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novafarma/archive/backups/backup_faza11_extracted/backup_faza11_2025-12-11/ACCESSIBILITY.md
2025-12-12 13:48:49 +01:00

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ACCESSIBILITY FEATURES & INCLUSIVE DESIGN

NovaFarma - Dostopnost za Vse


🎮 Creative Mode (Kreativni Način)

Sandbox Mode - Brez Omejitev

  • Unlimited Resources - Infinite materials and money
  • No Enemy Spawns - Peaceful building mode
  • Instant Crafting - No waiting times
  • Instant Growth - Crops grow immediately
  • God Mode - Invincibility, no hunger/health loss
  • Free Camera - Explore without player restrictions
  • Weather Control - Choose season/weather manually
  • Save/Load Structures - Export and import builds
  • Use Case: Architecture, experimentation, relaxation
  • Status: Available at launch

Story-Free Mode

  • No time pressure (no demo limit)
  • No quest deadlines
  • Optional tutorial (can skip)
  • Play at your own pace
  • Use Case: Casual play, stress-free experience

Accessibility for Disabilities

👁️ Visual Accessibility (Za Slepe & Slabovide)

Screen Reader Support

  • Full UI narration (NVDA, JAWS, VoiceOver compatible)
  • Audio cues for all actions (planting, harvesting, combat)
  • Navigation sounds (directional audio for player position)
  • Menu audio descriptions (read all options aloud)
  • Inventory audio (item names and counts spoken)
  • TTS for dialogue (all NPC conversations)
  • Implementation: Web Speech API + custom audio library

High Contrast Modes

  • Black & White mode - Remove all colors, high contrast
  • Yellow on Black - High visibility text
  • Large UI mode - 150% / 200% scaling
  • Bold outlines - Thick borders around all entities
  • Simplified graphics - Reduce visual clutter
  • Hotkey: Alt+H to toggle

Zoom & Magnification

  • Screen magnifier - Up to 400% zoom
  • Follow player - Camera auto-centers on character
  • Large cursor - 2x or 3x cursor size
  • Cursor trail - Visual indicator for mouse movement

Audio-Only Mode (Experimental)

  • Haptic feedback (controller vibration)
  • 3D positional audio (enemies on left/right)
  • Audio radar - Beeps for nearby objects
  • Voice commands - Control game with speech input
  • Status: 🧪 Beta testing (requires headphones)

👂 Auditory Accessibility (Za Gluhe & Naglušne)

Advanced Subtitles (Closed Captions):

  • Full Closed Captions (CC) - Describes all sounds (e.g., [ZOMBIE GROAN], [WIND HOWLING])
  • Speaker Identification - Names displayed in different colors
  • Directional Subtitles - Arrows indicating sound source (e.g., < [FOOTSTEPS])
  • Background customization - Adjust opacity, color, and size of subtitle box
  • Font customization - Size (Small to Huge), Font type (Sans-serif, OpenDyslexic)

Visual Sound Indicators:

  • Visual Heartbeat - Screen edges pulse red when health is low (audio replacement)
  • Damage Indicators - Radial dial showing direction of damage
  • Footstep Visualization - Visual ripples for nearby entity movement
  • Notification Flash - Screen flash for important alerts (instead of just sound chime)
  • Rhythm Visualizer - Visual cues for any rhythm-based mini-games (fishing, crafting)

Communication (Multiplayer):

  • Ping System - Contextual pings ("Look here", "Danger", "Loot")
  • Chat Wheel - Quick visual commands/responses
  • Speech-to-Text - Convert voice chat to text on screen
  • Text-to-Speech - Type messages that are spoken to others

🌈 Color Blindness Support (Barvna Slepota)

Color Blind Modes:

  • Protanopia (Red-blind) - Red replaced with blue/yellow
  • Deuteranopia (Green-blind) - Green replaced with blue/red
  • Tritanopia (Blue-blind) - Blue replaced with red/yellow
  • Achromatopsia (Total color blindness) - Grayscale + patterns

