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novafarma/DLC_ROADMAP.md
2025-12-08 18:53:18 +01:00

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STORY CONTENT & DLC ROADMAP

NovaFarma - Expansions & Story Arcs


📖 BASE GAME STORY ARC

Act 1: Survival (Day 1-10)

The player arrives at an abandoned farm on the edge of civilization.

  • Quest: "First Harvest" - Learn farming basics
  • Quest: "Night Watch" - Survive first zombie attack
  • Quest: "Radio Signal" - Discover mysterious transmission

Act 2: The Laboratory (Day 11-20)

Finding clues about the virus origin.

🔬 Laboratory Ruins Discovery

  • Location: Abandoned research facility near the city
  • Story: Government lab where the virus was created
  • Enemies: Lab zombies (stronger), security robots (malfunctioning)
  • Loot: Research documents, medical supplies, virus samples

Quest Chain: "The Truth"

  1. "Lab Access" - Find keycard in city ruins
  2. "Data Recovery" - Retrieve lab computer files
  3. "Patient Zero" - Discover first infected subject
  4. "The Outbreak" - Learn how virus escaped
  5. "Cure Research" - Find partial cure formula

Rewards:

  • Blueprint: Advanced Medical Station
  • Item: Virus Sample (for cure crafting)
  • Lore: Audio logs from scientists

Act 3: The Sister (Day 21-30)

Personal stakes - finding lost family.

💔 Missing Sister Storyline

Background: Player's younger sister, Dr. Ana Marković, was a microbiologist at the lab. She disappeared during the outbreak.

Quest Chain: "Where is Ana?"

  1. "Family Photo" - Find old photograph in farmhouse
  2. "Her Last Message" - Discover voicemail on old phone
  3. "Lab Badge" - Find Ana's ID card in research wing
  4. "Security Footage" - Watch last moments before outbreak
  5. "The Abduction" - Learn she was taken by someone

😈 The Kidnapping Twist

  • Villain: Dr. Viktor Krnić (lead scientist, megalomaniac)
  • Motivation: Wants to perfect the virus, needs Ana's expertise
  • Location: Hidden underground bunker (northern mountains)
  • Plan: Create controlled zombie army

Final Missions:

  1. "Tracking Viktor" - Follow clues to bunker location
  2. "Infiltration" - Sneak into underground facility
  3. "Sister's Prison" - Find Ana in holding cells
  4. "The Choice" - Rescue or join Viktor's plan
  5. "Confrontation" - Boss fight with Zombie King (Viktor's experiment)

Multiple Endings:

  • Cure Ending: Save Ana, create cure, heal infected
  • Power Ending: Join Viktor, control zombies, rule wasteland
  • Escape Ending: Flee with Ana to distant safe zone
  • Sacrifice Ending: Ana sacrifices herself to destroy bunker

🐑 BASE GAME: ANIMAL FARMING SYSTEM

Sheep System:

  • Tame sheep (wheat feeding)
  • Shearing mechanics (wool harvest every 7 days)
  • Wool → Clothing crafting:
    • Wool Shirt (warmth +5)
    • Wool Pants (warmth +5)
    • Winter Coat (warmth +15, cold immunity)
    • Wool Hat (warmth +3)
  • Breeding: 2 sheep → baby sheep (7 days to adult)

Cow System:

  • Milk production (every 2 days, requires bucket)
  • Breeding: Bull + Cow → Calf
  • Age system:
    • Young Cow (0-30 days) - No products
    • Adult Cow (30-180 days) - Milk + manure
    • Old Cow (180+ days) - Reduced milk
  • Butchering old cows:
    • Leather (5 units) → Armor crafting
    • Beef (10 units) → Food (cooked steak)
    • Bones (3 units) → Bone tools/fertilizer
    • Fat (2 units) → Candles/cooking oil

Leather Crafting:

  • Leather Armor (defense +10)
  • Leather Boots (speed +5%)
  • Leather Gloves (farming speed +10%)
  • Leather Backpack (inventory +5 slots)

🦖 DLC 1: DINO WORLD

"When time itself breaks..."

Story Premise:

A temporal anomaly opens near the farm, bringing creatures from the Mesozoic era.

