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novafarma/docs/MISSING_ASSETS_EXACT_CHECKLIST.md
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MISSING ASSETS CHECKLIST - EXACT LIST

Created: Jan 8, 2026 19:11 CET
Purpose: Točen seznam vseh slik ki še manjkajo
Priority Order: Demo → Faza 1 High → Faza 1 Med/Low → Faza 2


🎮 DEMO - 0 MISSING!

Status: POPOLNOMA READY!
Lahko launcha: TAKOJ (z placeholder music)

Še edino za polish:

  • ⚠️ Real music (7 tracks) - ne blokira demo
  • ⚠️ Real SFX (23 sounds) - ne blokira demo

🎯 FAZA 1 - PRIORITIZED CHECKLIST:

HIGH PRIORITY (200 slik - za basic Faza 1):

BIOMES - 5 biomes (170 slik):

1. Desert Biome (35 slik):

  • Desert sand tiles (12 variants - light, dark, rippled)
  • Sand dune props (4 sizes)
  • Cactus (3 variants - small, medium, tall)
  • Desert rocks (4 types - small, medium, large, crystal)
  • Oasis water (animated, 6 frames)
  • Palm tree (2 types - tall, short)
  • Dead bush (2 variants)
  • Scorpion enemy (optional - could use existing creature ref)

2. Snow/Mountain Biome (35 slik):

  • Snow ground tiles (10 variants - fresh, packed, icy)
  • Ice tiles (6 variants - clear ice, cracked, frost)
  • Pine tree (3 types - tall, medium, small)
  • Frozen water (animated, 4 frames)
  • Icicles (4 sizes - hanging from trees/rocks)
  • Snow-covered rocks (3 types)
  • Igloo building (optional)
  • Snowman decoration (optional)

3. Cave/Underground Biome (40 slik):

  • Cave wall tiles (12 variants - dark stone, mossy, cracked)
  • Stalactites (5 sizes - hanging from ceiling)
  • Stalagmites (5 sizes - ground formations)
  • Crystal formations (6 types - blue, green, red, purple, etc.)
  • Underground water pool (animated, 4 frames)
  • Glowing mushrooms (4 types - provides light)
  • Cave entrance (2 variants - small, large)
  • Mine cart prop (optional)

4. Swamp Biome (30 slik):

  • Murky water tiles (animated, 6 frames - bubbling)
  • Swamp grass (6 variants - tall, short, withered)
  • Dead trees (3 types - twisted, bare, half-submerged)
  • Lily pads (3 sizes - small, medium, large)
  • Swamp rocks (3 types - mossy, cracked)
  • Hanging vines (4 variants)
  • Fog overlay (2 density levels - light, heavy)
  • Firefly particles (optional - 2 frames)

5. Beach/Coast Biome (30 slik):

  • Beach sand tiles (8 variants - dry, wet, shells)
  • Water edge (animated, 6 frames - waves lapping)
  • Seashells (4 types - spiral, clam, starfish, coral)
  • Driftwood (3 pieces - logs, planks)
  • Beach rocks (3 types - smooth, rough, tidal)
  • Palm tree (2 types - curved, straight)
  • Seagull prop (optional - 2 frames)
  • Beach umbrella decoration (optional)

NPCs - 5 critical NPCs (55 slik):

NPC Structure (each needs ~11 sprites):

  • Idle: 4 directions (down, left, right, up)
  • Walk: 4 frames × 2 directions (left/right only minimum)
  • Portrait: 1 close-up for dialogue

Convert from existing 179 refs:

6. Mayor (11 slik):

  • Idle: 4 directions
  • Walk: 4 frames left + 4 frames right = 8 total
  • Portrait: 1
  • Ref: Use grassland NPC refs

7. Teacher (11 slik):

  • Idle: 4 directions
  • Walk: 8 frames
  • Portrait: 1
  • Ref: Use forest NPC refs

8. Blacksmith (11 slik):

  • Idle: 4 directions
  • Walk: 8 frames
  • Portrait: 1
  • Ref: Use desert NPC refs

9. Priest (11 slik):

  • Idle: 4 directions
  • Walk: 8 frames
  • Portrait: 1
  • Ref: Use catacombs NPC refs

10. Guard (11 slik):

  • Idle: 4 directions
  • Walk: 8 frames
  • Portrait: 1
  • Ref: Use grassland NPC refs

ENEMIES - 4 common types (44 slik):

Enemy Structure (each needs ~11 sprites):

  • Idle: 4 frames (animation loop)
  • Walk: 4 frames
  • Attack: 3 frames

Convert from existing 112 creature refs:

11. Skeleton (11 slik):

  • Idle: 4 frames
  • Walk: 4 frames
  • Attack: 3 frames
  • Ref: Use mythical creature refs

12. Ghost (11 slik):

  • Idle: 4 frames (floating)
  • Walk: 4 frames (transparent drift)
  • Attack: 3 frames
  • Ref: Use mythical creature refs
  • Note: Add alpha transparency

