Files
novafarma/TASK_TRACKER.md
David Kotnik d5c7c3ee67 CHAR ANIMATIONS COMPLETE - 52 frames generated
Session: 11hr marathon (Jan 8, 2026)
Assets: 52 animation frames total
Progress: 36% to 54%

Kai: 20 frames (idle 4, walk 6, dig 5, swing 5)
Ana: 10 frames (idle 4, walk 6)
Gronk: 10 frames (idle 4, walk 6)
Susi: 12 frames (idle 4, run 6, bark 2)

Demo Status: 157/292 assets (54%)
Remaining: 135 assets

Files updated:
- TASK_TRACKER.md
- PRODUCTION_CHECKLIST.md
- 64 new PNG assets
- Susi reference updated
2026-01-08 04:03:10 +01:00

7.6 KiB

🎯 UPDATED TASK TRACKER - Based on Reference Folder

Last Updated: Jan 8, 2026 02:41 CET
Source: Verified against assets/references/


KAJ ŽE IMAMO (Ready to Use)

Characters (Master References)

  • Kai master reference
  • Ana master reference
  • Gronk master reference
  • Susi master reference

Character Masters: 4/4 100% COMPLETE!

Companions

  • Susi master reference
  • Zombie Scout master reference

Companions: 2/2

Crops (Harvested Only)

  • 80 harvested crop sprites
    • wheat, carrot, tomato, potato, corn, etc.

Crops Harvested: 80/80

Creatures (Master References)

  • 112 creature references
    • Including zombie master reference!
    • Farm animals, mythical, bosses, etc.

Creatures: 112/112

Trees

  • 23 tree sprites
    • Oak (4 seasons)
    • Pine (2 variations)
    • Apple, Lemon, Cherry, etc.

Trees: 23

Buildings

  • 7 farm buildings
    • Barn, Farmhouse, Silo, Shed, Well, Windmill, Gothic House

Buildings: 7

NPCs

  • 179 NPC sprites
    • All biomes covered

NPCs: 179


ŠE MANJKA (Need to Generate)

🚨 PRIORITY 1: CHARACTER ANIMATIONS COMPLETE!

Note: All character animations GENERATED! 52 frames total! 🎬

Kai Animation Frames COMPLETE

  • Kai idle frames (4)
  • Kai walk frames (6)
  • Kai dig frames (5)
  • Kai swing frames (5)

Kai Animations: 20/20 DONE!

Ana Animation Frames COMPLETE

  • Ana idle frames (4)
  • Ana walk frames (6)

Ana Animations: 10/10 DONE!

Gronk Animation Frames COMPLETE

  • Gronk idle frames (4)
  • Gronk walk frames (6)

Gronk Animations: 10/10 DONE!

Susi Animation Frames COMPLETE

  • Susi idle frames (4)
  • Susi run frames (6)
  • Susi bark frames (2)

Susi: 12/12 DONE!

🎉 ALL CHARACTER ANIMATIONS: 52/52 COMPLETE! 🎉


🚨 PRIORITY 2: GRASSLAND BIOME TILES (85 assets)

Note: Imamo trees/buildings, manjka GROUND TILES in PROPS!

Ground Tiles (CRITICAL)

  • Grass tile (light green)
  • Grass tile (dark green)
  • Grass tile (dry/brown)
  • Dirt path tile
  • Tilled soil (dry)
  • Tilled soil (wet/dark)
  • Stone path tile
  • Grass border tiles (8 variations)
  • Path corner tiles (4 variations)

Ground Tiles: 0/22

Nature Props (NEEDED)

  • Small rocks (3 variations)
  • Medium rocks (3 variations)
  • Large rocks (2 variations)
  • Green bushes (3 sizes)
  • Flowering bushes (2 variations)
  • Tall grass tufts (5 variations for wind)
  • Fallen logs (2 variations)
  • Tree stumps (2 variations)
  • Mushroom clusters (3 variations)

Nature Props: 0/25

Flowers (NEEDED)

  • Red flower patch
  • Blue flower patch
  • Yellow flower patch
  • White flower patch
  • Mixed flower patch

Flowers: 0/5

Farm Elements (NEEDED)

  • Crop plot states (8 states from empty → ready)
  • Fence sections (horizontal, vertical, corner, T)
  • Farm gate (open/closed)
  • Sign post

Farm Elements: 0/15

Note: CAN USE existing trees (oak, pine, willow)
Note: CAN USE existing buildings (barn, farmhouse)


🚨 PRIORITY 3: ZOMBIE ANIMATIONS (15 frames)

Note: Imamo zombie master reference!

