4.4 KiB
4.4 KiB
🌊 Advanced World Details - Implementation Summary
Overview
Implemented animated water and enhanced decorations to improve the visual quality and immersion of the game world.
✅ Features Implemented
1. Animated Water 🌊
- 4-Frame Animation: Water tiles now shimmer with a smooth 4-frame loop
- Procedural Generation: Water texture is procedurally generated with:
- Dynamic shimmer effect using sine wave
- Surface highlights that pulse
- Wave lines that animate
- Isometric 3D appearance maintained
- Performance: Animation runs at 4 FPS for smooth effect without performance hit
- Integration: Automatically applied to all water tiles in the terrain system
Technical Details:
- Method:
TextureGenerator.createAnimatedWaterSprite() - Animation key:
'water_shimmer' - Frame dimensions: 48×60px per frame (192×60 spritesheet total)
2. Enhanced Decorations 🌸🪨
Path Stones
- Flat decorative stones scattered throughout the world
- Count: ~50 stones
- Properties: Walkable (non-solid)
- Visual variety for natural pathways
Small Rocks
- Two variants:
small_rock_1andsmall_rock_2 - Count: ~80 rocks
- Properties: Walkable (decorative only)
- Add terrain realism without blocking movement
Flower Variants
- Three colors: Red, Yellow, Blue
- Count: ~100 flowers
- Properties: Walkable (non-solid)
- 5-petal design with golden center
- Distributed naturally across grass areas
📁 Files Modified
1. TextureGenerator.js
- Added
createAnimatedWaterSprite()- 4-frame water animation - Added
createPathStoneSprite()- decorative path stones - Added
createSmallRockSprite()- small rock variants - Added
createFlowerVariant()- colored flower generator - Updated
generateAll()to create all new sprites
2. TerrainSystem.js
- Water rendering: Auto-applies animated water texture to water tiles
- Decoration generation: Added procedural placement of:
- 50 path stones
- 80 small rocks
- 100 flowers (mixed colors)
- Collision logic: Updated to mark small decorations as non-solid
- Players can walk through flowers, small rocks, and path stones
- Maintains collision for trees, large rocks, fences, etc.
🎮 User Experience Improvements
Visual Quality
✅ Water feels alive - Shimmering animation brings water to life
✅ Richer world - 200+ decorations add visual density
✅ Natural feel - Random distribution creates organic appearance
Gameplay
✅ No blocking - All new decorations are walkable
✅ Performance - Procedural generation is fast and efficient
✅ Variety - Multiple variants prevent repetition
🚀 How It Works
Water Animation
// Water tiles are automatically detected
if (tile.type === 'water') {
sprite.setTexture('water_animated');
sprite.play('water_shimmer');
}
Decoration Distribution
- Uses existing
validPositionsarray (excludes farm/city) - Random placement ensures natural look
- Collision check prevents overlap
- Scale and depth sorting handled automatically
🎨 Artistic Details
Water Shimmer Effect
- Base Color: #4444FF (blue)
- Shimmer Range: ±20 brightness units
- Highlights: 5 random white highlights per frame
- Wave Lines: Animated diagonal lines for flow effect
Decoration Colors
- Path Stones: Gray (#888888) with cracks
- Small Rocks: Medium gray (#707070) with highlights
- Flowers:
- Red: #FF4444
- Yellow: #FFFF44
- Blue: #4444FF
- Golden center: #FFD700
📊 Performance Metrics
- Water Animation: 4 FPS (minimal CPU usage)
- Decorations Generated: ~230 objects
- Memory: Negligible (uses existing pool system)
- Frame Rate: No impact on gameplay FPS
🔮 Future Enhancements (Optional)
Possible Additions:
- Animated grass swaying in wind
- Water ripple effects on interaction
- Seasonal flower changes
- Weather-based decoration (puddles when raining)
- Mushroom decorations
- Fallen logs
- More path variants (dirt paths, cobblestone)
✨ Result
The game world now feels more alive and detailed with shimmering water and rich environmental decorations, while maintaining performance and gameplay fluidity!
Status: ✅ COMPLETE Date: 8.12.2025 Version: NovaFarma v0.6+