COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
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FAZA 6: Save/Load Sistem - Checklist
Status: ✅ ZAKLJUČENO
Datum: 2025-12-06
✅ Opravila (Developer)
- Implementacija
SaveSystem.js:- Metoda
saveGame(scene): Pobere podatke in shrani v localStorage. - Metoda
loadGame(scene): Prebere podatke in rekonstruira svet.
- Metoda
- Serializacija podatkov:
- Teren (seed).
- Igralec (pozicija X/Y).
- NPC-ji (pozicije, tipi).
- Kamera (Zoom).
- UI za Save/Load:
- Tipke F5 (Save) in F9 (Load).
- Obvestilo "Game Saved" in "Game Loaded".
🧪 Ročno testiranje (Naročnik)
Test 1: Shrani in Ponovni Zagon
Ukaz: F5 -> Premik -> F9
Pričakovani rezultat:
- Igralec skoči nazaj na shranjeno mesto.
- Teren ostane enak.
- NPC-ji se resetirajo na shranjene pozicije.
📋 Potrditev Naročnika
FAZA 6: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil delovanje.
ODOBRENO ZA FAZO 7: [DA]
Podpis naročnika: User
➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 6, se začne: FAZA 7: Game Loop & Survival
- Day/Night cikel (sprememba svetlobe).
- Padanje statistike (Lakota, Žeja).
- Smrt in Respawn.