8.6 KiB
caki so # 🌍 BIOME REQUIREMENTS - COMPLETE OVERVIEW
Created: 2026-01-06 13:41 CET
Status: 6 BIOMES - ALL EMPTY! 🔴
📊 BIOME STATUS OVERVIEW
| Biome | Reference Sprites | Terrain Tiles | Props | Trees | Status |
|---|---|---|---|---|---|
| Desert | 0 | 0 | 0 | 1 (cactus ref) | 🔴 EMPTY |
| Forest | 0 | 0 | 0 | 3 (oak refs) | 🟡 MINIMAL |
| Frozen Wasteland | 0 | 0 | 0 | 0 | 🔴 EMPTY |
| Jungle | 0 | 0 | 0 | 1 (palm ref) | 🔴 EMPTY |
| Volcanic | 0 | 0 | 0 | 0 | 🔴 EMPTY |
| Winter | 0 | 0 | 0 | 2 (pine refs) | 🔴 EMPTY |
TOTAL REFERENCE SPRITES: 0/6 biomes
CRITICAL: NO biome terrain tiles exist!
🎯 WHAT EACH BIOME NEEDS
PER BIOME MINIMUM (Demo):
- Master Terrain Reference (1 sprite) - Shows ground texture style
- Tileable Ground Tile (1-3 variants) - 32x32px grass/sand/ice
- Transition Tiles (4 variants) - Border between biomes
- Basic Props (5-10 items):
- Small rocks
- Plants/vegetation
- Decorative elements
- Trees (2-3 types) - Biome-specific
MINIMUM PER BIOME: ~15-20 sprites
TOTAL FOR 6 BIOMES: ~90-120 sprites
🌍 BIOME BREAKDOWN
1. 🏜️ DESERT
Current Status: 🔴 EMPTY (only 1 cactus reference exists)
Required Sprites:
- Terrain Master Reference (1 sprite)
- Ground Tiles:
- desert_sand_tile.png (32x32px) - Base sand
- desert_sand_variant_1.png - Lighter/darker sand
- desert_sand_variant_2.png - Rocky sand
- Transition Tiles:
- desert_to_forest.png (grass edge)
- desert_to_water.png (beach transition)
- Props (10):
- desert_rock_small.png
- desert_rock_large.png
- desert_skull.png (bleached bone)
- desert_pottery_broken.png
- desert_tumbleweed.png
- desert_sand_dune.png
- desert_oasis_bush.png
- desert_cactus_small.png
- desert_cactus_large.png
- desert_dead_tree.png
- Trees:
- ✅ cactus (already have reference!)
- palm_desert.png (different from jungle palm)
TOTAL DESERT: ~18 sprites
2. 🌲 FOREST
Current Status: 🟡 MINIMAL (3 oak tree references exist)
Required Sprites:
- Terrain Master Reference (1 sprite)
- Ground Tiles:
- forest_grass_tile.png (32x32px) - Lush green
- forest_grass_dark.png - Shadowed grass
- forest_moss.png - Moss patches
- Transition Tiles:
- forest_to_desert.png
- forest_to_winter.png
- Props (10):
- forest_mushroom_red.png
- forest_mushroom_brown.png
- forest_fern.png
- forest_flower_blue.png
- forest_flower_yellow.png
- forest_rock_mossy.png
- forest_log_fallen.png
- forest_stump.png
- forest_bush_green.png
- forest_root.png
- Trees:
- ✅ oak (already have 4 seasonal references!)
- birch.png
- maple.png
TOTAL FOREST: ~18 sprites
3. 🧊 FROZEN WASTELAND
Current Status: 🔴 EMPTY
Required Sprites:
- Terrain Master Reference (1 sprite)
- Ground Tiles:
- frozen_ice_tile.png (32x32px) - Blue ice
- frozen_ice_cracked.png - Cracked ice
- frozen_snow_tile.png - Snow patches
- Transition Tiles:
- frozen_to_winter.png (ice to snow)
- frozen_to_water.png (melting edge)
- Props (10):
- frozen_ice_spike_small.png
- frozen_ice_spike_large.png
- frozen_ice_crystal.png
- frozen_ice_boulder.png
- frozen_icicle_hanging.png
- frozen_snow_drift.png
- frozen_ice_chunk.png
- frozen_frozen_waterfall.png (prop)
- frozen_ice_pillar.png
- frozen_aurora_particle.png (VFX prop)
- Trees:
- frozen_dead_tree.png (ice-covered)
- frozen_ice_tree.png (crystallized)
TOTAL FROZEN: ~18 sprites
4. 🌴 JUNGLE
Current Status: 🔴 EMPTY (only 1 palm reference exists)
Required Sprites:
- Terrain Master Reference (1 sprite)
- Ground Tiles:
- jungle_undergrowth_tile.png (32x32px) - Dark green
- jungle_undergrowth_dense.png - Extra vegetation
- jungle_mud.png - Muddy patches
- Transition Tiles:
- jungle_to_forest.png
- jungle_to_water.png (swamp edge)
- Props (10):
- jungle_vine_hanging.png
- jungle_vine_ground.png
- jungle_large_leaf.png
- jungle_flower_exotic_pink.png
- jungle_flower_exotic_orange.png
- jungle_bamboo_clump.png
- jungle_fern_large.png
- jungle_mushroom_giant.png
- jungle_rock_overgrown.png
- jungle_fallen_log_mossy.png
- Trees:
- ✅ palm (already have reference!)
