✅ NAREJENO: - Scan 1,112 PNG datotek - Najdenih 109 duplikatov (preskočenih) - Premaknjenih 635 aktivnih assetov v slovensko strukturo - Izbrisanih 14 starih angleških map - Updatanih 11 scriptov za nove poti 📁 NOVA STRUKTURA: assets/slike/ ├── liki/ (karakterji: Kai, Gronk, Ana, NPCs) ├── sovrazniki/ (zombiji, mutanti, bossi) ├── biomi/ (18 zon) ├── zgradbe/ (vse stavbe in props) ├── predmeti/ (orodja, semena, hrana) ├── orozje/ (hladno, strelno) ├── rastline/ (posevki, drevesa) ├── ui/ (interface elementi) ├── efekti/ (voda, dim) └── cutscene/ (flashbacki) 💡 ADHD-FRIENDLY: - Slovensko poimenovanje - Max 2 nivoja podmap - Logična kategorizacija - Enostavno iskanje
394 lines
15 KiB
Python
394 lines
15 KiB
Python
#!/usr/bin/env python3
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"""
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🇸🇮 KOMPLEKNA REORGANIZACIJA ASSETOV - SLOVENSKO
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1. Scan za duplikate (iste slike)
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2. Scan za neuporabljene slike
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3. Premakni vse v slovenske mape
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4. Izbriši stare angleške mape
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5. Update vse skripte
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NOVA STRUKTURA (SLOVENSKO):
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assets/slike/
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├── liki/ (protagonisti)
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├── sovrazniki/ (zombiji, mutanti, bossi)
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├── biomi/ (18 zon)
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├── zgradbe/ (stavbe)
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├── predmeti/ (tools, seeds, food)
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├── orozje/ (weapons)
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├── rastline/ (crops, trees, plants)
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├── ui/ (interface)
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├── efekti/ (effects)
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└── cutscene/ (flashbacks)
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"""
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import hashlib
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import shutil
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import re
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from pathlib import Path
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from collections import defaultdict
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from typing import Dict, List, Set
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# Paths
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REPO = Path("/Users/davidkotnik/repos/novafarma")
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OLD_ASSETS = REPO / "assets/images"
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NEW_ASSETS = REPO / "assets/slike"
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SRC_DIR = REPO / "src"
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# Mapping: OLD → NEW
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MAPPING = {
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"characters": "liki",
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"enemies": "sovrazniki",
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"biomes": "biomi",
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"buildings": "zgradbe",
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"items": "predmeti",
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"weapons": "orozje",
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"plants": "rastline",
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"crops": "rastline", # merge crops into rastline
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"ui": "ui",
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"effects": "efekti",
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"cutscenes": "cutscene",
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"environment": "rastline", # trees, rocks → rastline
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"props": "zgradbe", # props → zgradbe (campfire, etc)
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"bosses": "sovrazniki", # bosses → sovrazniki
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"mutanti": "sovrazniki", # mutanti → sovrazniki
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"zivali": "rastline", # animals → rastline
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"npcs": "liki", # npcs → liki
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"workstations": "zgradbe",
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}
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class AssetReorganizer:
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def __init__(self):
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self.duplicates: Dict[str, List[Path]] = defaultdict(list)
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self.file_hashes: Dict[str, Path] = {}
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self.all_pngs: List[Path] = []
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self.used_assets: Set[str] = set()
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self.stats = {
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"total_files": 0,
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"duplicates": 0,
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"unused": 0,
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"migrated": 0,
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"deleted": 0,
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}
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def calculate_hash(self, filepath: Path) -> str:
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"""Calculate MD5 hash of file."""
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hash_md5 = hashlib.md5()
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with open(filepath, "rb") as f:
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for chunk in iter(lambda: f.read(4096), b""):
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hash_md5.update(chunk)
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return hash_md5.hexdigest()
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def scan_duplicates(self):
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"""Find duplicate images by content hash."""
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print("🔍 Scanning for duplicate images...")
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self.all_pngs = list(OLD_ASSETS.rglob("*.png"))
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self.stats["total_files"] = len(self.all_pngs)
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print(f" Found {len(self.all_pngs)} PNG files")
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for filepath in self.all_pngs:
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file_hash = self.calculate_hash(filepath)
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if file_hash in self.file_hashes:
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# Duplicate found!
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original = self.file_hashes[file_hash]
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self.duplicates[file_hash].append(filepath)
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print(f" 🔴 DUPLICATE: {filepath.name}")
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print(f" → Same as: {original.name}")
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else:
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self.file_hashes[file_hash] = filepath
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print(f"\n ✅ Found {len(self.duplicates)} duplicate groups\n")
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self.stats["duplicates"] = sum(len(files) for files in self.duplicates.values())
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def scan_code_references(self):
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"""Scan source code for asset references."""
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print("🔍 Scanning code for asset usage...")
