3.5 KiB
🔊 ANIMAL & NPC SOUND MANIFEST
Krvava Žetev - Gothic Farm Game
Source: Kenney Sound Packs (already downloaded)
Location: /assets/audio/sfx/
🐮 FARM ANIMAL SOUNDS
Required Sounds (23 total):
COW:
cow_idle.wav- Low moo, ambientcow_flee.wav- Alarmed moo, loudercow_footstep.wav- Heavy hoof step
PIG:
pig_idle.wav- Snort, oinkpig_flee.wav- Squealingpig_footstep.wav- Medium step
SHEEP:
sheep_idle.wav- Baa soundsheep_flee.wav- Panicked baasheep_footstep.wav- Light hoof step
CHICKEN:
chicken_idle.wav- Cluckchicken_flee.wav- Fast clucking/cacklechicken_footstep.wav- Light scratch
DUCK:
duck_idle.wav- Quackduck_flee.wav- Fast quackingduck_footstep.wav- Paddle sound
GOAT:
goat_idle.wav- Maa/bleatgoat_flee.wav- Loud bleatgoat_footstep.wav- Hoof clatter
HORSE:
horse_idle.wav- Neigh/whinnyhorse_flee.wav- Gallop neighhorse_footstep.wav- Heavy gallop
RABBIT:
rabbit_idle.wav- Light chitterrabbit_flee.wav- Quick squeakrabbit_footstep.wav- Soft hop
👤 NPC AMBIENT SOUNDS
GRONK (Shop):
gronk_idle_breath.wav- Heavy breathinggronk_coins.wav- Coin countinggronk_grumble.wav- Low grumble
GENERIC NPC:
npc_footstep_dirt.wav- Walking on dirtnpc_footstep_cobble.wav- Walking on cobblestonenpc_clothing_rustle.wav- Moving
🌾 ENVIRONMENTAL SOUNDS (Related)
MUD & TERRAIN:
footstep_mud_1.wav- Squelchfootstep_mud_2.wav- Squelch variantfootstep_grass.wav- Soft grass stepfootstep_cobble.wav- Hard stone step
FARM AMBIENCE:
farm_wind.wav- Light windfarm_distant_animals.wav- Mixed distant soundsgate_creak.wav- Gate opening/closingchain_rattle.wav- Metal chains (locked gate)
📂 KENNEY PACK MAPPING
Where to find these in your Kenney downloads:
Animal Sounds: Kenney/Voice-Over Pack/
- Look for: animal, creature sounds
- Variants: low, high pitch versions
Footsteps: Kenney/Impact Sounds/
- Look for: step, walk, shuffle
- Different surfaces: grass, stone, mud
Ambient: Kenney/RPG Audio/
- Environment loops
- Object interactions
UI/Interact: Kenney/Interface Sounds/
- For shop interactions
🎮 IMPLEMENTATION CHECKLIST
Phase 1 - Priority (10 sounds):
cow_idle.wavcow_flee.wavpig_idle.wavsheep_idle.wavchicken_idle.wavhorse_idle.wavfootstep_mud_1.wavfootstep_grass.wavnpc_footstep_dirt.wavgronk_grumble.wav
Phase 2 - Full Set (All 40+ sounds)
🔧 PROCESSING NOTES
Format: Convert all to .wav or .ogg
Sample Rate: 44.1kHz
Channels: Mono (stereo for ambience)
Normalization: -3dB peak
Volume Levels:
- Idle sounds: 70%
- Flee sounds: 90%
- Footsteps: 50%
- Ambience: 40%
💡 NOIR SOUND DESIGN TWIST
For glowing-eye effect in darkness:
When animal is in shadow/distant:
- Mute normal animal sounds
- Play low-pass filtered version (muffled)
- Add eerie reverb/echo
- Optional: Add faint heartbeat or breathing
When Kai's flashlight shines on them:
- Sharp sound cue (surprise!)
- Immediate flee sound trigger
- Rapid footstep sequence
This makes the "glowing eyes in forest" moment EXTRA creepy! 👀✨
Start with Phase 1 (10 sounds), test, then expand!