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a515b77fb02efec8c6fc41ca0c4c628a5bf07141
novafarma/src/scenes
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David Kotnik f5a80a12b9 refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
2025-12-30 03:05:12 +01:00
..
BootScene.js
…
GameScene.js
feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9)
2025-12-28 00:52:33 +01:00
PreloadScene.js
refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
2025-12-30 03:05:12 +01:00
PrologueScene.js
Add generated VibeVoice audio assets, dialogue JSON, and updated PrologueScene
2025-12-27 01:56:31 +01:00
StoryScene.js
ACT 1 STORY SYSTEMS - COMPLETE IMPLEMENTATION (38% Phase 1)
2025-12-23 14:31:54 +01:00
TiledTestScene.js
Save all: Fixed blue screen, VibeVoice audio, Tiled setup
2025-12-27 02:11:06 +01:00
TownSquareScene.js
feat(expansion): implement Phase 3 (Town Restoration) and Phase 4 (Cannabis Textiles)
2025-12-27 23:32:22 +01:00
UIScene.js
Fix Biome System integration, memory optimization, and Tiled live sync workflow
2025-12-27 12:50:58 +01:00
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