13. Spider (11 slik):

  • Idle: 4 frames
  • Walk: 4 frames (8-legged movement)
  • Attack: 3 frames (bite/jump)
  • Ref: Use bug/creature refs

14. Wolf (11 slik):

  • Idle: 4 frames (breathing)
  • Walk: 4 frames (trot)
  • Attack: 3 frames (lunge/bite)
  • Ref: Use wild animals refs

HIGH PRIORITY TOTAL: 200 slik
Time Estimate: 3-4 weeks (converting refs + new biomes)


MEDIUM PRIORITY (300 slik - za expanded Faza 1):

BIOMES - 5 more biomes (160 slik):

15. Forest (Dense) Biome (30 slik):

  • Dense forest ground (8 variants)
  • Thick tree trunks (5 types)
  • Large mushrooms (3 sizes)
  • Thick vines (4 variants)
  • Forest rocks (3 types)
  • Tree canopy overlay (2 density levels)
  • Forest flowers (3 types)
  • Fallen logs (2 variants)

16. Jungle Biome (40 slik):

  • Jungle ground tiles (10 variants)
  • Tropical trees (4 types - palm, banana, mahogany)
  • Thick vines (5 variants - hanging, climbing)
  • Exotic flowers (6 types - orchid, hibiscus, etc.)
  • Jungle ruins (4 pieces - pillars, walls, statues)
  • Canopy overlay (3 density levels)
  • Jungle water (animated, 4 frames)
  • Bamboo stalks (4 variants)

17. Volcanic Biome (30 slik):

  • Lava tiles (animated, 8 frames - flowing)
  • Scorched earth (6 variants - cracked, ash, obsidian)
  • Volcanic rocks (5 types - sharp, smooth, pumice)
  • Smoke effects (4 frames - rising)
  • Dead burned trees (2 types)
  • Lava geyser (animated, 4 frames)
  • Obsidian crystals (1 type)

18. Crystal Forest Biome (30 slik):

  • Crystal ground (8 variants - glowing)
  • Crystal trees (4 types - different colors)
  • Crystal formations (6 types - spires, clusters)
  • Glowing moss (3 variants)
  • Magic flowers (4 types)
  • Sparkle particles (4 frames)
  • Crystal water (animated, 3 frames)

19. Corrupted Land Biome (30 slik):

  • Dark corrupted soil (8 variants)
  • Corrupted trees (4 types - twisted, dead)
  • Toxic plants (5 types - purple, green slime)
  • Corruption crystals (4 types)
  • Dark fog overlay (3 density levels)
  • Corrupted rocks (3 types)
  • Ooze puddles (animated, 3 frames)

NPCs - 4 more NPCs (40 slik):

20. Farmer NPC (10 slik) 21. Child NPC (10 slik) 22. Elder NPC (10 slik) 23. Mysterious Stranger (10 slik)


ENEMIES - 3 special types (36 slik):

24. Raider (Human) (12 slik):

  • Idle: 4 directions
  • Walk: 4 frames
  • Attack: 4 frames (sword swing)

25. Witch (12 slik):

  • Idle: 4 frames (floating)
  • Walk: 4 frames
  • Attack: 4 frames (magic cast)

26. Gargoyle (Flying) (12 slik):

  • Idle: 4 frames (perched)
  • Fly: 4 frames (wing flap)
  • Attack: 4 frames (dive)

ITEMS - Tool Upgrades (20 slik):

27. Stone Tier Tools (5 slik):

  • Stone Hoe
  • Stone Axe
  • Stone Pickaxe
  • Stone Sword
  • Stone Scythe

28. Iron Tier Tools (5 slik):

  • Iron Hoe
  • Iron Axe
  • Iron Pickaxe
  • Iron Sword
  • Iron Scythe

29. Gold Tier Tools (5 slik):

  • Gold Hoe (weak but fast)
  • Gold Axe
  • Gold Pickaxe
  • Gold Sword
  • Gold Scythe

30. Diamond Tier Tools (5 slik):

  • Diamond Hoe
  • Diamond Axe
  • Diamond Pickaxe
  • Diamond Sword
  • Diamond Scythe

CONSUMABLES (16 slik):

31. Food Items (10 slik):

  • Bread
  • Apple
  • Cooked meat
  • Fish
  • Soup
  • Cheese
  • Berries
  • Mushroom
  • Cake
  • Honey

32. Potions (6 slik):

  • Health potion (red)
  • Stamina potion (green)
  • Speed potion (blue)
  • Strength potion (orange)
  • Defense potion (purple)
  • Antidote (yellow)

QUEST ITEMS (6 slik):

33. Story Items:

  • Ana's Locket (key item)
  • Ana's Diary (key item)
  • Rusty Key
  • Golden Key
  • Silver Key
  • Crystal Key

ADVANCED UI (22 slik):

34. Minimap (4 slik):

  • Minimap frame (corner UI)
  • Player marker
  • NPC marker
  • Quest marker

35. Quest Log UI (6 slik):

  • Quest log background
  • Quest icon (active)
  • Quest icon (complete)
  • Quest icon (failed)
  • Quest tracker panel
  • Objective checkbox

