PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs) P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools P2 HIGH (12 PNGs): Inventory items, UI elements P3 MEDIUM (10 PNGs): Dialogue system, water effects P4 LOW (6 PNGs): Environment decorations BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency! BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/ DOCUMENTATION: - KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap) - TONIGHT_TILED_QUICKSTART.md (2hr map building guide) - DEMO_MAP_PLAN.md (8x8 layout spec) - DEV_JOURNAL updated with evening session API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation ASSETS: 99 total transparent PNGs ready for Phaser.js integration STATUS: READY FOR IMPLEMENTATION PHASE! Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
20 KiB
20 KiB
| 1 | Priority | Asset ID | Character/Entity | Asset Name | Category | Folder | Filename | Style A Prompt | Style B Prompt | Is Final | Needs Refinement | Why Critical | Est. Time |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | P1 | KAI_005 | Kai | Kai Idle South 1 | Character | characters | kai_idle_south_1 | cartoon sprite, Kai standing idle facing camera front view, dark forest green thick dreadlocks, big expressive eyes visible, ear gauges, facial piercings, blue denim jacket, ripped jeans, brown boots, brown backpack, neutral standing pose, full body front view facing south toward camera, exaggerated cartoon style, very thick bold black outlines, flat bright cel-shaded colors, white background | gritty noir 2D, Kai standing idle facing camera front view, dark forest green dreadlocks, serious expression, ear gauges visible, facial piercings, weathered blue denim jacket, ripped jeans, brown combat boots, brown tactical backpack, neutral standing pose, full body front view facing south, bold black outlines, flat colors with noir shadows, muted color palette, white background | YES | NO | Player character default view | DONE |
| 3 | P1 | KAI_006 | Kai | Kai Idle South 2 | Character | characters | kai_idle_south_2 | cartoon sprite, Kai idle front, green dreadlocks, big eyes, ear gauges, blue jacket, jeans, boots, backpack, breathing frame 2, front view, cartoon style, thick outlines, cel-shaded, white background | gritty noir 2D, Kai idle front, dreadlocks, serious face, ear gauges, blue jacket, jeans, boots, backpack, frame 2, front view, bold outlines, noir shadows, muted colors, white background | YES | NO | Breathing animation | DONE |
| 4 | P1 | KAI_007 | Kai | Kai Idle South 3 | Character | characters | kai_idle_south_3 | cartoon sprite, Kai idle front, green dreadlocks, big eyes, ear gauges, blue jacket, jeans, boots, backpack, breathing frame 3, front view, cartoon style, thick outlines, cel-shaded, white background | gritty noir 2D, Kai idle front, dreadlocks, serious face, ear gauges, blue jacket, jeans, boots, backpack, frame 3, front view, bold outlines, noir shadows, muted palette, white background | YES | NO | Breathing animation | DONE |
| 5 | P1 | KAI_008 | Kai | Kai Idle South 4 | Character | characters | kai_idle_south_4 | cartoon sprite, Kai idle front, green dreadlocks, big eyes, ear gauges, blue jacket, jeans, boots, backpack, breathing frame 4, front view, cartoon style, thick outlines, cel-shaded, white background | gritty noir 2D, Kai idle front, dreadlocks, serious face, ear gauges, blue jacket, jeans, boots, backpack, frame 4, front view, bold outlines, noir shadows, muted colors, white background | YES | NO | Breathing animation | DONE |
| 6 | P1 | KAI_021 | Kai | Kai Walk South 1 | Character | characters | kai_walk_south_1 | cartoon sprite, Kai walking toward camera front view, green dreadlocks moving, big eyes, ear gauges, blue jacket, backpack, jeans, boots, one leg forward frame 1, front south walk, exaggerated cartoon, thick outlines, cel-shaded, white background | gritty noir 2D, Kai walking toward camera front, dreadlocks, serious face, ear gauges, blue jacket, backpack, jeans, boots, walking frame 1, front south, bold outlines, noir shadows, muted palette, white background | NO | YES | Player movement essential | 5 min |