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# Patterns to match asset references
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patterns = [
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r'["\']([^"\']*\.png)["\']', # "filename.png"
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r'load\.image\(["\']([^"\']+)["\']', # Phaser load.image
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r'assets/images/([^"\']+\.png)', # Direct path references
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]
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code_files = list(SRC_DIR.rglob("*.js")) + list(REPO.glob("*.js"))
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for code_file in code_files:
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try:
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content = code_file.read_text(encoding='utf-8')
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for pattern in patterns:
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matches = re.findall(pattern, content)
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for match in matches:
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# Extract just the filename
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filename = Path(match).name
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self.used_assets.add(filename)
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except Exception as e:
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print(f" ⚠️ Could not read {code_file.name}: {e}")
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print(f" ✅ Found {len(self.used_assets)} referenced assets\n")
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def find_unused(self):
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"""Find PNG files not referenced in code."""
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print("🔍 Finding unused assets...")
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unused = []
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for filepath in self.all_pngs:
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if filepath.name not in self.used_assets:
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# Also check without timestamps/suffixes
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base_name = re.sub(r'_\d{13,}\.png$', '.png', filepath.name)
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base_name = re.sub(r'_(styleA|styleB|original|sprite|preview)_.*\.png$', '.png', base_name)
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if base_name not in self.used_assets and filepath.name not in self.used_assets:
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unused.append(filepath)
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self.stats["unused"] = len(unused)
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print(f" ⚠️ Found {len(unused)} potentially unused files\n")
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return unused
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def create_slovenian_structure(self):
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"""Create new Slovenian folder structure."""
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print("📁 Creating Slovenian folder structure...")
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folders = [
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"liki/kai",
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"liki/gronk",
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"liki/ana",
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"liki/grok",
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"liki/npcs",
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"sovrazniki/zombiji",
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"sovrazniki/mutanti",
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"sovrazniki/bossi",
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"biomi/01_dolina_farm",
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"biomi/02_temni_gozd",
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"biomi/03_zapusceno_mesto",
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"zgradbe",
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"predmeti/orodja",
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"predmeti/semena",
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"predmeti/hrana",
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"orozje/hladno", # melee
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"orozje/strelno", # ranged
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"rastline/posevki",
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"rastline/drevesa",
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"ui",
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"efekti/voda",
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"efekti/dim",
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"cutscene",
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]
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for folder in folders:
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path = NEW_ASSETS / folder
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path.mkdir(parents=True, exist_ok=True)
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print(f" ✅ {folder}/")
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print()
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def migrate_assets(self, delete_duplicates=False, delete_unused=False):
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"""Migrate all assets to new structure."""
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print("🚚 Migrating assets to Slovenian structure...")
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# Get list of files to skip (duplicates + unused)
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skip_files = set()
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if delete_duplicates:
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for dup_list in self.duplicates.values():
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# Keep first, delete rest
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skip_files.update(dup_list)
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if delete_unused:
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unused = self.find_unused()
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skip_files.update(unused)
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# Migrate each category
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for old_name, new_name in MAPPING.items():
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old_path = OLD_ASSETS / old_name
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if not old_path.exists():
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continue
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print(f"\n📦 {old_name}/ → {new_name}/")
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# Find all PNGs in this category
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png_files = list(old_path.rglob("*.png"))
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for src_file in png_files:
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if src_file in skip_files:
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print(f" ⏭️ SKIP: {src_file.name} (duplicate/unused)")
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continue
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# Determine target based on filename
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target_dir = NEW_ASSETS / new_name
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# Sub-categorization
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if new_name == "liki":
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if "kai_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "liki/kai"
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elif "gronk_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "liki/gronk"
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elif "ana_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "liki/ana"
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elif "npc_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "liki/npcs"
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elif new_name == "sovrazniki":
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if "zombie_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "sovrazniki/zombiji"
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elif "mutant_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "sovrazniki/mutanti"
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elif "boss_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "sovrazniki/bossi"
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elif new_name == "rastline":
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if "wheat_" in src_file.name.lower() or "crop_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "rastline/posevki"
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elif "tree_" in src_file.name.lower() or "oak_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "rastline/drevesa"
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elif new_name == "predmeti":
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if "hoe_" in src_file.name.lower() or "axe_" in src_file.name.lower() or "watering" in src_file.name.lower():
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target_dir = NEW_ASSETS / "predmeti/orodja"
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elif "seed" in src_file.name.lower():
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target_dir = NEW_ASSETS / "predmeti/semena"
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elif new_name == "efekti":
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if "water_" in src_file.name.lower():
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target_dir = NEW_ASSETS / "efekti/voda"
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target_dir.mkdir(parents=True, exist_ok=True)
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dest_file = target_dir / src_file.name
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try:
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shutil.copy2(src_file, dest_file)
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print(f" ✅ {src_file.name}")
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self.stats["migrated"] += 1
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except Exception as e:
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print(f" ❌ {src_file.name}: {e}")
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# Also migrate demo/ folder
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demo_path = OLD_ASSETS / "demo"
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if demo_path.exists():
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print(f"\n📦 demo/ → (various Slovenian folders)")
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self._migrate_demo_folder(demo_path, skip_files)
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def _migrate_demo_folder(self, demo_path: Path, skip_files: Set[Path]):
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"""Migrate demo folder to appropriate Slovenian locations."""
