COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
1.6 KiB
1.6 KiB
FAZA 14: Obnova Mesta (Town Restoration) - Checklist
Status: ✅ ZAKLJUČENO
Datum: 2025-12-06
🎯 Cilj
Implementirati sistem "Projektov" za obnovo ruševin. Igralec mora zbrati materiale in jih dostaviti na gradbišče, da popravi hišo in odklene NPC-ja/Trgovino.
✅ Opravila (Developer)
- Sistem Ruševin (Ruins System):
- Dodati nov tip strukture:
Ruin(Ruševina). - Interakcija z ruševino odpre meni "Projekt Obnove".
- Dodati nov tip strukture:
- UI Projekta:
- Prikaz zahtevanih materialov (npr. 50 Lesa, 20 Kamna).
- Gumb "Prispevaj" (Contribute).
- Transformacija:
- Ko je projekt končan -> Ruševina se spremeni v
House(aliSmithy). - Odklene se NPC (Trgovec se pojavi).
- Ko je projekt končan -> Ruševina se spremeni v
- Prvi Quest: Kovačeva Delavnica:
- Postaviti ruševino na mapo (x:55, y:55).
- Zahteva: 20 Lesa, 10 Kamna (za testiranje smo dali inventar).
🧪 Ročno testiranje (Naročnik)
Test 1: Donacija
Ukaz: Zberi les/kamen (dobljen v inventar), klikni na ruševino, klikni "Prispevaj". Rezultat: Material se odšteje.
Test 2: Dokončanje
Ukaz: Klikni Contribute. Rezultat: Ruševina postane lepa hiša. Pojavi se Trgovec.
📋 Potrditev Naročnika
FAZA 14: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil: "da dela"
ODOBRENO ZA FAZO 15: [DA]
Podpis naročnika: User
➡️ Naslednji koraki
FAZA 15: Ekonomija (Economy System)
- Prodaja pridelkov (Wheat -> Gold).
- Nakup semen (Gold -> Seeds).
- Trgovina UI (Buy/Sell menu).
- Nadgradnja orodij (Gold + Resources).