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🎮 GAME OPENING SEQUENCE - Asset Priority Plan

Created: 30.12.2025 03:54
Purpose: Določiti KATERE assete potrebujemo NAJPREJ za intro + tutorial


🎬 OPENING SEQUENCE (Po konceptu igre)

SCENE 1: BLACK SCREEN + Voice-Over

Duration: 10 sekund
Kai voice: "My name is Kai Marković. 1 year ago, the world ended..."

Assets Needed: NONE (samo audio)


SCENE 2: Tent Camp Dawn

Duration: 20 sekund
Camera: Kai se zbudi v šotoru, pogleda ven na 8×8 farm

Assets Needed:

  1. tent.png (DONE!)
  2. kai_idle.png (partial - need animation)
  3. ⚠️ kai_wake_up.png (4 frames - waking animation)
  4. ⚠️ tent_interior.png (inside view)
  5. ⚠️ sleeping_bag.png
  6. ⚠️ backpack.png
  7. ⚠️ mothers_locket.png (key item!)

Environment: 8. ⚠️ grass_tile_dawn.png (early morning lighting) 9. ⚠️ dirt_path.png 10. ⚠️ small_fence.png (around 8×8 farm)


SCENE 3: Locket Close-Up

Duration: 5 sekund
Kai opens locket → Ana's photo inside

Assets Needed: 11. ⚠️ locket_open.png (UI element) 12. ⚠️ ana_portrait.png (photo in locket) 13. ⚠️ kai_sad_expression.png (portrait)


SCENE 4: Flashback Montage

Duration: 15 sekund (5 flashes × 3 sec each)**

Assets Needed: 14. ⚠️ baby_twins.png (hospital scene) 15. ⚠️ child_kai_ana.png (5 year olds) 16. ⚠️ family_photo.png (parents + twins) 17. ⚠️ troll_attack.png (giant troll breaking wall) 18. ⚠️ ana_screaming.png (being taken)


SCENE 5: Tutorial Start

Duration: 60 sekund (interactive)** Player gains control

Assets Needed:

Kai Animations (CRITICAL): 19. ⚠️ kai_idle (4 frames × 4 directions) = 16 frames 20. ⚠️ kai_walk (4 frames × 4 directions) = 16 frames 21. ⚠️ kai_run (4 frames × 2 directions) = 8 frames

First Zombie Worker: 22. ⚠️ zombie_basic_idle (4 frames) 23. ⚠️ zombie_basic_walk (4 frames) 24. ⚠️ zombie_digging (4 frames - tutorial action)

Farm Basics: 25. tent.png (DONE) 26. ⚠️ campfire.png (DONE but white bg) 27. ⚠️ storage_chest.png (DONE but white bg) 28. ⚠️ water_well.png 29. ⚠️ basic_fence.png

Terrain (8×8 starting area): 30. ⚠️ grass_tile.png (×4 variations) 31. ⚠️ dirt_tile.png (×4 variations) 32. ⚠️ tilled_soil.png (for planting)

First Crops (Tutorial): 33. ⚠️ wheat_seed.png 34. ⚠️ wheat_stage1.png 35. ⚠️ wheat_stage2.png 36. ⚠️ wheat_harvest.png

UI Elements: 37. ⚠️ health_bar.png (DONE but white bg) 38. ⚠️ stamina_bar.png 39. ⚠️ inventory_panel.png 40. ⚠️ dialogue_box.png 41. ⚠️ quest_marker.png


🎯 ABSOLUTE MINIMUM FOR PLAYABLE INTRO

Total: 65 assets (including animation frames)

Priority 1: MUST HAVE (Can't start without)

  1. Kai idle + walk animations (32 frames)
  2. Tent (exterior + interior)
  3. Zombie worker basic (idle + walk + dig)
  4. Terrain tiles (grass, dirt, tilled)
  5. First crop cycle (wheat 4 stages)
  6. UI basics (health, stamina, inventory, dialogue)
  7. Mother's locket + Ana portrait
  8. Campfire, storage chest, fence

TOTAL: ~65 assets


Priority 2: NICE TO HAVE (Polish)

  1. Flashback images (5 scenes)
  2. Kai wake-up animation
  3. Multiple zombie types
  4. More terrain variations
  5. Additional crops

TOTAL: +30 assets


Priority 3: LATER (Can add after demo works)

  1. More animations
  2. Effects
  3. Decorations

📅 GENERATION ORDER (Optimized for Intro)

DAY 1 (Tomorrow - Batch 1):

Kai Character Basics (40 assets):

  • kai_idle_north (4 frames)
  • kai_idle_south (4 frames)
  • kai_idle_east (4 frames)
  • kai_idle_west (4 frames)
  • kai_walk_north (4 frames)
  • kai_walk_south (4 frames)
  • kai_walk_east (4 frames)
  • kai_walk_west (4 frames)
  • kai_run_east (4 frames)
  • kai_run_west (4 frames)

DAY 2 (Batch 2):

Zombie Worker (12 assets):

  • zombie_idle (4 frames)
  • zombie_walk (4 frames)
  • zombie_dig (4 frames)

Terrain Tiles (12 assets):

  • grass_tile (4 variations)
  • dirt_tile (4 variations)
  • tilled_soil (4 variations)

DAY 3 (Batch 3):

Crops + Buildings (15 assets):

  • wheat (4 growth stages)
  • tent_interior
  • water_well
  • basic_fence
  • sleeping_bag
  • backpack
  • mothers_locket
  • ana_portrait
  • kai_portrait_sad

UI Elements (6 assets):

  • stamina_bar
  • inventory_panel
  • dialogue_box
  • quest_marker

DAY 4 (Batch 4):

Flashback Scenes (5 assets):

  • baby_twins
  • child_kai_ana
  • family_photo
  • troll_attack
  • ana_screaming

Polish (10 assets):

  • More decorations
  • Effects
  • Additional items

3-DAY INTRO READY PLAN

End of Day 3:

  • 65 core intro assets
  • Kai fully animated
  • Zombie worker functional
  • Tutorial playable
  • Opening sequence complete

End of Day 7:

  • 100+ total assets
  • All flashbacks
  • Polished intro
  • Demo-ready opening!

🎯 TOMORROW MORNING CHECKLIST

When you wake up:

  1. ☐ Open this file: GAME_OPENING_ASSETS.md
  2. ☐ Review tonight's 70 samples
  3. ☐ Decide: Google Cloud setup or Manual?
  4. START Batch 1: Kai animations (40 frames)

By tomorrow evening:

  • Kai character ready!
  • Can test basic movement!

💡 SMART STRATEGY

Instead of random 422 assets, we generate IN ORDER:

  1. Opening sequence first
  2. Tutorial second
  3. Demo content third
  4. Extra polish last

Result:

  • Playable intro in 3 days!
  • Full tutorial by day 7
  • Demo ready by week 2
  • All assets prioritized by game flow!

🚀 READY FOR TOMORROW!

Morning Plan:

  1. Review samples
  2. Start Kai animation batch
  3. By evening: Character ready!

This Week Plan:

  • Day 1: Kai animations
  • Day 2: Zombie + terrain
  • Day 3: Crops + UI + buildings
  • Day 4-7: Expand to full tutorial

Result: INTRO PLAYABLE by next weekend! 🎮


Created: 30.12.2025 03:54
Updated: Ready for tomorrow morning!
Next: Wake up, review, START GENERATION! 🚀