3.9 KiB
🎮 SESSION SUMMARY - 3. Januar 2026 @ 19:30
Duration: ~30 minut
Focus: Demo Assets Generation + Style System Fix
Status: ✅ COMPLETE
✅ KAR SEM NAREDIL:
1. Fixed Critical Bug 🐛
- Problem: StatusEffectSystem not defined
- Solution: Added
StatusEffectSystem.jsto index.html - Status: ✅ Fixed, committed, Electron app running
2. Generated Demo Items (8 PNG) 🎨
Style 32 Items:
- ✅ Mamin silver locket (memory trigger)
- ✅ Rusty hoe (motika)
- ✅ Old bucket (kanta)
- ✅ Watering can (vedro)
Style 30 Wheat (4 stages):
- ✅ Stage 1: Seeds in soil
- ✅ Stage 2: Young sprout
- ✅ Stage 3: Growing plant
- ✅ Stage 4: Ready to harvest!
3. Style System Documentation 📚
- ✅ Created
STYLE_30_COMPLETE_GUIDE.md - ✅ Saved tomato reference image
- ✅ Documented when to use Style 30 vs Style 32
- ✅ Added decision tree and quality checklist
4. Fixed Style Confusion 🎨
Discovery:
- Wheat is a PLANT → Must use Style 30
- Style 30 = Gradients, soft, cozy
- Style 32 = Flat colors, chibi, dark
Action:
- Regenerated all 4 wheat stages in correct Style 30
- Replaced old Style 32 wheat sprites
- Organized into proper folders
5. Created Enhancement Plan 📋
- ✅
DEMO_ENHANCEMENT_PLAN.mdwith full roadmap - Memory flashback system design
- Family tree & legacy mechanics
- Time & sleep system specs
- Transport & portal system
📊 ASSET COUNT UPDATE:
Session Generated:
- 12 PNG total (8 items + 4 wheat Style 30)
- 4 PNG removed (old Style 32 wheat)
- Net: +8 PNG
Project Total:
- Previous: 710 PNG
- Now: 718 PNG ✅
Batch 2 Enemies:
- Generated today: 180 PNG
- Remaining: 208 PNG
🎯 DUAL STYLE SYSTEM STATUS:
Style 32: Dark-Chibi Noir
Uporaba: Liki, zombiji, NPC, živali, objekti Specs: Thick black 5px outline, flat colors, chibi Assets: ~625 PNG ✅
Style 30: Garden Story Botanical
Uporaba: Rastline, sadje, zelenjava, drevesa Specs: Medium brown outline, soft gradients, cozy Assets: ~93 PNG ✅
Reference Images:
- Style 32:
ref_zombie.png✅ - Style 30:
REF_STYLE_30_tomato.jpg✅
💾 GIT COMMITS TODAY:
- ✅
53b53da1- Fix: Add StatusEffectSystem.js - ✅
615986be- Add Demo Items (locket, tools, wheat) - ✅
de6eb67c- Replace Wheat with Style 30 (correct!)
Total: 3 commits, all clean! ✅
🎮 DEMO STATUS:
Assets Ready:
- ✅ Player sprites (Kai)
- ✅ NPC sprites (Gronk)
- ✅ Zombie sprites (3 types)
- ✅ Memory locket
- ✅ Farming tools (hoe, bucket, watering can)
- ✅ Wheat 4 growth stages (Style 30!)
- ✅ VFX sprites
Code Ready:
- ✅ DemoScene.js (basic farming demo)
- ✅ Electron app running
- ✅ All systems initialized
Next Steps:
- Update DemoScene to load real sprites
- Implement locket memory trigger
- Add wheat growth animation
- Polish and test
🚀 WHAT'S NEXT?
Option A: CONTINUE DEMO CODING 🎮
- Integrate new sprites into DemoScene
- Add locket pickup & memory flashback
- Implement wheat growth system
- Test full demo flow
Option B: CONTINUE ENEMY GENERATION 🧟
- Resume Batch 2 (208 PNG remaining)
- Wait for API quota reset (~2h 15min)
- Complete all 388 enemy sprites
Option C: SOMETHING ELSE? 💡
- Tell me what you need!
📈 PROJECT PROGRESS:
Development Time: 220+ hours
PNG Assets: 718 / ~3000 target (24%)
Systems: 134 implemented
Documentation: 11,480 lines
Demo: Assets ready, code next! ✅
✅ TODAY'S ACHIEVEMENTS:
- Fixed critical bug (StatusEffectSystem)
- Generated 12 new demo assets
- Discovered & fixed style confusion
- Documented Style 30 completely
- Organized assets properly
- 3 clean git commits
- Ready for demo enhancement!
STATUS: 🟢 ALL SYSTEMS GO!
⏰ Čas: 19:30
Naslednji reset: ~2h 15min
Electron: ✅ Running
Git: ✅ Clean
KAJ HOČEŠ NAREDITI NASLEDNJE? 🎯