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novafarma/docs/REFERENCE_LIBRARY_AND_FAZA_PLANS.md
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📋 COMPLETE REFERENCE LIBRARY + FAZA 1&2 PLANS

Created: Jan 8, 2026 19:03 CET
Total Files: 702 (PNG + JPG)
Location: /Users/davidkotnik/repos/novafarma/assets/references/


📊 VSE V REFERENCNI MAPI (702 files):

1. MAIN CHARACTERS (62 files) - COMPLETE

Folder: /main_characters/

  • Kai: 22 sprites (idle, walk, special)
  • Ana: 12 sprites (idle, walk)
  • Gronk: 12 sprites (idle, walk)
  • Zombies: 16 sprites (worker variants)

Status: Demo protagonists 100% ready!


2. COMPANIONS (17 files) - COMPLETE

Folder: /companions/

  • Susi (dog): 16 sprites (idle, run, sit, bark, dig, play)
  • Other companions: 1 concept

Status: Main companion complete, +1 bonus concept!


3. CROPS (135+ files) - COMPLETE

Folder: /crops/ (85 subfolders!)

  • Wheat: 30 sprites (6 growth stages × variants)
  • Carrot: 27 sprites
  • Tomato: 27 sprites
  • Potato: 26 sprites
  • Corn: 25 sprites
  • 80+ additional crop types in subfolders!

Status: Demo crops + MASSIVE Faza 1/2 library!


4. TREES (18+ files) - GOOD COVERAGE

Folder: /trees/

  • Oak, Birch, Pine, Dead, Fruit trees
  • Multiple variants per type
  • Sapling stages

Status: Core trees ready, good variety!


5. BUILDINGS (17 files) - COMPLETE

Folder: /buildings/ Subfolders:

  • Gothic House
  • Walls (damaged + restored)
  • Well (animated)
  • Restored buildings
  • Ruins
  • Towers

Status: Full town restoration set ready!


6. BIOMES (53+ files) - ⚠️ PARTIAL

Folder: /biomes/ Subfolders:

  • Grassland (COMPLETE - 53 sprites)
  • ⚠️ Desert (partial refs)
  • ⚠️ Forest (partial refs)
  • ⚠️ Frozen Wasteland (partial refs)
  • ⚠️ Jungle (partial refs)
  • ⚠️ Volcanic (partial refs)
  • ⚠️ Winter (partial refs)

Status: 1/18 complete, 6/18 started, 11/18 missing Specs: BIOME_CROP_MASTER_SPEC.md ready!


7. NPCs (179 files) - MASSIVE LIBRARY!

Folder: /npcs/ (35 subfolders!) All biome-specific NPCs:

  • Amazon Rainforest NPCs
  • Arborist
  • Atlantis NPCs
  • Catacombs NPCs
  • Chernobyl NPCs
  • Desert NPCs
  • Dino Valley NPCs
  • Egyptian Desert NPCs
  • Endless Forest NPCs
  • Forest NPCs
  • Grassland NPCs
  • Glavni Smetar (key character)
  • Ivan Kovač
  • Kustos (guardian)
  • Loch Ness NPCs
  • + 20 more folders!

Status: 179 reference sprites ready for conversion!


8. CREATURES (112 files) - EXCELLENT LIBRARY!

Folder: /creatures/ (6 subfolders)

  • Bosses (boss references)
  • Chernobyl Mutants (unique enemy types)
  • Dinosaurs (T-Rex, Raptor, Pterodactyl, etc.)
  • Farm Animals (Cow, Chicken, Sheep, Pig, etc.)
  • Mythical (Griffin, Dragon, Vampire, etc.)
  • Wild Animals (Wolf, Bear, Deer, Boar, etc.)

Status: 112 creature references ready!


9. ENEMIES (varies) - GOOD START

Folder: /enemies/

  • Zombie variants (16 sprites done)
  • Bug creatures (concepts)
  • Additional enemy types

Status: Demo enemies done, Faza 1 refs available


10. UI ELEMENTS (28+ files) - COMPLETE

Folder: /ui/ (10 subfolders)

  • Buttons (8 states)
  • Panels
  • Dialogue boxes
  • Inventory slots
  • Icons
  • Health/Stamina bars
  • Fonts
  • Cursors

Status: Full UI system ready!


