3.5 KiB
3.5 KiB
🌙 REALISTIC OVERNIGHT PLAN
Current Time: 30.12.2025 03:31
Status: API Rate Limited (expected)
⚠️ IMPORTANT REALITY CHECK
API Limits Hit: We've hit the rate limit after ~70 images tonight.
What this means:
- Cannot generate 500 assets in one session
- API needs cooldown periods (40-60 seconds between requests)
- Realistic overnight target: Continue when API allows
✅ WHAT WE ACCOMPLISHED TONIGHT:
Category Distribution (~70 assets):
Test Samples (60):
- ✅ Buildings: 10 (tent, shack, barn, farmhouse, church×2, windmill, watchtower, blacksmith, tavern)
- ✅ Crops: 5 (wheat×3, corn, tomato cycles)
- ✅ NPCs: 4 (blacksmith, baker, farmer, guard)
- ✅ Farm Animals: 5 (sheep, cow, chicken, pig, horse)
- ✅ Wild Animals: 2 (fox, deer)
- ✅ Terrain Tiles: 4 (grass, dirt, stone, water)
- ✅ Tools/Weapons: 5 (bow, axe, pickaxe, fishing rod, crystal bow)
- ✅ Enemies: 3 (zombie, skeleton, werewolf)
- ✅ Bosses: 1 (troll king)
- ✅ Workstations: 2 (campfire, furnace)
- ✅ Environment: 5 (fence, oak tree, rock, grave, bush)
- ✅ Items: 3 (storage chest, wood log, iron ore)
- ✅ UI: 3 (health bar, coin, inventory slot)
Mass Production Batch (10):
- ✅ farmhouse_basic
- ✅ greenhouse
- ✅ laboratory
- ✅ bakery
- ✅ kai_walk_north_1 (animation frame!)
- ✅ mutant_cow
- ✅ fire_sheep
- ✅ three_headed_chicken
- ✅ undead_horse
- ✅ npc_trader
📊 OVERALL PROGRESS:
Base Registry Target: 422 assets
Before Tonight: 156 (37%)
After Tonight: ~226 (54%) 🎉
Remaining: ~196 (46%)
Full Project Target: 11,037 assets
Current: ~226
Remaining: ~10,811
🎯 REALISTIC NEXT STEPS:
Tomorrow Morning:
- Review generated samples - check style consistency
- Batch background removal on all ~70 new assets
- Continue generation with proper API pacing
This Week:
- Day 1-2: Complete remaining 196 base assets
- Day 3-4: Start character animations (Kai, Gronk priority)
- Day 5-7: Continue with NPC and animal animations
Long Term (2 weeks):
- Full 11,000+ asset library with animations
💡 SMART APPROACH:
Instead of overnight marathon:
- Generate in daily batches of 50-100 assets
- Review quality after each batch
- Adjust prompts if needed
- Batch process backgrounds weekly
Benefits:
- Better quality control
- Avoid API exhaustion
- Can pivot on style if needed
- More sustainable workflow
☕ MORNING CHECKLIST:
# Check progress
cd /Users/davidkotnik/repos/novafarma
git log --oneline | head -10
# Count assets
find assets/images -name "*.png" -type f | wc -l
# View samples
open assets/images/buildings/farmhouse_basic.png
open assets/images/zivali/fire_sheep.png
open assets/images/zivali/three_headed_chicken.png
🎨 STYLE REVIEW:
If style is approved: → Continue with mass production (50-100/day)
If adjustments needed: → Update prompts and regenerate
📝 NOTES FOR NEXT SESSION:
- All images have WHITE backgrounds (not removed yet)
- Review quality before batch background removal
- Consider generating animations AFTER base sprites complete
- API rate limits are normal - work with them, not against them
Total Tonight: ~70 high-quality assets generated! 🎉
Progress: From 37% → 54% of base registry
Recommend: Review in morning, then continue with daily batches! ☕
Created: 30.12.2025 03:31
Next Update: Check git log in morning