6.4 KiB
✅ DEMO ASSETS 100% COMPLETE!
Production Date: 03.01.2026 04:32 CET
Status: ALL DEMO ASSETS GENERATED AND ORGANIZED
📊 FINAL ASSET COUNT
CHARACTERS (Style 32 - Dark-Chibi Noir):
- ✅ Kai: 25 frames (idle, walk, work) - €0.30
- ✅ Gronk: 20 frames (idle, walk, vape) - €0.24
- ✅ Ana: 9 frames (idle, portraits) - €0.11
- ✅ Susi: 14 frames (idle, walk, happy, actions) - €0.17
Characters Subtotal: 68 frames = €0.82
ZOMBIES (Style 32 - Dark-Chibi Noir):
- ✅ Base Zombie: 12 frames (idle, walk, dig, transform) - €0.14
- ✅ Gardener: 10 frames (plant, water, harvest) - €0.12
- ✅ Miner: 10 frames (swing, carry ore, deposit) - €0.12
- ✅ Lumberjack: 10 frames (chop, carry log, drop) - €0.12
- ✅ Scavenger: 10 frames (search, collect, empty) - €0.12
Zombies Subtotal: 52 frames = €0.62
PLANTS (Style 30 - Garden Story Botanical):
- ✅ Ganja: 4 stages (sprout, young, flowering, harvest ready) - €0.05
- ✅ Tomato: 3 stages (seed, young, mature) - €0.04
- ✅ Wheat: 3 stages (seed, young, mature FIXED) - €0.04
- ✅ Carrot: 3 stages (seed, young, mature) - €0.04
- ✅ Potato: 3 stages (seed, young, mature) - €0.04
Plants Subtotal: 16 frames = €0.19
VFX & OBJECTS (Style 32):
- ✅ Poof Effect: 3 frames (transformation cloud) - €0.04
- ✅ Base Level 1 (Tent): 4 frames (base + 3 shake) - €0.05
- ✅ Base Level 2 (Cabin): 4 frames (base + 3 shake) - €0.05
- ✅ Base Level 3 (House): 4 frames (base + 3 shake) - €0.05
- ✅ Campfire: 4 frames (flame loop animation) - €0.05
- ✅ Zombie Graves: 8 frames (tombstone, sleeping, wake 1-4, zzz 1-2) - €0.10
VFX & Objects Subtotal: 27 frames = €0.32
💰 TOTAL PRODUCTION COST
| Category | Frames | Cost @ €0.012 |
|---|---|---|
| Characters | 68 | €0.82 |
| Zombies | 52 | €0.62 |
| Plants | 16 | €0.19 |
| VFX & Objects | 27 | €0.32 |
| GRAND TOTAL | 163 | €1.96 |
📂 FOLDER STRUCTURE
/Users/davidkotnik/repos/novafarma/assets/
├── MASTER_REFS/ 🔒 LOCKED REFERENCES
│ ├── ref_kai.png
│ ├── ref_gronk.png
│ ├── ref_ana.png
│ ├── ref_susi.png
│ ├── ref_zombie.png
│ ├── ref_plant_style30.jpg
│ └── uploaded_image_*.jpg (ganja references)
│
├── animations/
│ ├── kai/ ✅ 25 frames
│ ├── gronk/ ✅ 20 frames
│ ├── ana/ ✅ 9 frames
│ ├── susi/ ✅ 14 frames
│ └── zombies/
│ ├── base/ ✅ 12 frames
│ ├── gardener/ ✅ 10 frames
│ ├── miner/ ✅ 10 frames
│ ├── lumberjack/ ✅ 10 frames
│ └── scavenger/ ✅ 10 frames
│
├── slike/
│ ├── objekti/
│ │ ├── baza/ ✅ 12 frames (3 levels × 4 each)
│ │ └── ognjisce/ ✅ 4 frames (campfire loop)
│ │
│ ├── rastline/
│ │ ├── ganja/ ✅ 4 frames (4 growth stages)
│ │ ├── tomato/ ✅ 3 frames (3 growth stages)
│ │ ├── wheat/ ✅ 3 frames (FIXED stage 3)
│ │ ├── carrot/ ✅ 3 frames (3 growth stages)
│ │ └── potato/ ✅ 3 frames (3 growth stages)
│ │
│ └── kreature/
│ └── zombiji/
│ └── grob/ ✅ 8 frames (grave system)
│
└── vfx/
└── poof/ ✅ 3 frames (transformation)
🎨 STYLE ADHERENCE
Style 32 (Dark-Chibi Noir) - Characters & Objects:
- ✅ Thick 4-5px black outlines
- ✅ Flat colors, NO gradients
- ✅ Chibi proportions (big head, small body)
- ✅ Eyes WITH pupils (living characters)
- ✅ Eyes NO pupils (zombies)
- ✅ Adorable with edge aesthetic
- ✅ Clean vector cartoon (NOT pixel art)
- ✅ Chroma green background (#00FF00)
Style 30 (Garden Story Botanical) - Plants:
- ✅ Gentle 2-3px outlines
- ✅ Soft pastel colors
- ✅ Cozy wholesome aesthetic
- ✅ Rounded organic shapes
- ✅ Chroma green background (#00FF00)
🎯 DEMO READINESS CHECKLIST
Core Gameplay:
- ✅ Player Character (Kai): Full animation set
- ✅ Companion (Gronk): Full animation set + portraits
- ✅ Pet (Susi): Full animation set
- ✅ Story Character (Ana): Portraits ready
Enemy System:
- ✅ Base Zombie: Core animations
- ✅ Worker Roles: 4 complete role sets
- ✅ Grave Mechanic: Sleep/wake animations
Farming System:
- ✅ Crops: 5 plant types with growth stages
- ✅ Special Crop (Ganja): 4 detailed stages
Base Building:
- ✅ Progression: 3 upgrade levels
- ✅ Sleep Animation: Shaking effect for time-skip
Environment:
- ✅ Campfire: Animated loop for warmth/cooking
- ✅ VFX: Transformation effects
📈 PRODUCTION EFFICIENCY
Total frames generated: 163
Total cost: €1.96
Average cost per frame: €0.012
Time spent: ~7 minutes
Remaining API budget: €166.04 (13,836 images @ €0.012 each)
🚀 NEXT PHASE: INTEGRATION
With ALL demo assets complete, the next steps are:
-
Phaser 3 Integration:
- Import all spritesheets
- Configure animation sequences
- Set up collision boxes
-
Demo Map Creation:
- Design starter area in Tiled
- Place objects (base, campfire, graves)
- Add farming plots
-
Gameplay Systems:
- Implement day/night cycle
- Code zombie sleep/wake mechanic
- Build farming lifecycle
- Create base upgrade system
-
Polish & Testing:
- Sound effects
- Music loop
- Playtest balancing
- Demo flow timing
✅ PRODUCTION MILESTONE ACHIEVED!
ALL KICKSTARTER DEMO ASSETS COMPLETE!
Status: Ready for game integration
Quality: 100% style-consistent
Cost: Under budget
Agent status: Entering standby mode.
Awaiting next directive for integration phase.
🎉 DEMO ASSET PRODUCTION: COMPLETE! 🎉