Visual Indicators:

  • Shape coding - Different shapes for different items (not just colors)
  • Pattern overlays - Stripes, dots, grids for differentiation
  • Icon labels - Text labels on all colored UI elements
  • Color palette tester - Preview all modes before selecting

Customizable Colors:

  • Player color - Choose your own character tint
  • Enemy color - Highlight enemies in specific color
  • Resource color - Custom colors for wood/stone/gold
  • UI theme colors - Fully customizable palette

Photosensitivity & Epilepsy Protection

Seizure Prevention:

  • No rapid flashing - All animations < 3 flashes per second
  • Disable lightning - Turn off lightning effects
  • Reduce particles - Minimize particle density
  • Smooth transitions - No sudden bright flashes
  • Epilepsy warning - Startup screen disclaimer

Motion Sickness Options:

  • Reduced camera shake - Disable screenshake effects
  • Static camera - No auto-follow movement
  • FOV adjustment - Wider field of view option
  • Motion blur toggle - Disable all blur effects
  • Vignette removal - Clear edges (no darkening)

Brightness & Flicker:

  • Auto-brightness limiter - Cap max brightness at safe levels
  • Smooth dimming - Gradual day/night transitions (no sudden shifts)
  • Disable explosions - Visual explosion effects replaced with audio
  • Strobe filter - Automatic detection and blocking of rapid flashing

🧠 Cognitive & Attention Support (ADHD, Autism, Dyslexia)

ADHD-Friendly Features:

  • Focus mode - Hide non-essential UI elements
  • Reminder system - Audio/visual reminders for tasks
  • Pause anytime - No forced real-time pressure
  • Simplified menus - Fewer options per screen
  • Progress tracking - Clear goals and achievements
  • Timer alerts - Optional timers for self-pacing
  • Benefit: Reduces overwhelm, maintains engagement

Dyslexia Support:

  • OpenDyslexic font - Specially designed readable font
  • Larger text - 16pt minimum (up to 24pt)
  • Increased line spacing - 1.5x or 2x spacing
  • Text-to-speech - Read all text aloud
  • Simplified language - Option for simpler wording
  • Icon-based UI - Icons instead of text where possible

Autism Spectrum Support:

  • Sensory overload protection - Reduce visual/audio stimuli
  • Predictable patterns - Consistent UI behavior
  • No jump scares - Enemy approach warnings
  • Mute social features - Disable multiplayer interactions
  • Routine mode - Daily task checklist
  • Benefit: Comfortable, anxiety-free experience

🦾 Motor & Physical Accessibility

One-Handed Mode:

  • Left-hand layout - All controls on left side
  • Right-hand layout - All controls on right side
  • Foot pedal support - USB pedal input mapping
  • Single-button mode - Cycle through actions with one button

Limited Mobility Support:

  • Auto-aim assist - Automatic target locking
  • Reduced input complexity - Hold instead of rapid tapping
  • Sticky keys - No simultaneous button presses required
  • Slow-motion option - Reduce game speed (50%, 25%)
  • Toggle crouch/sprint - No hold-to-run

Eye Tracking & Voice Control:

  • Tobii Eye Tracker - Look to select, blink to click
  • Voice commands - "Plant seeds", "Harvest", "Attack"
  • Head tracking - Use webcam for camera control
  • Status: Planned (requires specialized hardware)

🎯 Difficulty & Pacing Options

Difficulty Adjustments:

  • Tourist Mode - No combat, infinite health, pure exploration
  • Story Mode (Progressive) - RECOMMENDED
    • Day 1-10: Easy enemies (50% damage, 75% health)
    • Day 11-20: Normal enemies (100% damage, 100% health)
    • Day 21-30: Hard enemies (125% damage, 125% health)
    • Day 31+: Expert enemies (150% damage, 150% health)
    • Benefit: Natural learning curve, gradually increasing challenge
    • Scaling: Enemy strength increases with your player level
  • Balanced - Default (no scaling, consistent difficulty)
  • Challenge - Hard from start (150% damage, limited resources)
  • Hardcore - One life, permadeath, extreme difficulty
  • Custom - Tweak individual settings manually