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for src_file in demo_path.rglob("*.png"):
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if src_file in skip_files:
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continue
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# Classify by filename
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filename_lower = src_file.name.lower()
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if "kai_" in filename_lower:
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target = NEW_ASSETS / "liki/kai" / src_file.name
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elif "zombie_" in filename_lower:
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target = NEW_ASSETS / "sovrazniki/zombiji" / src_file.name
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elif "wheat_" in filename_lower:
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target = NEW_ASSETS / "rastline/posevki" / src_file.name
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elif "tree_" in filename_lower or "oak_" in filename_lower:
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target = NEW_ASSETS / "rastline/drevesa" / src_file.name
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elif "grass_" in filename_lower or "dirt_" in filename_lower or "stone_path" in filename_lower:
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target = NEW_ASSETS / "biomi/01_dolina_farm" / src_file.name
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elif "shack" in filename_lower or "barn" in filename_lower or "tent" in filename_lower:
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target = NEW_ASSETS / "zgradbe" / src_file.name
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elif "water_anim" in filename_lower:
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target = NEW_ASSETS / "efekti/voda" / src_file.name
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elif "ui_" in filename_lower:
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target = NEW_ASSETS / "ui" / src_file.name
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else:
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target = NEW_ASSETS / "ostalo" / src_file.name
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target.parent.mkdir(parents=True, exist_ok=True)
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try:
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shutil.copy2(src_file, target)
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print(f" ✅ {src_file.name}")
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self.stats["migrated"] += 1
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except Exception as e:
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print(f" ❌ {src_file.name}: {e}")
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def cleanup_old_folders(self):
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"""Remove old English folders (after migration)."""
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print("\n🗑️ Removing old English folders...")
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old_folders = [
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"characters", "enemies", "buildings", "items", "weapons",
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"plants", "crops", "environment", "props", "bosses",
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"mutanti", "zivali", "npcs", "workstations", "demo",
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"demo_originals_with_white_bg"
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]
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for folder_name in old_folders:
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folder_path = OLD_ASSETS / folder_name
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if folder_path.exists() and folder_path.is_dir():
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try:
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shutil.rmtree(folder_path)
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print(f" 🗑️ Deleted: {folder_name}/")
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except Exception as e:
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print(f" ❌ Could not delete {folder_name}/: {e}")
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def generate_report(self):
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"""Generate final report."""
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print("\n" + "="*70)
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print("📊 REORGANIZATION COMPLETE!")
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print("="*70)
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print(f" Total files scanned: {self.stats['total_files']:4d}")
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print(f" Duplicates found: {self.stats['duplicates']:4d}")
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print(f" Unused files: {self.stats['unused']:4d}")
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print(f" Files migrated: {self.stats['migrated']:4d}")
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print("="*70)
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print("\n✅ Nova struktura: assets/slike/")
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print(" 📂 liki/")
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print(" 📂 sovrazniki/")
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print(" 📂 biomi/")
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print(" 📂 zgradbe/")
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print(" 📂 predmeti/")
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print(" 📂 orozje/")
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print(" 📂 rastline/")
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print(" 📂 ui/")
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print(" 📂 efekti/")
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print(" 📂 cutscene/")
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print("="*70)
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def main():
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print("="*70)
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print("🇸🇮 KOMPLEKNA REORGANIZACIJA - SLOVENSKO")
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print("="*70)
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reorganizer = AssetReorganizer()
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# Step 1: Scan duplicates
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reorganizer.scan_duplicates()
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# Step 2: Scan code
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reorganizer.scan_code_references()
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# Step 3: Find unused
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reorganizer.find_unused()
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# Step 4: Create new structure
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reorganizer.create_slovenian_structure()
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# Step 5: Migrate (with cleanup)
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reorganizer.migrate_assets(
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delete_duplicates=True, # Skip duplicates
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delete_unused=False # Keep unused for now (manual review)
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)
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# Step 6: Cleanup old folders
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reorganizer.cleanup_old_folders()
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# Step 7: Report
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reorganizer.generate_report()
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print("\n📝 NASLEDNJI KORAKI:")
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print(" 1. git status # Preglej spremembe")
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print(" 2. Preveri da vse deluje")
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print(" 3. git add -A && git commit -m '🇸🇮 Reorganizacija v slovensko strukturo'")
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if __name__ == "__main__":
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main()
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