PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs) P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools P2 HIGH (12 PNGs): Inventory items, UI elements P3 MEDIUM (10 PNGs): Dialogue system, water effects P4 LOW (6 PNGs): Environment decorations BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency! BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/ DOCUMENTATION: - KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap) - TONIGHT_TILED_QUICKSTART.md (2hr map building guide) - DEMO_MAP_PLAN.md (8x8 layout spec) - DEV_JOURNAL updated with evening session API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation ASSETS: 99 total transparent PNGs ready for Phaser.js integration STATUS: READY FOR IMPLEMENTATION PHASE! Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
19 lines
522 B
Plaintext
19 lines
522 B
Plaintext
# Demo Assets - Quick Reference
|
|
|
|
Total: 247 assets needed for demo
|
|
|
|
## Folders Created:
|
|
- characters/ (45) - Kai animations
|
|
- npcs/ (15) - NPCs with clear facial features
|
|
- enemies/ (18) - Zombies & wolves
|
|
- buildings/ (8) - Structures
|
|
- terrain/ (24) - Ground tiles
|
|
- crops/ (8) - Wheat cycle
|
|
- environment/ (20) - Trees, rocks, decorations
|
|
- items/ (18) - Tools & resources
|
|
- ui/ (35) - Interface elements
|
|
- cutscenes/ (12) - Opening sequence
|
|
- effects/ (32) - Animations & VFX
|
|
|
|
See README.md for complete asset list.
|