36. Shop UI (8 slik):

  • Shop panel background
  • Buy button
  • Sell button
  • Currency icon (gold)
  • Item price tag
  • Merchant portrait frame
  • Inventory to shop arrow
  • Shop to inventory arrow

37. Skill Tree UI (4 slik):

  • Skill tree background
  • Skill node (locked)
  • Skill node (unlocked)
  • Skill connection line

MEDIUM PRIORITY TOTAL: 300 slik
Time Estimate: 4-5 weeks


LOW PRIORITY (237 slik - za complete Faza 1):

BOSS ARENAS - 5 arenas (140 slik):

38. Dino Valley Arena (40 slik):

  • Use dinosaur refs + prehistoric environment

39. Witch Forest Arena (30 slik):

  • Use witch forest refs + dark magic theme

40. Cenotes Arena (30 slik):

  • Underground pools + Mayan ruins

41. Catacombs Arena (30 slik):

  • Use catacombs refs + bones + coffins

42. Final Boss Arena (10 slik):

  • Epic dramatic backdrop

MINI-BOSSES - 3 bosses (46 slik):

43. Zombie Boss (16 slik):

  • Large variant of existing zombie

44. Necromancer (15 slik):

  • Magic casting animations

45. Demon (15 slik):

  • Dark creature with wings

REMAINING NPCs - 3 NPCs (30 slik):

46-48: Glavni Smetar, Ivan Kovač, Kustos
(Use existing refs, just convert)


ENVIRONMENTAL PROPS (21 slik):

49. Misc Props:

  • Signposts (3 types)
  • Barrels (2 types)
  • Crates (2 types)
  • Lanterns (3 types)
  • Campfire (animated, 4 frames)
  • Gravestone (3 types)
  • Statue (2 types)
  • Ruins pieces (2 types)

LOW PRIORITY TOTAL: 237 slik
Time Estimate: 3-4 weeks


🎯 FAZA 2 - 280 SLIK:

MULTIPLAYER (40 slik):

  • Player 2 avatar variants (10)
  • Player 3 avatar variants (10)
  • Player 4 avatar variants (10)
  • Multiplayer UI elements (10)

ADVANCED BUILDINGS (60 slik):

  • Workshop exterior + interior (15)
  • Forge exterior + interior (15)
  • Laboratory exterior + interior (15)
  • Greenhouse (10)
  • Animal barn (5)

VEHICLES (30 slik):

  • Cart (8 sprites - 4 directions loaded + empty)
  • Boat (8 sprites - 4 directions)
  • Fast travel markers (4)
  • Vehicle UI (10)

WEATHER EFFECTS (20 slik):

  • Rain overlay (4 frames)
  • Snow overlay (4 frames)
  • Fog overlay (3 density)
  • Storm clouds (4 frames)
  • Lightning (5 frames)

PARTICLE EFFECTS (30 slik):

  • Magic sparkles (6 frames)
  • Explosion (6 frames)
  • Smoke (4 frames)
  • Dust (4 frames)
  • Leaves (4 frames)
  • Water splash (6 frames)

END-GAME BOSSES (80 slik):

50. Dinosaur King (20 slik):

  • Use dino refs + mega-boss scales

51. Witch Queen (20 slik):

  • Magic boss with phased attacks

52. Necromancer Lord (20 slik):

  • Zombie summoner boss

53. FINAL BOSS (Ana's Fate) (20 slik):

  • Ultimate confrontation

CUTSCENE STILLS (20 slik):

  • 20 emotional story moments (finding Ana!)

📊 TOTAL MISSING SUMMARY:

Priority Sprites Time When
HIGH 200 3-4 weeks Start NOW
MEDIUM 300 4-5 weeks After high
LOW 237 3-4 weeks Complete Faza 1
FAZA 2 280 5-6 weeks Post-Faza 1
TOTAL 1,017 15-19 weeks -

🎯 IMMEDIATE ACTION PLAN:

THIS WEEK (Jan 8-14):

Start HIGH PRIORITY #1-5 (Biomes):

  • Desert biome (35 slik)
  • Snow biome (35 slik)

NEXT WEEK (Jan 15-21):

Continue HIGH PRIORITY:

  • Cave biome (40 slik)
  • Swamp biome (30 slik)
  • Beach biome (30 slik)
  • Start NPC conversions (#6-10)

WEEK 3 (Jan 22-28):

Complete HIGH PRIORITY:

  • Finish 5 NPCs (55 slik)
  • Convert 4 enemies (44 slik)

ŠTA MORAŠ NAREDIT:

Za DEMO: NIČ! Ready!

Za FAZA 1 (basic): 200 HIGH PRIORITY slik
Za FAZA 1 (full): 737 slik total
Za FAZA 2: 280 slik additional

Start with HIGH PRIORITY biomes (170 slik) - can use refs as guides!