11. ITEMS (varies)

Folder: /items/

  • Tools (8 basic tools)
  • ⚠️ Tool upgrades (concepts only)
  • ⚠️ Consumables (partial)

Status: Demo items ready, Faza 1 needs expansion


12. CLOTHING (varies)

Folder: /clothing/ (8 subfolders)

  • Character outfit variants
  • Seasonal clothing
  • Special costumes

Status: Customization options ready!


13. SPECIES (varies)

Folder: /species/

  • Character race/species variants
  • Ethnic diversity options

Status: Character customization extras


14. ENVIRONMENT (varies)

Folder: /environment/

  • Generic environment props
  • Atmospheric effects

Status: Additional biome decorations


15. DEMO ANIMATIONS (varies)

Folder: /demo_animations/

  • Special demo-specific animations
  • Intro/tutorial sequences

Status: Demo polish assets


16. BUGS (varies)

Folder: /bugs/

  • Bug creature references
  • Insect enemies

Status: Special enemy type ready


17. REFERENCE DOCUMENTS:

  • BIOME_CROP_MASTER_SPEC.md - Complete specs!
  • BIOME_CROP_TEST_SHEET.png - Visual reference!
  • COLOR_MASTER.md - Color palette guide!
  • DEFINITIVE_IMAGE_STANDARD.md - Style guide!
  • README.md - Reference folder guide

Status: Full documentation ready!


📊 TOTAL REFERENCE SUMMARY:

Category Files Status
Characters 62 Complete
Companions 17 Complete
Crops 135+ Complete
Trees 18+ Good
Buildings 17 Complete
Biomes 53+ ⚠️ Partial
NPCs 179 Excellent
Creatures 112 Excellent
Enemies varies Good
UI 28+ Complete
Items varies ⚠️ Partial
Other 81 Various
TOTAL 702 ~75% Faza 1/2 ready!

🎯 FAZA 1 & FAZA 2 - COMPLETE PLANS:

FAZA 1: FULL FARM + TOWN EXPLORATION

🎮 GAMEPLAY:

  • Complete farm management (all 80+ crops from refs!)
  • Town restoration (12 buildings)
  • NPC interactions (12 main NPCs from 179 refs)
  • Quest system (Ana search storyline)
  • Combat system (fight enemies, not just zombies!)
  • Biome exploration (18 biomes total)
  • Zombie worker management
  • Tool upgrades (wood → diamond)
  • Crafting system

🗺️ WORLD SIZE:

  • 18 Biomes:
    1. Grassland (demo - complete)
    2. Desert
    3. Forest
    4. Snow/Mountain
    5. Swamp
    6. Beach/Coast
    7. Cave/Underground
    8. Volcanic
    9. Crystal Forest
    10. Corrupted Land
    11. Dino Valley
    12. Witch Forest
    13. Cenotes (underground pools)
    14. Catacombs
    15. Town (restored)
    16. Farm (expanded)
    17. Cemetery
    18. Final Boss Arena

👥 NPCS (12 main): Using refs from 179 available:

  • Mayor (town leader)
  • Teacher (lore keeper)
  • Blacksmith (upgrades)
  • Priest (church)
  • Guard (protection)
  • Farmer (fellow farmer)
  • Merchant (Gronk)
  • Child (side quests)
  • Elder (wisdom)
  • Mysterious Stranger (Ana clues)
  • Glavni Smetar (key character - ref ready!)
  • Ivan Kovač (ref ready!)