Progressive Difficulty Features (Story Mode):

  • Enemy HP scaling - Zombies get tougher as you level
  • Boss scaling - Boss health/damage matches your level
  • Loot quality - Better items at higher levels
  • Horde intensity - Night attacks scale with progression
  • Resource scarcity - Less abundant materials late game
  • Weather severity - Harsher storms as seasons pass
  • Formula: enemyHealth = baseHealth * (1 + playerLevel * 0.1)

Story Mode is RECOMMENDED for:

  • First-time players (natural progression)
  • Players who want challenge without frustration
  • Balanced experience (not too easy, not too hard)
  • Narrative focus (difficulty matches story intensity)

Custom Difficulty Settings:

  • Enemy damage (0% to 200%)
  • Player health (50HP to 500HP)
  • Crop growth speed (Instant to Realistic)
  • Resource availability (Scarce to Abundant)
  • Day length (2 minutes to 30 minutes)

🌍 Language & Cultural Accessibility

Extensive Language Support:

  • Text in 20+ languages (SLO, EN, DE, IT, CN, JP, KR, RU, etc.)
  • Audio in 5 languages (EN, DE, FR, ES, JP)
  • Subtitles - Always enabled by default
  • Adjustable subtitle size (Small to Very Large)
  • Subtitle background - Semi-transparent box for readability

Cultural Sensitivity:

  • Content warnings - Violence, gore, flashing lights
  • Age ratings - PEGI, ESRB, CERO compliance
  • Optional censorship - Toggle blood/gore effects

🎛️ Advanced Input Options

Custom Controls:

  • Full remapping - Every key/button customizable
  • Multiple profiles - Save different control schemes
  • Controller layouts - Xbox, PlayStation, Nintendo presets
  • Mouse sensitivity - 0.1x to 10x adjustment
  • Invert Y-axis - Camera/movement inversion

Assisted Input:

  • Auto-lock targeting - Snap to nearest enemy
  • Simplified menus - Fewer navigation steps
  • Quick actions - One-button shortcuts
  • Macro support - Record and replay actions

📊 Accessibility Rating Goals

Target Compliance:

  • WCAG 2.1 Level AA - Web Content Accessibility Guidelines
  • CVAA Compliance - 21st Century Communications Act
  • AbleGamers Approved - Community certification
  • Can I Play That? - Full accessibility review

Awards & Recognition:

  • 🏆 Target: Game Awards Accessibility Award nomination
  • 🏆 Target: IGDA Accessibility Special Interest Group recognition
  • 🏆 Target: Xbox Accessibility Insiders recognition

🧩 Implementation Roadmap

Launch (Alpha 1.0):

  • Creative mode
  • Color blind modes
  • High contrast mode
  • Epilepsy warnings
  • Subtitle options
  • Remappable controls

Post-Launch (Beta 1.5):

  • 🔄 Screen reader support
  • 🔄 Audio-only mode
  • 🔄 Dyslexia font
  • 🔄 One-handed mode

Future (2.0+):

  • Eye tracking
  • Voice control
  • Head tracking

💬 Community Feedback

Accessibility Testers:

  • Partner with AbleGamers - Professional testing
  • Beta tester recruitment - Diverse disability representation
  • Feedback channels - Discord, forums, email
  • Regular updates - Iterative improvements based on feedback

Inclusive Design Philosophy:

"Every player deserves to experience the story of survival and hope. Accessibility is not a feature - it's a fundamental right."


Last Updated: 8.12.2025
Status: Accessibility-First Design
Commitment: 30+ accessibility features at launch
Goal: Top 10% most accessible indie games