| 7 | P1 | KAI_022 | Kai | Kai Walk South 2 | Character | characters | kai_walk_south_2 | cartoon sprite, Kai walking front, dreadlocks bounce, big eyes, blue jacket, backpack, jeans, boots, mid-stride frame 2, front south walk, cartoon style, thick outlines, cel-shaded, white background | gritty noir 2D, Kai walking front, dreadlocks, serious face, blue jacket, backpack, jeans, boots, stride frame 2, front south, bold outlines, noir shadows, muted colors, white background | NO | YES | Player movement essential | 5 min |
| 8 | P1 | KAI_023 | Kai | Kai Walk South 3 | Character | characters | kai_walk_south_3 | cartoon sprite, Kai walking front, dreadlocks sway, big eyes, blue jacket, backpack, jeans, boots, other leg forward frame 3, front south walk, cartoon style, thick outlines, cel-shaded, white background | gritty noir 2D, Kai walking front, dreadlocks, serious face, blue jacket, backpack, jeans, boots, leg stride frame 3, front south, bold outlines, noir shadows, muted palette, white background | NO | YES | Player movement essential | 5 min |
| 9 | P1 | KAI_024 | Kai | Kai Walk South 4 | Character | characters | kai_walk_south_4 | cartoon sprite, Kai walking front, dreadlocks move, big eyes, blue jacket, backpack, jeans, boots, complete stride frame 4, front south walk, cartoon style, thick outlines, cel-shaded, white background | gritty noir 2D, Kai walking front, dreadlocks, serious face, blue jacket, backpack, jeans, boots, stride complete frame 4, front south, bold outlines, noir shadows, muted colors, white background | NO | YES | Player movement essential | 5 min |
| 10 | P1 | KAI_041 | Kai | Kai Digging Action | Character | characters | kai_hoe_action | cartoon sprite, Kai using wooden hoe digging ground, green dreadlocks, ear gauges, blue jacket, backpack, jeans, boots, bent over digging pose, hoe in hands striking dirt, full body action pose, exaggerated cartoon, thick outlines, cel-shaded, white background | gritty noir 2D, Kai digging with hoe, dreadlocks, ear gauges, weathered jacket, backpack, jeans, boots, digging action pose, hoe hitting ground, full body, bold outlines, noir shadows, muted palette, white background | NO | YES | Core farming mechanic | 5 min |
| 11 | P1 | KAI_042 | Kai | Kai Watering Action | Character | characters | kai_watering | cartoon sprite, Kai watering plants with watering can, green dreadlocks, ear gauges, blue jacket, backpack, jeans, boots, standing tipping can, water stream visible, full body action pose, exaggerated cartoon, thick outlines, cel-shaded, white background | gritty noir 2D, Kai watering with can, dreadlocks, ear gauges, jacket, backpack, jeans, boots, pouring water action, water visible, full body pose, bold outlines, noir shadows, muted palette, white background | NO | YES | Core farming mechanic | 5 min |
| 12 | P2 | KAI_001 | Kai | Kai Idle North 1 | Character | characters | kai_idle_north_1 | cartoon sprite, Kai standing idle facing away from camera showing back, dark forest green thick dreadlocks visible from behind, blue denim jacket back view, brown backpack visible, standing still neutral pose, full body back view facing north, exaggerated cartoon style, very thick bold black outlines, flat bright cel-shaded colors, clean simple shapes, white background | gritty noir 2D, Kai standing idle facing away from camera showing back, dark forest green dreadlocks from behind, weathered blue denim jacket back view, brown tactical backpack visible, standing still, full body back view facing north, bold black outlines, flat colors with noir shadows, muted color palette, white background | YES | NO | 4-directional movement | DONE |
