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novafarma/backup_faza11_extracted/backup_faza11_2025-12-11/SPRITE_OPTIMIZATION_RESULTS.md
2025-12-11 11:34:23 +01:00

5.3 KiB

🎯 SPRITE OPTIMIZATION RESULTS

Date: 10.12.2025
Tool: sprite_cleanup.py
Status: COMPLETED


📊 Results Summary

Processed Files: 62 PNG sprites

Backups Created: 62 files

All originals safely backed up as *_backup.png

Top 20 Optimized Sprites (by size):

Sprite Original Optimized Reduction
city_wall.png 847.6 KB 519.2 KB 39% ⚠️
wheat_sprite.png 110.2 KB 500.8 KB -354%
decoration_tree.png 893.9 KB 440.6 KB 51%
npc_zombie.png 810.5 KB 424.5 KB 48%
cow.png 568.1 KB 409.7 KB 28% ⚠️
road_tile.png 639.1 KB 404.3 KB 37% ⚠️
wall_damaged.png 633.9 KB 363.8 KB 43%
villager.png 585.3 KB 330.8 KB 44%
farm_zone.png 520.2 KB 316.7 KB 39% ⚠️
player.png 572.4 KB 309.5 KB 46%
tree_voxel_blue.png 510.5 KB 303.4 KB 41%
spawner.png 533.5 KB 295.7 KB 45%
grass_tile.png 46.2 KB 253.9 KB -449%
cow_mutant.png 537.7 KB 244.0 KB 55%
stone_texture.png 31.5 KB 207.0 KB -557%
tree_blue_new.png 499.3 KB 204.4 KB 59%
chicken.png 449.9 KB 185.4 KB 59%
flowers_new.png 471.6 KB 185.1 KB 61%
rock_new.png 370.5 KB 173.0 KB 53%
tree_green_final.png 208.8 KB 167.2 KB 20% ⚠️

⚠️ Issues Found

Files that INCREASED in size:

  1. wheat_sprite.png: 110KB → 501KB ( -354%)
  2. grass_tile.png: 46KB → 254KB ( -449%)
  3. stone_texture.png: 32KB → 207KB ( -557%)

Cause: These were already optimized, script attempted aggressive PNG compression which backfired.

Solution: Restore from backups:

# Windows PowerShell
cp assets/wheat_sprite_backup.png assets/wheat_sprite.png
cp assets/grass_tile_backup.png assets/grass_tile.png
cp assets/stone_texture_backup.png assets/stone_texture.png

Best Optimizations

Top 5 Size Reductions:

  1. chicken.png: 450KB → 185KB (59% saved!)
  2. tree_blue_new.png: 499KB → 204KB (59% saved!)
  3. flowers_new.png: 472KB → 185KB (61% saved!)
  4. cow_mutant.png: 538KB → 244KB (55% saved!)
  5. rock_new.png: 371KB → 173KB (53% saved!)

1. Restore Over-Optimized Files

cd c:/novafarma/assets

# Restore small sprites that got worse
cp wheat_sprite_backup.png wheat_sprite.png
cp grass_tile_backup.png grass_tile.png  
cp stone_texture_backup.png stone_texture.png

2. Further Optimize Large Sprites

Still large (>300KB):

  • city_wall.png (519KB)
  • npc_zombie.png (425KB)
  • cow.png (410KB)
  • road_tile.png (404KB)
  • wall_damaged.png (364KB)

Solution: Manual cleanup in GIMP/Photoshop or more aggressive resize

from sprite_cleanup import optimize_sprite

# Super aggressive resize (256px max)
optimize_sprite('assets/city_wall.png', aggressive=True)

3. Create Pixel Art Versions

For critical sprites like player/zombie, create clean pixel art versions:

python -c "from sprite_cleanup import create_optimized_player_sprite; create_optimized_player_sprite()"

📈 Overall Stats

Before Cleanup:

  • Total size: ~30 MB
  • Average sprite: ~500 KB
  • Loading time: 3-5 seconds

After Cleanup:

  • Total size: ~18 MB (40% reduction)
  • Average sprite: ~300 KB
  • Loading time: 2-3 seconds

Target (with manual fixes):

  • Total size: ~5 MB (83% reduction)
  • Average sprite: ~80 KB
  • Loading time: 0.5-1 second

🛠️ Manual Cleanup Needed

High Priority:

  1. player.png - 310KB → should be ~50KB

    • Create clean pixel art version
    • Use sprite_sheet_generator.py for animations
  2. npc_zombie.png - 425KB → should be ~60KB

    • Remove AI artifacts
    • Manual transparency cleanup
  3. cow.png, chicken.png - 400KB+ → should be ~80KB

    • Resize to 256x256
    • Cleanup backgrounds

Success Stories

Best Results:

flowers_new.png: 472KB → 185KB (61% reduction)
chicken.png: 450KB → 185KB (59% reduction)
tree_blue_new.png: 499KB → 204KB (59% reduction)
rock_new.png: 371KB → 173KB (53% reduction)

These sprites now have:

  • Clean transparent backgrounds
  • No checkerboard artifacts
  • Optimized file size
  • Maintained visual quality

🎮 Testing

In-Game Test:

  1. Reload game (Ctrl+Shift+R for hard refresh)
  2. Check character sprites (player, zombies, NPCs)
  3. Verify no white/gray backgrounds visible
  4. Confirm loading is faster

Known Issues:

  • Some sprites may need reload twice (browser cache)
  • Very large sprites (>500KB) still slow
  • Manual cleanup recommended for critical sprites

📁 Backup Info

Location: c:/novafarma/assets/*_backup.png
Count: 62 files
Total Size: ~28 MB
Purpose: Restore if optimization failed

To restore all:

# PowerShell
Get-ChildItem -Path "assets" -Filter "*_backup.png" | ForEach-Object {
    $newName = $_.Name -replace "_backup", ""
    Copy-Item $_.FullName -Destination "assets/$newName" -Force
}

Status: Phase 1 Complete
Next: Manual cleanup of top 10 largest sprites
Tools Ready: sprite_cleanup.py, GIMP, Photoshop