clone for multi-language narration
- Effect: Radio filter for post-apocalyptic aesthetic
- Languages: Slovenian (original), English, German, Italian, Chinese
Intro Script Structure:
SCENE 1: Abandoned farm (Ken Burns zoom)
"Leta 2084, Dolina se ni več obranila..."
SCENE 2: Laboratory flash
"Incident je pustil posledice, ki jih nihče ni pričakoval..."
SCENE 3: Kai standing in field (blur-to-clear)
"Zdaj je čas, da stvari spravimo nazaj v red."
TRANSITION: Blur-to-gameplay (Base Farm)
4️⃣ PREGLEDNOST & DOSTOPNOST
🖼️ Asset Gallery (Thumbnail Grid)
Implementation:
- Create
asset_gallery.htmlin/tools/ - Grid layout: 4 columns, auto rows
- Thumbnail size: 128x128px
- Categories: Buildings, NPCs, Terrain, Props, UI, Interior, Weapons, Tools
- Live search filter
- Click to enlarge (modal)
Features:
- Live thumbnail grid of all PNG assets
- Hover to show filename
- Click to view full size
- Filter by category
- Sort by date/name/size
🔍 Hover Preview System
IDE Integration:
- When hovering over
.pngfilename in code → show preview popup - Preview size: 256x256px max
- Fade-in: 200ms
- Shows: filename, dimensions, file size
🎨 ADHD Focus Mode
Features:
ADHDFocusMode {
- reduceAnimations: true
- highlightInteractables: true
- simplifyUI: true
- increaseContrast: 150%
- reduceCognitiveLoad: true
}
🌈 Color Blindness Filters
Modes:
- Protanopia (red-blind)
- Deuteranopia (green-blind)
- Tritanopia (blue-blind)
- Monochrome mode
📂 Smart Auto-Labeling & Organization
Naming Convention:
{character}_{action}_{style}.png
Examples:
- gronk_vape_style32.png
- kai_idle_style32.png
- ana_diary_style32.png
Folder Structure:
/assets/images/STYLE_32_SESSION_JAN_04/
├── characters/
│ ├── gronk/
│ ├── kai/
│ ├── ana/
│ └── zombies/
├── biomes/
│ ├── desert/
│ ├── mountains/
│ └── jungle/
├── buildings/
├── props/
├── ui/
└── effects/
🚀 EXECUTION SEQUENCE
Phase 1: Asset Generation (Style 32)
1. Generate lawyer_character_style32.png
2. Generate mayor_character_style32.png
3. Generate 4-frame animation spritesheets
4. Generate zombie_worker_purple_eyes_style32.png
Phase 2: Game Systems Implementation
1. Create LawyerService.js
2. Create MayorService.js
3. Create ZombieWorkerManager.js
4. Create WorkAnimationSystem.js
Phase 3: Cinematic Intro
1. Create IntroScene.js with Ken Burns
2. Implement voice cloning pipeline
3. Add typewriter text effect
4. Implement blur-to-clear transition
Phase 4: Accessibility & Gallery
1. Create asset_gallery.html
2. Implement hover preview system
3. Add ADHD Focus Mode toggle
4. Implement colorblind filters
5. Reorganize assets into smart folders
Phase 5: Testing & Polish
1. Test all new systems in-game
2. Verify accessibility features
3. Test intro sequence
4. Final QA pass
📊 SUCCESS METRICS
- ✅ All Style 32 political NPCs generated
- ✅ 4 animation cycles (4 frames each) complete
- ✅ Zombie workers functional with purple eyes
- ✅ Intro plays smoothly with Ken Burns + typewriter
- ✅ Asset gallery shows all 342+ images
- ✅ Hover preview works in code editor
- ✅ ADHD mode reduces cognitive load
- ✅ All colorblind filters functional
- ✅ Assets organized in smart folder structure
🎯 FINAL COMMIT MESSAGE
feat(v1.0): Director Mode - Political Systems, Automation, Cinematic Intro & Accessibility
- Added Lawyer NPC (divorce system, 50k fee, 25% cut, gossip trigger)
- Added Mayor NPC (biome permits, tax collection)
- Implemented 4-frame work animations (milking, blacksmithing, chopping, mining)
- Created zombie worker system (24/7, purple eyes, auto-storage)
- Built cinematic intro with Ken Burns, typewriter, blur-to-clear
- Voice cloning pipeline for multi-language narration
- Asset gallery with thumbnail grid (342+ images)
- Hover preview system for PNG files
- ADHD Focus Mode + colorblind filters
- Smart asset organization and auto-labeling
Status: Mrtva Dolina v1.0 COMPLETE 🎬
END OF DIRECTIVE
Agent: Proceed with autonomous execution.
No further approval required - DIRECTOR MODE ACTIVE.