| 13 | P2 | KAI_009 | Kai | Kai Idle East 1 | Character | characters | kai_idle_east_1 | cartoon sprite, Kai standing idle side view facing right, dark green dreadlocks visible from side, ear gauges on visible ear, blue denim jacket, brown backpack on back, ripped jeans, brown boots, neutral standing pose, full body right-facing side view, exaggerated cartoon style, very thick bold black outlines, flat bright cel-shaded colors, white background | gritty noir 2D, Kai idle side view facing right, dark green dreadlocks from side, ear gauges visible, weathered blue jacket, brown backpack, ripped jeans, boots, standing still, full body right-facing side view, bold black outlines, flat colors with noir shadows, muted palette, white background | YES | NO | 4-directional movement | DONE |
| 14 | P2 | KAI_013 | Kai | Kai Idle West 1 | Character | characters | kai_idle_west_1 | cartoon sprite, Kai idle side view facing left, green dreadlocks, ear gauges, blue jacket, backpack, jeans, boots, neutral pose, full body left side, cartoon style, thick outlines, cel-shaded, white background | gritty noir 2D, Kai idle side left, dreadlocks, ear gauges, blue jacket, backpack, jeans, boots, left side view, bold outlines, noir shadows, muted palette, white background | PARTIAL | YES | 4-directional movement | 5 min |
| 15 | P1 | WHEAT_002 | Wheat | Wheat Stage 0 | Crop | crops | wheat_stage0 | cartoon crop sprite, freshly planted wheat, small dirt mound, soil bump visible, just planted stage, top-down view, thick outlines, bright cel-shaded brown, clean shapes, white background | gritty noir crop, planted wheat, small dirt mound, soil bump, just planted, top-down view, bold outlines, noir shadows, muted brown, white background | NO | YES | Farming cycle start | 3 min |
| 16 | P1 | WHEAT_003 | Wheat | Wheat Stage 1 | Crop | crops | wheat_stage1 | cartoon crop sprite, wheat sprout emerging, tiny green shoot, small leaves, early growth stage 1, top-down view, thick outlines, bright green and brown, clean shapes, white background | gritty noir crop, wheat sprout, tiny green shoot, small leaves, early growth, top-down, bold outlines, noir shadows, muted green and brown, white background | NO | YES | Farming cycle growth | 3 min |
| 17 | P1 | WHEAT_004 | Wheat | Wheat Stage 2 | Crop | crops | wheat_stage2 | cartoon crop sprite, young wheat plant, green stalks growing, multiple leaves, mid-growth stage 2, top-down view, thick outlines, bright green, clean shapes, white background | gritty noir crop, young wheat, green stalks, multiple leaves, mid-growth, top-down, bold outlines, noir shadows, muted dark green, white background | NO | YES | Farming cycle growth | 3 min |
| 18 | P1 | WHEAT_005 | Wheat | Wheat Stage 3 | Crop | crops | wheat_stage3 | cartoon crop sprite, tall growing wheat, long green stalks, full leaves, late growth stage 3, top-down view, thick outlines, bright vibrant green, clean shapes, white background | gritty noir crop, tall wheat growing, long stalks, full leaves, late growth, top-down, bold outlines, noir shadows, dark muted green, white background | NO | YES | Farming cycle growth | 3 min |
| 19 | P1 | WHEAT_006 | Wheat | Wheat Stage 4 Ready | Crop | crops | wheat_stage4 | cartoon crop sprite, mature wheat ready to harvest, golden yellow stalks, full grain heads, ripe stage 4, top-down view, thick outlines, bright golden yellow, clean shapes, white background | gritty noir crop, mature wheat ready, golden yellow stalks, grain heads, ripe harvest, top-down, bold outlines, noir shadows, muted golden yellow, white background | PARTIAL | YES | Farming cycle harvest | 3 min |
