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novafarma/backup_faza11_extracted/backup_faza11_2025-12-11/FUTURE_TASKS.md
2025-12-11 11:34:23 +01:00

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DODATNE NALOGE - Future Development

📘 Za podrobne implementacijske načrte z kodo in časovnico, glej:
IMPLEMENTATION_ROADMAP.md - 27 funkcij z code examples, priority matrix in 18-week timeline


🎨 Vizualne Izboljšave

  • Animirane Texture - Crop growth animations

    • 🔴 High Priority | ⏱️ 2 days | Roadmap §2
    • 5 growth stages, tween animations, particle effects
  • Weather Particles - Snow/rain improvements

    • 🔴 High Priority | ⏱️ 2-3 days | Roadmap §5
    • Enhanced rain/snow, thunderstorm, lightning flashes
  • Light System - Dynamic lighting (torches, day/night)

    • 🔴 High Priority | ⏱️ 3-4 days | Roadmap §1
    • Global day/night cycle, point lights (torches, campfire, lantern)
  • Shadow System - Entity shadows

    • 🔴 High Priority | ⏱️ 1-2 days | Roadmap §8
    • Ellipse shadows, dynamic opacity based on time of day
  • Fog of War - Unexplored areas darkened

    • 🟡 Medium Priority | ⏱️ 3 days | Roadmap §12
    • Track explored tiles, darkness overlay, gradual reveal
  • Building Animations - Construction progress visual

    • 🟡 Medium Priority | ⏱️ 2 days
    • Progressive build states, particle effects, sound
  • Icon Polish - Higher resolution item icons

    • 🟡 Medium Priority | ⏱️ 2-3 days
    • 64x64 → 128x128, anti-aliasing, color grading
  • UI Transitions - Smooth menu animations

    • 🟡 Medium Priority | ⏱️ 2 days
    • Slide/fade animations, easing functions, micro-interactions

🎮 Gameplay Izboljšave

  • Skill Tree - Player progression system

    • 🔴 High Priority | ⏱️ 5-6 days | Roadmap §3
    • 4 branches (Farming, Combat, Crafting, Survival), 12 skills total
  • Crafting Tiers - Bronze/Iron/Steel tools

    • 🔴 High Priority | ⏱️ 3 days | Roadmap §4
    • 6 tiers: Wood → Stone → Bronze → Iron → Steel → Diamond
    • Durability system, efficiency multipliers
  • Farming Automation - Sprinklers, auto-harvesters

    • 🔴 High Priority | ⏱️ 3 days | Roadmap §6
    • 3x3 range sprinklers, water particles, auto-growth bonus
  • Animal Breeding - Genetics system

    • 🟡 Medium Priority | ⏱️ 5-6 days | Roadmap §10
    • Normal + Mutant breeding, genetics, quest-locked (see DLC_ROADMAP.md)
  • Cooking System - Recipe combinations

    • 🟡 Medium Priority | ⏱️ 3-4 days | Roadmap §9
    • Cooking pot, 10+ recipes, HP restoration food
  • Fishing - Fishing rod + fish types

    • 🔴 High Priority | ⏱️ 3-4 days | Roadmap §7
    • 5 fish types (Bass → Legendary), QTE minigame, rarity system
  • Mining Dungeons - Underground procedural caves

    • 🟡 Medium Priority | ⏱️ 6-8 days | Roadmap §11
    • Perlin Noise caves, ores/gems, boss rooms, loot chests
  • Boss Raids - Multi-phase boss fights

    • 🟡 Medium Priority | ⏱️ 4-5 days
    • 3-phase bosses, unique mechanics, legendary loot

🌐 Multiplayer & Social

  • Co-op Mode - 2-4 players

    • 🟢 Low Priority | ⏱️ 8-10 days
    • P2P networking, synchronized world state, shared inventory
  • Trading Post - Player marketplace

    • 🟢 Low Priority | ⏱️ 3-4 days
    • Sell/buy items, dynamic pricing, NPC merchant
  • Leaderboards - Farm rankings

    • 🟢 Low Priority | ⏱️ 2 days
    • Global/regional scores, multiple categories (gold, farm size, kills)
  • Share Screenshots - Social integration

    • 🟢 Low Priority | ⏱️ 1-2 days
    • Steam screenshots, Twitter/Discord integration
  • Community Events - Seasonal challenges

    • 🟢 Low Priority | ⏱️ 3-4 days
    • Weekly/monthly events, limited-time rewards

🔧 Technical Improvements

  • Performance Profiler - Built-in FPS/memory monitor

    • 🟡 Medium Priority | ⏱️ 2 days
    • Real-time stats display, performance graphs, bottleneck detection
  • Mod Support - Custom content loading

    • 🟢 Low Priority | ⏱️ 5-6 days
    • Lua scripting, asset loading, mod manager UI
  • Replay System - Record/playback gameplay

    • 🟢 Low Priority | ⏱️ 4-5 days
    • Input recording, deterministic playback, export to video
  • Debug Console - In-game command line

    • 🟡 Medium Priority | ⏱️ 1-2 days
    • Cheat codes, spawn entities, teleport, item spawning
  • Auto-update - Version checking + patching

    • 🟢 Low Priority | ⏱️ 3 days
    • Delta patches, background downloads, automatic restart

📱 Platform Support

  • Mobile Controls - Touch optimization

    • 🟡 Medium Priority | ⏱️ 4-5 days
    • Virtual joystick, tap-to-move, gesture controls (see SYSTEM_REQUIREMENTS.md)
  • Controller Support - Gamepad mapping

    • 🟡 Medium Priority | ⏱️ 2-3 days
    • Xbox/PS/Switch controllers, button remapping, vibration
  • Steam Deck - UI scaling adjustments

    • 🟡 Medium Priority | ⏱️ 2 days
    • 1280x800 resolution, 40Hz support, battery optimization
  • Linux Build - Cross-platform testing

    • 🟢 Low Priority | ⏱️ 3-4 days
    • Ubuntu/Arch/Fedora testing, AppImage packaging
  • Mac Build - Platform-specific fixes

    • 🟢 Low Priority | ⏱️ 3-4 days
    • M1/M2 optimization, macOS notarization, DMG installer

📊 Development Statistics

Total Features: 27
Priority Breakdown:

  • 🔴 High Priority: 8 features (~4 weeks)
  • 🟡 Medium Priority: 12 features (~8 weeks)
  • 🟢 Low Priority: 7 features (~6 weeks)

Total Estimated Time: ~18 weeks (4.5 months)

Categories:

  • 🎨 Visual: 8 features
  • 🎮 Gameplay: 8 features
  • 🌐 Multiplayer: 5 features
  • 🔧 Technical: 5 features
  • 📱 Platform: 5 features (some overlap)

Status: 📋 Planning Phase
Next Action: Implement High Priority features first (see IMPLEMENTATION_ROADMAP.md)
Updated: 10.12.2025