New Biomes:

Prehistoric Valley

  • Dinosaurs (T-Rex, Velociraptors, Triceratops, Pterodactyls)
  • Volcanic terrain, hot springs, lava flows
  • Primitive plants (ferns, cycads, giant mushrooms)
  • Dinosaur nests (farmable eggs)
  • Tar pits (trap hazard)

Dinosaur Types:

  • T-Rex (Boss) - Massive damage, roar stun
  • Velociraptors (Pack hunters) - Speed, teamwork
  • Triceratops (Tameable mount) - Tank, charge attack
  • Pterodactyls (Flying) - Aerial scouts, rideable
  • Brachiosaurus (Peaceful giant) - Mobile base platform
  • Stegosaurus (Defensive) - Tail spike attack

New Features:

  • Dinosaur taming system (eggs → babies → adults)
  • Dino saddles (riding system)
  • Dino breeding (genetics, mutations)
  • Fossil excavation (archaeology minigame)
  • Prehistoric tools & weapons
  • Amber crafting (time preservation)
  • Volcano dungeon (fire resistance needed)

Unique Items:

  • Dino Egg Omelette (mega food buff)
  • T-Rex Tooth Sword (high damage)
  • Raptor Claw Dagger (speed weapon)
  • Pterodactyl Wings (gliding ability)
  • Amber Time Crystal (save point item)

🦄 DLC 2: MYTHICAL HIGHLANDS

"Legends come to life..."

Story Premise:

A magical rift opens, bringing creatures from mythology and folklore.

New Biomes:

Enchanted Mountains

  • Unicorns (rainbow trails, healing magic)
  • Dragons (fire/ice/poison variants)
  • Yetis (snow peaks, friendly village)
  • Griffins (lion-eagle hybrids, rideable)
  • Ancient ruins, mystical crystals
  • Rainbow waterfalls, cloud islands

Mythical Creatures:

  • Unicorns (tameable, rideable, healing aura)
  • Dragons (3 types: Fire, Ice, Poison)
  • Yetis (traders, quest givers)
  • Griffins (fast aerial mounts)
  • Phoenix (rare, resurrection ability)
  • Pegasus (flying horses)

New Features:

  • Unicorn breeding (rainbow genetics)
  • Dragon hatching (egg incubation)
  • Yeti village (trading hub)
  • Crystal magic system
  • Cloud castle building
  • Mythical armor sets

Unique Items:

  • Unicorn Horn Wand (healing staff)
  • Dragon Scale Armor (fire/ice resist)
  • Yeti Fur Coat (ultimate cold protection)
  • Griffin Feather Boots (double jump)
  • Phoenix Egg (1-up item)

🌲 DLC 3: ENDLESS FOREST

"The woods go on forever..."

Story Premise:

Procedurally generated infinite forest biome with cryptids and ancient mysteries.

Cryptid Creatures:

🦍 Bigfoot / Sasquatch

  • Rare encounter (1% spawn)
  • Non-hostile (unless provoked)
  • Drops: Bigfoot Fur (legendary crafting material)
  • Can befriend with offerings (berries, fish)
  • Special ability: Tree camouflage

🌳 Forest Entities:

  • Wendigo (night-only horror)
  • Forest Spirits (guides, questgivers)
  • Tree Ents (giant walking trees)
  • Will-o'-wisps (lead to treasure or traps)

New Features:

  • Infinite procedural forest generation
  • Cryptid tracking mini-game
  • Tree house building
  • Forest spirit quests
  • Ancient tree farming (1000-year growth)
  • Bigfoot companion system

Mysteries:

  • Lost hikers (rescue quests)
  • Ancient stone circles
  • Underground cave networks
  • Mystical portals

🐉 DLC 3: LOCH NESS LEGACY

"Something lurks in the depths..."

New Biome: Scottish Highlands

  • Loch (massive lake) with Nessie
  • Foggy moors
  • Ancient castles
  • Irish countryside (leprechauns)

Legendary Creatures:

🐉 Loch Ness Monster (Nessie)

  • Rare boss encounter (appears every 10 days)
  • Underwater combat mechanics
  • Drops: Nessie Scale (legendary armor)
  • Can be fed (befriending system)
  • Rideable (water mount)

🍀 Irish Leprechauns

  • Mischievous NPCs
  • Treasure guardians
  • Mini-quests (find gold pots)
  • Leprechaun village (trading hub)
  • Rainbow farming (new crop type)

New Features:

  • Fishing system expansion
  • Underwater exploration
  • Submarine crafting
  • Castle rebuilding
  • Celtic magic system
  • Gold pot farming

Locations:

  • Loch Ness (main lake)
  • Irish countryside
  • Faerie forest
  • Stone henge replica
  • Haunted moors

💀 DLC 5: PARIS CATACOMBS

"Six million souls wait below..."