| 20 | P1 | TERRAIN_001 | Grass Tile | Grass Tile 1 | Terrain | terrain | grass_tile_1 | cartoon terrain tile, bright green grass ground, individual grass blades visible, clean simple shapes, thick bold black border outline, seamless tileable pattern, top-down view, exaggerated cartoon, flat bright cel-shaded green, white background | gritty noir terrain tile, dark muted green grass ground, hand-drawn grass texture, bold black outlines, flat colors with noir shadows, muted earthy green palette, seamless tileable, top-down view, white background | YES | NO | 8x8 map ground | DONE |
| 21 | P1 | TERRAIN_009 | Dirt Tile | Dirt Tile 1 | Terrain | terrain | dirt_tile_1 | cartoon terrain tile, brown dirt ground, simple texture, clean shapes, thick bold black border outline, seamless tileable pattern, top-down view, exaggerated cartoon, flat bright cel-shaded brown, white background | gritty noir terrain tile, dark brown dirt ground, hand-drawn dirt texture details, bold black outlines, flat colors with noir shadows, muted earthy brown palette, seamless tileable, top-down view, white background | YES | NO | 8x8 map ground | DONE |
| 22 | P1 | TERRAIN_017 | Tilled Soil | Tilled Soil Dry | Terrain | terrain | tilled_dry | cartoon terrain, brown tilled farmland dry soil, furrow rows visible, plowed earth pattern, thick outlines, seamless tile, top-down view, cartoon style, bright brown, white background | gritty noir terrain, dark brown tilled dry soil, hand-drawn furrows, plowed earth, bold outlines, noir shadows, muted brown, seamless tile, top-down, white background | NO | YES | Farming system | 3 min |
| 23 | P1 | TERRAIN_018 | Tilled Soil | Tilled Soil Watered | Terrain | terrain | tilled_watered | cartoon terrain, dark brown tilled watered soil, wet furrows, moisture visible, darker damp earth, thick outlines, seamless tile, top-down, cartoon style, dark brown, white background | gritty noir terrain, very dark brown watered soil, wet furrows, damp earth texture, bold outlines, noir shadows, deep muted brown, seamless tile, top-down, white background | NO | YES | Farming system | 3 min |
| 24 | P1 | BUILD_001 | Tent | Survivor Tent | Building | buildings | tent | cartoon building, small survivor camping tent, bright canvas fabric, simple triangular shape, rope stakes, entrance flap visible, side view, exaggerated cartoon style, very thick black outlines, flat bright cel-shaded colors, clean shapes, white background | gritty noir 2D building, small weathered survivor tent, worn canvas fabric, patched and dirty, rope stakes, entrance flap, side view, bold black outlines, flat colors with noir shadows, muted earthy palette, white background | YES | NO | Player spawn point | DONE |
| 25 | P1 | ZOMBIE_001 | Zombie Worker | Zombie Idle 1 | Character | characters | zombie_idle_1 | cartoon sprite, zombie worker shambling idle, pale green rotting skin, tattered dirty work clothes, slouched posture, blank dead eyes, full body front view idle frame 1, exaggerated cartoon, very thick black outlines, flat bright cel-shaded colors, simple shapes, white background | gritty noir 2D, zombie worker idle, pale green decomposing skin, torn dirty work clothes, hunched posture, blank dead stare, full body front idle frame 1, bold black outlines, flat noir shadows, muted colors, white background | PARTIAL | YES | Demo companion NPC | 5 min |
| 26 | P1 | ZOMBIE_009 | Zombie Worker | Zombie Dig 1 | Character | characters | zombie_dig_1 | cartoon sprite, zombie worker digging ground with hands, pale green skin, tattered clothes, bent over digging pose, clawing at dirt, dig frame 1, full body action, exaggerated cartoon, thick outlines, cel-shaded, white background | gritty noir 2D, zombie digging earth, green skin, torn clothes, hunched digging, clawing dirt, dig frame 1, full body action, bold outlines, noir shadows, muted palette, white background | NO | YES | Demo core mechanic | 5 min |
