🎨 Asset Production Summary: - Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames - Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames - Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames - VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames 📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04 ✅ All assets organized into proper folders ✅ Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED ✅ Style 30 (Garden Story Botanical) for plants - LOCKED ✅ All on chroma green (#00FF00) background 📋 Added comprehensive documentation: - DEMO_COMPLETION_CHECKLIST.md (integration roadmap) - COMPLETE_ASSET_COUNT.md (full game budget analysis) - ✅_DEMO_ASSETS_COMPLETE.md (production summary) 🚀 Ready for Phaser 3 integration!
🔒 MASTER REFERENCE - STYLE 32 LOCK-IN
⚠️ DO NOT MODIFY THESE FILES! ⚠️
These 5 images are the definitive style guide for all character generation.
📸 MASTER REFERENCES:
- ref_kai.png - Kai (main character)
- ref_gronk.png - Gronk (companion orc)
- ref_ana.png - Ana (story character)
- ref_susi.png - Susi (baby dinosaur pet)
- ref_zombie.png - Zombie Policist (enemy template)
🎨 STYLE 32 SPECIFICATIONS:
Core Rules:
- ✅ Chibi proportions (big head, small body)
- ✅ Very thick black outlines (4-5px)
- ✅ Flat colors (NO gradients)
- ✅ Eyes WITH pupils (like Kai reference - colored eyes with visible pupils) ✅ CONFIRMED
- ✅ Pastel meets gothic (cute-dark aesthetic)
- ✅ Adorable with edge (charming sinister balance)
- ✅ Clean vector cartoon (NOT pixel art)
- ✅ Chroma green background (#00FF00)
🔐 LOCK-IN MANDATES:
1. COLOR CONSISTENCY:
- Kai's dreadlocks: Exact green shade from ref_kai.png
- Gronk's dreadlocks: Exact pink shade from ref_gronk.png
- Gronk's skin: Exact pastel green from ref_gronk.png
- Ana's hair: Exact pink/magenta from ref_ana.png
- Susi's colors: Exact black/orange from ref_susi.png
- Zombie skin: Exact gray-green decay from ref_zombie.png
No variation allowed! Match to the pixel!
2. OUTLINE CONSISTENCY:
- Thickness: 4-5px black outlines (as in references)
- Style: Smooth vector, NO jagged edges
- Coverage: Every element must have thick outline
3. PROPORTION CONSISTENCY:
All new animations (walk, run, attack, tools) must maintain:
- Same head-to-body ratio as references
- Same limb proportions
- Same facial feature size/placement
- Same clothing fit/style
Example:
- Kai's hoodie must always be oversized with patches
- Gronk's shirt must always be WIDE and baggy
- Ana's vest must always be tactical style
4. DETAIL CONSISTENCY:
Kai:
- Green dreadlocks (exact shade)
- Multiple piercings: eyebrow, nose, ear gauges
- Torn hoodie with patches
- Ripped black pants
- Sneakers
- Backpack
Gronk:
- Pink dreadlocks (exact shade)
- Pastel green orc skin
- Multiple piercings and ear gauges
- ALWAYS holds vape pen (not cigarette!)
- WIDE baggy tribal shirt
- Pink sneakers
- ONLY 2 ARMS (common error!)
Ana:
- TWIN SISTER of Kai (similar facial features!)
- Pink/magenta short hair (vs Kai's green dreads)
- Tactical vest over t-shirt
- Cargo shorts
- Hiking boots
- Eyes: Same style as Kai (with pupils)
Susi:
- Dachshund-shaped dinosaur
- Black and orange colors
- Bright pink collar
- Always cute/friendly
Zombie:
- Matted dirty dreadlocks
- Torn dark blue police uniform
- Badge hanging loose
- Gray-green decayed skin
- Dark gothic blood stains
- Shambling horror pose
5. NEW CHARACTER RULES:
When creating NEW characters (not in MASTER_REFS):
- Follow exact same style as these 5
- Match outline thickness (4-5px)
- Match chibi proportions
- Match color palette (pastel + gothic)
- Use chroma green background (#00FF00)
When creating NEW zombies:
- All zombies must look like "brothers" of ref_zombie.png
- Same decayed style
- Same outline thickness
- Same pastel horror aesthetic
- Can vary clothing/poses but keep core style
🚫 FORBIDDEN CHANGES:
❌ DO NOT:
- Change outline thickness
- Change proportions (no realistic bodies!)
- Remove pupils from eyes (Style 32 HAS pupils!)
- Use gradients or shading
- Change chibi ratio
- Modify reference colors
- Make zombies "too cute" or "too scary"
- Give Gronk more than 2 arms
- Give Gronk cigarette instead of vape
✅ ANIMATION WORKFLOW:
When generating animations:
- Load reference (e.g., ref_kai.png)
- Extract exact colors (eyedropper)
- Match proportions (measure head-to-body)
- Maintain outlines (4-5px throughout)
- Verify consistency (compare side-by-side)
Frame-by-frame checklist:
- Same dreadlock color?
- Same skin tone?
- Same clothing style?
- Same outline thickness?
- Same proportions?
- Chroma green background?
📊 GENERATION PROMPTS:
Use this template for ALL Style 32 generation:
[Character name] in Style 32 Cult of the Lamb cute-dark chibi.
[Physical description from reference].
Chibi proportions (big head, small body), very thick black outlines 4-5px,
flat colors NO gradients, [specific color notes], eyes with pupils,
adorable with edge aesthetic, charming sinister balance, clean vector cartoon.
[Pose/action].
Solid chroma green background (#00FF00).
Always include:
- "Style 32"
- "Chibi proportions"
- "Very thick black outlines 4-5px"
- "Flat colors NO gradients"
- "Eyes with pupils"
- "Adorable with edge aesthetic"
- "Clean vector cartoon"
- "Solid chroma green background (#00FF00)"
🎯 QUALITY CONTROL:
Before saving ANY new asset:
- Compare to master reference
- Check color match (pixel-perfect)
- Verify outline thickness (4-5px)
- Confirm chibi proportions
- Validate chroma green background
- Ensure NO gradients/shading
If ANY check fails → REJECT and regenerate!
📝 VERSION CONTROL:
Master References created: 03.01.2026 03:08 CET
Style: Style 32 (Cult of the Lamb cute-dark chibi)
Status: 🔒 LOCKED - Do not modify!
These references are FINAL and APPROVED.
All future assets MUST match these exactly.
🚀 PRODUCTION START:
With these locked references, production can begin on:
- Character animations (idle, walk, run, attack, tools)
- NPC variations
- Enemy variations (zombie types)
- Environment assets (with Style 30 for vegetation)
Estimated: ~3,000 frames for Kickstarter demo
Cost: ~€36 (at €0.012/image)
Timeline: 4-5 days
✅ MASTER REFERENCES LOCKED AND READY! 🎨🔒