COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
1.5 KiB
1.5 KiB
FAZA 10: Ekonomija in Trgovina - Checklist
Status: ✅ ZAKLJUČENO
Datum: 2025-12-06
✅ Opravila (Developer)
- Implementacija
InventorySystem(Gold Tracking):- Shranjevanje zlata (Gold).
- UI prikaz zlata (desno zgoraj).
- NPC Interakcija (
InteractionSystem.js):- Detekcija klika na NPC-ja (povečan radij).
- Identifikacija 'merchant' tipa.
- Trgovina Logika:
- Prodaja: Wheat -> Gold (5g/item).
- Nakup: Gold -> Seeds (10g/5 items).
- Visual feedback (+Gold/-Gold text popup).
- Integracija v GameScene.
🧪 Ročno testiranje (Naročnik)
Test 1: Prodaja
Ukaz: Imej pridelke (Wheat) in klikni na NPC-ja (Merchanta).
Pričakovani rezultat:
- Zlato se poveča (+5 na item).
- Pridelki izginejo iz inventarja.
Test 2: Nakup
Ukaz: Bodi brez pšenice, imej zlato (>10) in klikni na NPC-ja.
Pričakovani rezultat:
- Zlato se zmanjša (-10).
- Število semen v inventarju se poveča (+5).
📋 Potrditev Naročnika
FAZA 10: [STATUS]
- Testirano: [DA]
- Datum testiranja: 2025-12-06
- Opombe: Uporabnik potrdil: "dela"
ODOBRENO ZA FAZO 11: [DA]
Podpis naročnika: User
➡️ Naslednji koraki (po odobritvi)
Ko naročnik potrdi FAZO 10, se začne: FAZA 11: Gradnja in Obnova (Building)
- Poraba materialov (Wood, Stone, Gold) za gradnjo.
- Postavljanje objektov na mrežo (npr. Ograja, Hiša).
- UI za izbiro gradnje.