| 27 | P1 | ITEM_001 | Hoe | Wooden Hoe | Tool | items | wooden_hoe | cartoon tool icon, simple wooden hoe farming tool, brown wooden handle, metal blade head, clean simple design, inventory icon style, thick black outlines, flat bright cel-shaded colors, white background | gritty noir tool icon, weathered wooden hoe, worn handle, rusty blade, simple farming tool, inventory icon, bold black outlines, flat noir shadows, muted earthy colors, white background | NO | YES | Farming tool required | 3 min |
| 28 | P1 | ITEM_002 | Watering Can | Watering Can | Tool | items | watering_can | cartoon tool icon, metal watering can, spout and handle visible, simple clean design, inventory icon style, thick black outlines, flat bright cel-shaded blue-gray, white background | gritty noir tool icon, rusty watering can, worn metal, spout and handle, inventory icon, bold black outlines, flat noir shadows, muted gray-blue, white background | NO | YES | Farming tool required | 3 min |
| 29 | P2 | ITEM_003 | Wheat Seeds | Wheat Seeds Bag | Tool | items | wheat_seeds | cartoon icon, small bag of wheat seeds, brown burlap sack, grain seeds visible, simple icon design, thick black outlines, flat bright cel-shaded colors, white background | gritty noir icon, worn bag of wheat seeds, rough burlap, grain seeds, simple icon, bold outlines, flat noir shadows, muted earthy colors, white background | NO | YES | Initial inventory item | 3 min |
| 30 | P2 | ITEM_004 | Wheat Bundle | Wheat Harvested Bundle | Tool | items | wheat_bundle | cartoon icon, bundle of harvested wheat, tied golden stalks, grain bundle, simple icon design, thick black outlines, bright golden yellow, clean shapes, white background | gritty noir icon, wheat bundle harvested, tied golden stalks, grain bundle, simple icon, bold outlines, noir shadows, muted golden, white background | NO | YES | Harvest result | 3 min |
| 31 | P2 | UI_001 | Health | Health Bar Full | UI | ui | health_bar_full | cartoon UI element, health bar full red hearts, bright red color, simple hearts design, game UI style, thick black outlines, flat cel-shaded red, white background | gritty noir UI, health bar full, dark red hearts, noir style, bold outlines, flat shadows, muted dark red, white background | NO | YES | Player status HUD | 3 min |
| 32 | P2 | UI_002 | Health | Health Bar Half | UI | ui | health_bar_half | cartoon UI, health bar half empty, red and gray hearts, bright colors, UI style, thick outlines, cel-shaded, white background | gritty noir UI, health bar half, dark red and gray hearts, noir style, bold outlines, muted colors, white background | NO | YES | Player status HUD | 3 min |
| 33 | P2 | UI_003 | Inventory | Inventory Slot Empty | UI | ui | inventory_slot_empty | cartoon UI, empty inventory slot box, simple square, border outline, clean design, UI style, thick black border, light gray fill, white background | gritty noir UI, empty inventory slot, square box, border, noir style, bold black border, dark gray fill, white background | NO | YES | Inventory system | 2 min |
| 34 | P2 | UI_004 | Inventory | Inventory Slot Selected | UI | ui | inventory_slot_selected | cartoon UI, selected inventory slot, square with highlight glow, yellow border, UI style, thick outlines, bright yellow accent, white background | gritty noir UI, selected slot, square with highlight, muted yellow border, noir style, bold outlines, dark yellow, white background | NO | YES | Inventory system | 2 min |
| 35 | P3 | EFFECT_001 | Water | Water Animation 1 | Effect | effects | water_anim_1 | cartoon effect, water droplets falling, blue water drops, simple shapes, animation frame 1, thick outlines, bright blue, transparent effect, white background | gritty noir effect, water droplets, dark blue drops, frame 1, bold outlines, muted blue, transparent, white background | NO | YES | Watering animation | 2 min |
