COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
1.3 KiB
1.3 KiB
FAZA 12: Napredno Shranjevanje (Persistence) - Checklist
Status: ✅ ZAKLJUČENO
Datum: 2025-12-06
✅ Opravila (Developer)
- Nadgradnja
SaveSystem.js:- Inventar: Shranjujejo se sloti in gold.
- Teren: Shranjujejo se dinamični objekti (ograje, hiše, rože).
- Kmetija: Shranjujejo se pridelki (faza rasti).
- Statistika & Čas: Shranjeno.
- Loading Logic:
- Čiščenje scene pred nalaganjem (preprečevanje duplikatov).
- Ponovna obnova sveta iz Seeda + Naloženih sprememb.
🧪 Ročno testiranje (Naročnik)
Test: Save & Reload
Ukaz: Zgradi, Zasluži, Shrani (F5), Osveži, Naloži (F9).
Pričakovani rezultat:
- Vse strukture in pridelke so na svojem mestu.
- Zlato je povrnjeno.
📋 Potrditev Naročnika
FAZA 12: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil: "vse je ok"
ODOBRENO ZA FAZO 13: [DA]
Podpis naročnika: User
➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 12, se začne: FAZA 13: Zombi Delavec (The Alpha System)
- Implementacija AI za zombija.
- Krotenje (Follow/Stay komande).
- Prva avtomatizacija (npr. Zombi sledi in napada ali pa samo stoji).