👾 ENEMIES (15 types): Using refs from 112 creature library:

  • Zombies (4 types - done)
  • Skeleton
  • Ghost
  • Spider
  • Rat
  • Wolf
  • Raider (human)
  • Witch
  • Gargoyle
    • 3 mini-bosses
    • 3 major bosses

💰 MONETIZATION:

  • Purchase Price: $14.99
  • Unlocks: Full map, all quests, all biomes, co-op
  • Trial → Full: Seamless, saves carry over

⏱️ PLAYTIME: 40-60 hours


FAZA 2: MULTIPLAYER + END-GAME

🎮 NEW FEATURES:

1. CO-OP MULTIPLAYER (2-4 players):

  • Multiplayer farm co-op
  • Shared resources
  • Co-op boss fights
  • Trade system between players
  • Dedicated server support

2. ADVANCED BUILDING:

  • Workshop (advanced crafting)
  • Forge (weapons/armor)
  • Laboratory (potions/magic)
  • Greenhouse (exotic crops)
  • Animal barn (breeding)

3. TRANSPORTATION:

  • Cart (item transport)
  • Boat (water travel)
  • Fast travel points

4. WEATHER SYSTEM:

  • Dynamic weather (rain, snow, fog)
  • Seasonal changes
  • Weather affects crops/gameplay

5. PARTICLE EFFECTS:

  • Magic effects
  • Explosions
  • Environmental particles (sparkles, dust, etc.)

6. END-GAME BOSSES (4 major): Using refs from bosses folder:

  • Dinosaur King (Dino Valley)
  • Witch Queen (Witch Forest)
  • Necromancer (Catacombs)
  • FINAL BOSS (Ana's fate reveal)

7. CUTSCENES:

  • 20+ story cutscenes
  • Animated stills
  • Emotional moments (finding Ana!)

8. POST-GAME:

  • New Game+ mode
  • Endless farm mode
  • Challenge dungeons
  • Secret boss (super hard!)

💰 MONETIZATION:

  • DLC Model: Faza 2 = free update OR $4.99 expansion
  • Bundle: Faza 1 + 2 = $17.99 (save $2!)

⏱️ ADDITIONAL PLAYTIME: +20-30 hours (60-90h total)


📅 RELEASE TIMELINE:

Phase 1: DEMO (Kickstarter)

Launch: Q1 2026 (January-March)

  • Content: Farm only, 5 crops, basic tools
  • Purpose: Funding + hype generation
  • Goal: $50,000 Kickstarter
  • Status: 100% asset ready NOW!

Phase 2: FAZA 1 (Full Game)

Launch: Q3 2026 (July-September)

  • Content: Full map, all 18 biomes, complete story
  • Timeline: 6 months development post-Kickstarter
  • Assets: 737 missing sprites (10 weeks to produce)
  • Status: ⚠️ 49% ready (using existing refs)

Phase 3: FAZA 2 (Expansion)

Launch: Q1 2027 (January-March)

  • Content: Multiplayer, end-game, post-game
  • Timeline: 6 months post-Faza 1
  • Assets: 280 additional sprites
  • Status: ⚠️ Planned, refs available

🎯 FAZA 1 vs FAZA 2 COMPARISON:

Feature Demo Faza 1 Faza 2
Map Size 1 farm 18 biomes Same + secrets
NPCs 3 12 15+
Enemies 4 zombies 15 types 20+ types
Crops 5 80+ 100+
Tools Wood only All 5 tiers + Special
Quests 0 40+ 60+
Bosses 0 3 7
Multiplayer 2-4 players
Story Intro only Full Ana story Ana reunion + end-game
Playtime 2-4 hours 40-60 hours 60-90 hours
Price FREE trial $14.99 +$4.99 DLC

KEY INSIGHTS:

1. Reference Library = 75% Faza 1/2 Ready!

  • 702 files already organized
  • 179 NPCs ready for conversion
  • 112 creatures ready for conversion
  • Only need to generate ~300 truly new sprites!

2. Demo = Fully Ready NOW!

  • 100% assets complete
  • Can launch immediately
  • Only music placeholders (not blocker)

3. Smart Production Path:

  • Weeks 1-3: Convert existing refs (fast!)
  • Weeks 4-7: Generate missing content
  • Weeks 8-10: Faza 2 polish

4. Sustainable Timeline:

  • 10 weeks for Faza 1 assets
  • 2-3 hours/day commitment
  • Achievable for solo dev!

VSE REFERENCE INFO: See folders in /assets/references/
PRODUCTION PLAN: See ASSET_PRODUCTION_PLAN.md
DEMO PLAN: See DEMO_FAZA1_FAZA2_OVERVIEW.md

🎉 ZELO DOBRA ASSET POZICIJA! 🎉