| 36 | P3 | EFFECT_002 | Water | Water Animation 2 | Effect | effects | water_anim_2 | cartoon effect, water splash, blue water, simple splash shape, animation frame 2, thick outlines, bright blue, transparent, white background | gritty noir effect, water splash, dark blue, frame 2, bold outlines, muted blue, transparent, white background | NO | YES | Watering animation | 2 min |
| 37 | P3 | KAI_044 | Kai | Kai Portrait | Character | characters | kai_portrait | cartoon portrait, Kai face close-up for dialogue, green dreadlocks framing face, big expressive eyes, ear gauges visible, facial piercings, blue jacket collar, friendly neutral expression, portrait style, thick outlines, flat cel-shaded colors, white background | gritty noir portrait, Kai face close-up, dreadlocks, serious piercing eyes, ear gauges, facial piercings, weathered jacket collar, determined expression, portrait view, bold outlines, noir shadows, muted palette, white background | NO | YES | Dialogue system | 5 min |
| 38 | P3 | UI_005 | Dialogue | Dialogue Box | UI | ui | dialogue_box | cartoon UI, dialogue text box, simple rectangle, rounded corners, clean design, UI style, thick black border, white fill, white background | gritty noir UI, dialogue box, rectangle, rounded corners, noir style, bold black border, dark gray fill, white background | NO | YES | Dialogue system | 3 min |
| 39 | P4 | BUILD_004 | Campfire | Campfire | Building | buildings | campfire | cartoon structure, small campfire with stones circle, bright orange flames, simple logs arranged, cooking spot, top-down view, exaggerated cartoon, thick outlines, bright cel-shaded colors, white background | gritty noir 2D, campfire with stone ring, flickering flames, charred logs, cooking fire, top-down view, bold outlines, warm glow with noir shadows, muted colors, white background | NO | YES | Atmospheric detail | 5 min |
| 40 | P4 | ENV_001 | Tree | Small Tree | Environment | environment | tree_small | cartoon environment, small tree with green leafy canopy, brown trunk, simple tree shape, side view, exaggerated cartoon, thick black outlines, bright green and brown, clean shapes, white background | gritty noir 2D, small dead-looking tree, dark green sparse leaves, gnarled brown trunk, simple tree, side view, bold outlines, noir shadows, muted dark green and brown, white background | NO | YES | World decoration | 5 min |
| 41 | P4 | ENV_002 | Rock | Medium Rock | Environment | environment | rock_medium | cartoon environment, medium gray rock, simple stone shape, clean geometric rock, top-down view, exaggerated cartoon, thick black outlines, bright gray, clean shapes, white background | gritty noir 2D, weathered gray rock, rough stone texture, simple rock shape, top-down view, bold outlines, noir shadows, muted dark gray, white background | NO | YES | World decoration | 3 min |
| 42 | SUMMARY: | ||||||||||||
| 43 | - P1 (CRITICAL - Must have for demo to function): 23 assets (46 PNGs with dual-style) | ||||||||||||
| 44 | - P2 (HIGH - Significantly improves demo): 10 assets (20 PNGs) | ||||||||||||
| 45 | - P3 (MEDIUM - Polish and UX): 5 assets (10 PNGs) | ||||||||||||
| 46 | - P4 (LOW - Nice to have atmosphere): 3 assets (6 PNGs) | ||||||||||||
| 47 | TOTAL PRIORITIZED: 41 assets = 82 PNG files (instead of 247 assets = 494 PNGs) | ||||||||||||
| 48 | GENERATION ORDER: | ||||||||||||
| 49 | 1. Complete P1 Kai animations (walk south 4 frames + 2 actions) = ~30 min | ||||||||||||
| 50 | 2. Complete P1 Wheat cycle (5 stages) = ~15 min | ||||||||||||
| 51 | 3. Complete P1 Terrain (2 tilled variations) = ~6 min | ||||||||||||
| 52 | 4. Complete P1 Zombie (idle + dig) = ~10 min | ||||||||||||
| 53 | 5. Complete P1 Tools (hoe + watering can) = ~6 min | ||||||||||||
| 54 | 6. Move to P2 (UI + inventory items) = ~20 min | ||||||||||||
| 55 | 7. Polish with P3 (dialogue + effects) = ~15 min | ||||||||||||
| 56 | TOTAL: ~2 hours of focused generation = PLAYABLE DEMO! |