Story Premise:

A portal to the Paris Catacombs opens, revealing an underground city of the dead with ancient secrets and supernatural horrors.

New Biome: Underground Paris

The Catacombs (Main Area)

  • 6 million skeletons arranged in artistic patterns
  • Maze-like tunnels (procedural generation)
  • Bone walls, skull mosaics
  • Underground rivers (sewers)
  • Hidden chambers, secret passages
  • Eternal darkness (torch/lantern required)

Forbidden Zones:

  • The Ossuary (main hall) - Tourist safe zone
  • Les Carrières (quarries) - Mining area
  • The Well of Souls - Boss arena
  • Necromancer's Lair - Hidden laboratory
  • Underground Chapel - Safe zone, merchant

Enemies:

Undead:

  • Skeleton Warriors (basic) - Fast, weak
  • Skeleton Knights (armored) - Defensive, shield
  • Bone Constructs (boss) - Multi-skeleton fusion
  • Ghost Spirits (ethereal) - Phasing, possession

Supernatural:

  • The Necromancer (human boss) - Dark magic, summons
  • Revenants (cursed souls) - Fear aura, drain life
  • Shadow Stalkers (darkness monsters) - Invisible in dark
  • Bone Golems (mini-boss) - Tank, regeneration

Environmental Hazards:

  • Collapsing tunnels
  • Poisonous gas pockets
  • Flooded sections (drowning risk)
  • Cursed zones (debuffs)
  • Rat swarms

New Features:

Underground Exploration:

  • Torch system - Light radius, fuel consumption
  • Mapping - Auto-map generation as you explore
  • Rope mechanics - Climbing, rappelling
  • Underground base - Build in cleared chambers
  • Water navigation - Boat through sewers

Necromancy System:

  • Raise skeletons (temporary minions)
  • Bone crafting (weapons, armor, tools)
  • Soul essence (magic resource)
  • Dark rituals (buffs, curses)
  • Phylactery (respawn item)

Historical Lore:

  • Audio logs - Tour guide recordings
  • Ancient texts - French history
  • Graffiti - Explorer messages
  • Artifacts - Revolutionary era items

Unique Items:

Weapons:

  • Bone Sword (lightweight, fast)
  • Femur Club (heavy, stun)
  • Rib Cage Shield (block, parry)
  • Skull Helmet (fear resistance)

Armor:

  • Bone Plate Armor (defense +15)
  • Catacomb Cloak (stealth +50%)
  • Grave Digger Boots (trap detection)
  • Necromancer Robes (magic +20%)

Magic:

  • Soul Lantern (reveals ghosts)
  • Bone Wand (raise dead)
  • Cursed Amulet (damage reflect)
  • Phylactery of Life (extra life)

Resources:

  • Ancient Bones (crafting material)
  • Soul Essence (magic fuel)
  • Limestone (building material)
  • Holy Water (cleansing, healing)

Quests:

  1. "Lost Tourist" - Find missing explorer
  2. "The Necromancer" - Stop dark rituals
  3. "Map the Depths" - Explore 100% of catacombs
  4. "Six Million" - Count all skulls (joke quest)
  5. "Eternal Rest" - Lay souls to peace

Boss Fight: The Bone King

  • Phase 1: Skeleton form (fast, agile)
  • Phase 2: Bone construct (summons minions)
  • Phase 3: Soul form (ethereal, magic attacks)
  • Drops: Crown of Bones, Eternal Flame Torch, Necromancer's Grimoire

Special Features:

Parisian Culture:

  • Café Safe Zone - Underground bistro (NPC hub)
  • French NPCs - Questgivers with accents
  • Baguette weapon - Melee club (humorous)
  • Wine cellar - Healing items (French wine)
  • Cheese vault - Food storage

Artistic Elements:

  • Bone art - Decorative patterns
  • Graffiti system - Leave messages for players
  • Photography mode - Capture bone designs
  • Chamber customization - Arrange your own ossuary

🏜️ DLC 6: DESERT OF THE DEAD

"Ancient curses awaken..."

