Files
novafarma/assets/tilesets/water_tileset_autotile.tsx
NovaFarma Dev 7cc66d0e2b Added Tiled auto-tiling system + TOP-DOWN assets
- Created 4 TSX tilesets with terrain/wang set definitions
- grass_soil_autotile.tsx (terrain-based)
- fence_autotile.tsx (wang set)
- water_tileset_autotile.tsx
- grass_tileset_autotile.tsx

Documentation:
- AUTO_TILING_VODIC.md (Slovenian guide)
- TERRAIN_NOTATION_REFERENCE.md
- AUTO_TILING_CHECKLIST.md
- AUTO_TILING_SESSION_SUMMARY.md
- Updated MICRO_FARM_VODIC.md
- Updated DNEVNIK.md

Generated TOP-DOWN sprite sheets (7 packs):
- town_buildings_topdown.png
- trees_topdown_pack.png
- rocks_obstacles_topdown.png
- mine_entrances_topdown.png
- starting_camp_topdown.png
- farm_structures_topdown.png
- buildings_ruins_states.png (3 states per building)

Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder
All assets vibrant colors, NO grays, ready for Tiled!
2025-12-19 23:58:25 +01:00

86 lines
2.9 KiB
TypeScript

<? xml version = "1.0" encoding = "UTF-8" ?>
<tileset version="1.10" tiledversion="1.11.0" name="water" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="water.png" width="1024" height="1024" />
<!-- WATER TERRAIN - Auto-tiling definition -->
<!-- Assuming 3x3 corner pattern starts at tile 0 -->
<terraintypes>
<terrain name="Water" tile="10" />
</terraintypes>
<!-- Standard 3x3 Water Pattern (adjust IDs based on actual layout) -->
<!-- Row 1 -->
<tile id="0" terrain=",,,0">
<properties>
<property name="type" value="water_topleft" />
</properties>
</tile>
<tile id="1" terrain=",,0,0">
<properties>
<property name="type" value="water_top" />
</properties>
</tile>
<tile id="2" terrain=",,0,">
<properties>
<property name="type" value="water_topright" />
</properties>
</tile>
<!-- Row 2 -->
<tile id="21" terrain=",0,,0">
<properties>
<property name="type" value="water_left" />
</properties>
</tile>
<tile id="22" terrain="0,0,0,0">
<properties>
<property name="type" value="water_center" />
<property name="animated" type="bool" value="true" />
</properties>
</tile>
<tile id="23" terrain="0,,,0">
<properties>
<property name="type" value="water_right" />
</properties>
</tile>
<!-- Row 3 -->
<tile id="42" terrain=",0,,">
<properties>
<property name="type" value="water_bottomleft" />
</properties>
</tile>
<tile id="43" terrain="0,0,,">
<properties>
<property name="type" value="water_bottom" />
</properties>
</tile>
<tile id="44" terrain="0,,,">
<properties>
<property name="type" value="water_bottomright" />
</properties>
</tile>
<!-- Inner Corners (for complex shapes) -->
<tile id="3" terrain="0,0,0,">
<properties>
<property name="type" value="water_inner_topright" />
</properties>
</tile>
<tile id="24" terrain="0,,0,0">
<properties>
<property name="type" value="water_inner_topleft" />
</properties>
</tile>
<tile id="45" terrain="0,0,,0">
<properties>
<property name="type" value="water_inner_bottomright" />
</properties>
</tile>
<tile id="20" terrain=",0,0,0">
<properties>
<property name="type" value="water_inner_bottomleft" />
</properties>
</tile>
</tileset>