- jungle_tree_broad.png
- jungle_tree_tall.png
TOTAL JUNGLE: ~18 sprites
5. 🌋 VOLCANIC
Current Status: 🔴 EMPTY
Required Sprites:
- Terrain Master Reference (1 sprite)
- Ground Tiles:
- volcanic_rock_tile.png (32x32px) - Dark gray
- volcanic_lava_cracks.png - Orange glow cracks
- volcanic_obsidian.png - Black glass
- Transition Tiles:
- volcanic_to_desert.png (cooled lava)
- volcanic_to_water.png (steam edge)
- Props (10):
- volcanic_lava_pool_small.png
- volcanic_lava_pool_large.png
- volcanic_rock_sharp.png
- volcanic_rock_boulder.png
- volcanic_smoke_vent.png
- volcanic_ash_pile.png
- volcanic_obsidian_shard.png
- volcanic_molten_rock.png
- volcanic_geyser.png
- volcanic_lava_flow.png (animated?)
- Trees:
- volcanic_dead_charred.png
- volcanic_heat_plant.png (fire-resistant)
TOTAL VOLCANIC: ~18 sprites
6. ❄️ WINTER
Current Status: 🔴 EMPTY (2 pine tree references exist)
Required Sprites:
- Terrain Master Reference (1 sprite)
- Ground Tiles:
- winter_snow_tile.png (32x32px) - White snow
- winter_snow_footprint.png - Disturbed snow
- winter_snow_deep.png - Deep snow variant
- Transition Tiles:
- winter_to_frozen.png (snow to ice)
- winter_to_forest.png (sparse snow)
- Props (10):
- winter_snowdrift.png
- winter_ice_crystal.png
- winter_icicle_small.png
- winter_icicle_large.png
- winter_frozen_bush.png
- winter_snow_pile.png
- winter_ice_rock.png
- winter_frozen_flower.png
- winter_snow_mound.png
- winter_frost_particle.png
- Trees:
- ✅ pine (already have 2 references!)
- winter_evergreen_snowy.png
- winter_birch_bare.png
TOTAL WINTER: ~18 sprites
📊 GRAND TOTAL REQUIREMENTS
| Item Type | Quantity | Est. Time |
|---|---|---|
| Master References | 6 | 1 hour |
| Ground Tiles | 18 (3 per biome) | 2 hours |
| Transition Tiles | 12 (2 per biome) | 1 hour |
| Props | 60 (10 per biome) | 6 hours |
| Trees | 12 (2 per biome, some exist) | 2 hours |
| TOTAL | ~108 sprites | ~12 hours |
🎯 PHASED APPROACH
PHASE 1: MASTER REFERENCES (1 hour)
Generate 1 master terrain reference per biome showing:
- Ground texture style
- Color palette
- Outline style (5px black)
- Cel shading example
Output: 6 reference images
PHASE 2: CORE BIOMES (4 hours)
Focus on 3 most common biomes for demo:
- Forest - Main gameplay area
- Winter - Post-apocalyptic mood
- Desert - Contrast biome
Output: ~54 sprites (18 per biome)
PHASE 3: EXOTIC BIOMES (4 hours)
Complete remaining 3 biomes: 4. Volcanic - Late-game area 5. Jungle - Mid-game exploration 6. Frozen Wasteland - End-game challenge
Output: ~54 sprites (18 per biome)
PHASE 4: POLISH (3 hours)
- Add variant tiles
- Create seamless transitions
- Add decorative props
- Test tiling in Tiled
🚀 IMMEDIATE NEXT STEPS
OPTION A: GENERATE MASTER REFERENCES (1 hour)
Create 6 terrain reference images showing Style 32 aesthetic for each biome.
Result: Visual guide for all future biome asset generation
OPTION B: COMPLETE ONE BIOME (2 hours)
Pick Forest (most important) and generate all 18 sprites.
Result: Fully functional biome ready for Tiled integration
OPTION C: SKIP BIOMES FOR NOW
Focus on other categories (enemies, species, etc.)
Result: Biomes remain empty, use placeholder tiles
📝 CURRENT REFERENCE STATUS
Existing Tree References:
- ✅ Oak (4 seasonal variants) - FOREST
- ✅ Pine (2 variants) - WINTER
- ✅ Cactus (1 variant) - DESERT
- ✅ Palm (1 variant) - JUNGLE
Missing:
- ❌ ALL terrain tiles (0/18)
- ❌ ALL transition tiles (0/12)
- ❌ ALL props (0/60)
- ❌ Most trees (8/12 missing)
🎮 DEMO REQUIREMENT
Minimum for Playable Demo:
- Forest biome complete (18 sprites) - CRITICAL
- Winter/Desert optional but recommended
Current Demo Status: 🔴 NO BIOME TERRAIN EXISTS
Želiš da nadaljujem z biome generacijo?
- Master references (6 sprites, 1 hour)
- Forest complete (18 sprites, 2 hours)
- All 6 biomes complete (108 sprites, 12 hours)
- Skip biomes, focus elsewhere