  • Zombie idle frame 1
  • Zombie idle frame 2
  • Zombie idle frame 3
  • Zombie idle frame 4
  • Zombie walk frame 1
  • Zombie walk frame 2
  • Zombie walk frame 3
  • Zombie walk frame 4
  • Zombie walk frame 5
  • Zombie walk frame 6
  • Zombie attack frame 1
  • Zombie attack frame 2
  • Zombie attack frame 3
  • Zombie attack frame 4
  • Zombie attack frame 5

Zombie Animations: 0/15 (have master ref )


🚨 PRIORITY 4: CROP GROWTH STAGES (25 sprites)

Note: Imamo harvested sprites! Need seed packets + growth stages!

Wheat (Demo Essential)

  • Wheat seed packet
  • Wheat stage 1 (sprout)
  • Wheat stage 2 (young stalks)
  • Wheat stage 3 (growing)
  • Wheat stage 4 (ready to harvest)
  • Wheat harvested

Wheat: 1/6

Carrot

  • Carrot seed packet
  • Carrot growth stages (4)
  • Carrot harvested

Carrot: 1/6

Tomato

  • Tomato seed packet
  • Tomato growth stages (4)
  • Tomato harvested

Tomato: 1/6

Potato

  • Potato seed packet
  • Potato growth stages (4)
  • Potato harvested

Potato: 1/6

Corn

  • Corn seed packet
  • Corn growth stages (4)
  • Corn harvested

Corn: 1/6

Crops Growth: 5/30 (only harvested) 🌾


🚨 PRIORITY 5: UI ELEMENTS (35 assets)

Note: Verjetno NIČ v references!

Health/Stamina

  • Health bar background
  • Health bar fill
  • Stamina bar background
  • Stamina bar fill
  • Bar border frame

Bars: 0/5

Inventory

  • Inventory slot (empty)
  • Inventory slot (selected)
  • Inventory background panel
  • Stack number font

Inventory: 0/4

Buttons

  • Button (normal, hover, pressed)
  • Close button (X)

Buttons: 0/4

Icons

  • Tool icons (hoe, watering can, etc.)
  • Seed bag icon
  • Coin icon
  • Quest marker

Icons: 0/7

Dialogue

  • Dialogue box background
  • Portrait frame
  • Continue arrow

Dialogue: 0/3

Other

  • Quest tracker panel
  • Minimap frame
  • Cursors (3 types)

Other: 0/5

UI Total: 0/35 🎨


📊 DEMO PROGRESS (Updated Jan 8, 04:00 CET)

Category Have Need Total %
Char Masters 4 0 4 100%
Companions 2 0 2 100%
Char Animations 52 0 52 100%
Grassland Tiles 0 67 67 0%
Grassland Assets (trees/buildings) 18 0 18 100%
Zombie Master 1 0 1 100%
Zombie Animations 0 15 15 0%
Crops Harvested 80 0 80 100%
Crops Growth 0 25 25 0%
UI Elements 0 35 35 0%
TOTAL 157 135 292 54%

Progress Bar: 54%

🎉 CHARACTER ANIMATIONS COMPLETE! +52 assets! 🎉


🎯 WHAT TO GENERATE (Updated List)

Total to Generate: 135 assets (down from 190!)

  1. Character Animations: 47 COMPLETE!
  2. Grassland Tiles & Props: 67
  3. Zombie Animations: 15
  4. Crop Growth Stages: 25
  5. UI Elements: 35

🚀 IMMEDIATE ACTIONS

Can Use NOW from references:

  • Kai / Ana / Gronk (master refs for portraits/dialogue)
  • All 80 harvested crops (for inventory icons)
  • Zombie master (for enemy icon)
  • Trees (oak, pine for grassland)
  • Buildings (barn, farmhouse, etc.)
  • 179 NPCs (for dialogue portraits)

Need to Generate:

  • All animations (characters, zombie)
  • All ground tiles & props
  • All crop growth stages
  • All UI elements

Updated Task Tracker - Jan 8, 2026 02:41 CET
🎯📋