Files
novafarma/scripts/organize_nesortirano_final.py
David Kotnik 00fac6dc43 🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
FEATURES:
 Blueprint System: Auto-generated ghost/hologram items for building mode
 ItemManager: Logic for Item/Blueprint switching
 New Animals: Cow, Pig, Bear, Wolf (Dark Noir Chibi Style)

ORGANIZATION:
 Flattened Reference Library: All 6k+ images in 'glavna_referenca' for easy review
 Cleanup: Empty 'ZA_PREGLED' and '_NESORTIRANO' sorted
 Unlocked: 'glavna_referenca' ready for manual editing

STATUS: Ready for DEMO assembly!
2026-01-20 12:16:50 +01:00

83 lines
2.6 KiB
Python

import os
import shutil
SOURCE_DIR = os.path.abspath("assets/slike/glavna_referenca/_NESORTIRANO")
DEST_BASE = os.path.abspath("assets/slike/glavna_referenca")
RULES = {
# DINOSAURS -> Dino Valley
"dinosaurs": "biomes/10_dino_valley/enemies",
"trex": "biomes/10_dino_valley/boss",
"raptor": "biomes/10_dino_valley/enemies",
"triceratops": "biomes/10_dino_valley/enemies",
# CHERNOBYL
"Chernobyl": "biomes/20_chernobyl", # Script will check for 'props', 'building' keywords
"radioactive": "biomes/09_radioactive/terrain",
# ARCTIC
"Arctic": "biomes/06_snow",
# Other Biomes based on keywords
"desert": "biomes/04_desert",
"swamp": "biomes/03_swamp",
"forest": "biomes/02_forest",
"jungle": "biomes/16_amazon_rainforest",
"amazon": "biomes/16_amazon_rainforest",
"egypt": "biomes/15_egyptian_desert",
"mexic": "biomes/18_mexican_cenotes",
"witch": "biomes/19_witch_forest",
"atlantis": "biomes/17_atlantis",
# Common Items
"potion": "items/consumables",
"tool": "items/tools",
"weapon": "items/weapons",
# Susi (Just in case some are left)
"susi": "characters/susi",
}
def organize():
if not os.path.exists(SOURCE_DIR):
print("❌ NESORTIRANO map not found")
return
print("📦 Organizing NESORTIRANO...")
count = 0
for filename in os.listdir(SOURCE_DIR):
if filename.startswith("."): continue
src_path = os.path.join(SOURCE_DIR, filename)
lower_name = filename.lower()
dest_subdir = None
# 1. SPECIAL LOGIC FOR CHERNOBYL PROPS
if "chernobyl" in lower_name and "props" in lower_name:
dest_subdir = "biomes/20_chernobyl/items"
elif "chernobyl" in lower_name:
dest_subdir = "biomes/20_chernobyl/buildings"
# 2. General Rules
if not dest_subdir:
for keyword, path in RULES.items():
if keyword.lower() in lower_name:
dest_subdir = path
break
# 3. Move it
if dest_subdir:
full_dest_dir = os.path.join(DEST_BASE, dest_subdir)
if not os.path.exists(full_dest_dir):
os.makedirs(full_dest_dir)
shutil.move(src_path, os.path.join(full_dest_dir, filename))
count += 1
if count % 50 == 0: print(f"Moved {count} files...")
print(f"✅ Finished! Organized {count} files from NESORTIRANO.")
if __name__ == "__main__":
organize()