COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
1.6 KiB
1.6 KiB
FAZA 9: Kmetovanje (Farming) - Checklist
Status: ✅ ZAKLJUČENO
Datum: 2025-12-06
✅ Opravila (Developer)
- Implementacija
FarmingSystem.js:- Logika za prekopavanje (Grass/Dirt -> Farmland).
- Logika za sajenje (Farmland + Seed -> Crop).
- Posodobitev
TerrainSystem.js:- Dodajanje podpore za
farmlandtip ploščice. - Dodajanje vizualizacije pridelkov (faze rasti 1-4).
- Dodajanje podpore za
- Integracija s
TimeSystem.js:- Pridelki rastejo s časom (growthTimer).
- Orodja in Semena:
- Item "Hoe" in "Seeds" dodana v inventar.
- Interakcija s klikom (glede na izbrani slot).
🧪 Ročno testiranje (Naročnik)
Test 1: Prekopavanje
Ukaz: Izberi motiko (Tipka 1) in klikni na travo.
Pričakovani rezultat:
- Trava se spremeni v temno zemljo (Farmland).
Test 2: Sajenje
Ukaz: Izberi seme (Tipka 2) in klikni na prekopano zemljo.
Pričakovani rezultat:
- Na zemlji se pojavi majhna rastlina.
Test 3: Rast in Žetev
Ukaz: Počakaj in nato klikni na zrelo rastlino.
Pričakovani rezultat:
- Rastlina zraste v zrelo pšenico.
- Ob kliku se požanje in dobite pridelek.
📋 Potrditev Naročnika
FAZA 9: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil: "sem nasadil pozel naredil zemljo dela"
ODOBRENO ZA FAZO 10: [DA]
Podpis naročnika: User
➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 9, se začne: FAZA 10: Ekonomija in Trgovina
- Valuta (Zlato).
- NPC Interakcija (Trgovec).
- Prodaja pridelkov (Wheat -> Gold).
- Nakup semen (Gold -> Seeds).