New Biome: Egyptian Desert

  • Sand dunes (day) - extreme heat
  • Pyramids (explorable dungeons)
  • Oasis settlements
  • Sandstorms (weather hazard)

Enemies:

🧟 Mummies

  • Ancient pharaohs (boss)
  • Mummy soldiers (guards)
  • Cursed priests (magic attacks)
  • Scarab swarms (environmental hazard)

Desert Threats:

  • Scorpions (giant variants)
  • Sand serpents
  • Dust demons
  • Tomb guardians

New Features:

  • Pyramid exploration (procedural dungeons)
  • Tomb raiding mechanics
  • Curse system (debuffs)
  • Ancient Egyptian farming
  • Mummy taming (experimental)
  • Hieroglyph puzzles

Treasures:

  • Golden sarcophagus
  • Pharaoh's crown
  • Ankh of life (respawn item)
  • Book of the Dead (lore)

🌿 DLC 5: AMAZON APOCALYPSE

"The jungle is alive... and mutated."

New Biome: Deep Amazon Rainforest

  • Dense jungle (limited visibility)
  • Ancient ruins (lost civilization)
  • River systems
  • Canopy layer (vertical exploration)

Wildlife - Normal & Mutated:

Normal Animals:

  • Jaguars (stealth predators)
  • Anacondas (constrict attacks)
  • Poison dart frogs (toxin sources)
  • Macaws (tameable, scout birds)
  • Piranhas (water threat)
  • Sloths (passive, cute)

Mutated Creatures:

  • Mega Jaguar (size of a car, pack leader)
  • Anaconda Titan (50m long, boss)
  • Toxic Frog King (area poison)
  • Swarm Piranhas (flying variants)
  • Carnivorous Plants (mobile enemies)
  • Fungal Zombies (The Last of Us inspired)

New Features:

  • Jungle survival (machete crafting)
  • Poison & antidote system
  • Vertical building (tree platforms)
  • River boat crafting
  • Wildlife photography (achievement system)
  • Tribal village (NPC settlement)

Hazards:

  • Poisonous plants
  • Quicksand
  • Flash floods
  • Toxic air (spore clouds)
  • Aggressive fauna

Unique Items:

  • Jaguar Pelt Armor
  • Anaconda Leather Boots
  • Poison Dart (ranged weapon)
  • Ancient Idol (artifact)
  • Tribal Mask (disguise)

🎯 DLC RELEASE ROADMAP

Year 1 (2026):

  • Q2: Base Game Launch (Animal Farming included)
  • Q4: DLC 1 - Dino World

Year 2 (2027):

  • Q2: DLC 2 - Mythical Highlands (Unicorns!)
  • Q4: DLC 3 - Endless Forest (Bigfoot)

Year 3 (2028):

  • Q2: DLC 4 - Loch Ness Legacy
  • Q4: DLC 5 - Paris Catacombs

Year 4 (2029):

  • Q2: DLC 6 - Desert of the Dead
  • Q4: DLC 7 - Amazon Apocalypse

Ultimate Edition (2029+):

  • All DLCs bundled
  • Exclusive cosmetics
  • Season pass rewards
  • Collector's items

💰 Pricing Strategy

Base Game: $19.99 / €19.99
DLC 1-2: $9.99 / €9.99 each (Dino, Mythical)
DLC 3-4: $9.99 / €9.99 each (Forest, Loch Ness)
DLC 5-7: $12.99 / €12.99 each (Catacombs, Desert, Amazon - larger)
Season Pass 1: $29.99 / €29.99 (DLC 1-4, 25% discount)
Season Pass 2: $29.99 / €29.99 (DLC 5-7, 25% discount)
Ultimate Edition: $69.99 / €69.99 (base + all 7 DLCs, 30% discount)


🏆 Content Volume Estimate

Base Game:

  • 30-40 hours gameplay
  • Animal farming (sheep, cows)
  • Full story (Laboratory, Sister)
  • 4 endings

Each DLC adds:

  • 10-15 hours gameplay
  • 20+ new enemies
  • 5+ new biomes
  • 50+ new items
  • 15+ quests
  • 3 boss fights
  • 1 major feature system

Total with all DLCs:

  • 200+ hours content
  • 7 complete expansions
  • 150+ unique creatures
  • 30+ biomes
  • Infinite replayability
  • 1000+ items
  • 100+ quests

Last Updated: 8.12.2025
Status: Conceptual phase
Priority: Post-launch content
Estimated Dev Time: 6-12 months per DLC
Total DLCs: 7 expansions planned