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novafarma/docs/GEMINI_WEB_UI_PROMPTS.md
2026-01-20 01:05:17 +01:00

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🎨 GEMINI WEB UI - ANIMATION PROMPTS

Manual Generation Guide
Use: https://gemini.google.com (Gemini Advanced)


👤 CHARACTER BASE DESCRIPTIONS

KAI (Main protagonist):

Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots

ANA (Supporting character):

Young girl explorer with pink/magenta dreadlocks, wearing green vest over brown shirt, cargo shorts, hiking boots, backpack

GRONK (Supporting character):

Large friendly orc with green skin, pink dreadlocks, pink ear gauges, wearing pink hoodie (covers belly), baggy black pants, pink sneakers, holding pink vape pen

🎬 COMPLETE PROMPT TEMPLATES

STYLE A (Cartoon Vector):

2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background

STYLE B (Noir):

2D game character sprite, dark hand-drawn gritty noir style with dramatic shadows, high contrast, sketchy atmospheric lines, isolated on pure white background

🚶 WALK CYCLE (4 frames × 4 directions)

WALK NORTH (back view, walking away):

Frame 1:

Generate a 2D game character sprite:

Character: [CHARACTER DESCRIPTION]

Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
- Left foot forward, right foot back
- Arms swinging naturally
- Body leaning slightly into step

Style: [STYLE A or STYLE B]

Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset

Frame 2:

[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 2 of 4-frame walk cycle
- Mid-stride, both feet touching ground
- Arms at neutral position

Frame 3:

[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 3 of 4-frame walk cycle
- Right foot forward, left foot back (opposite of frame 1)
- Arms swinging (opposite direction from frame 1)

Frame 4:

[Same as Frame 1 but:]
Action: Walking away from camera, back view, frame 4 of 4-frame walk cycle
- Mid-stride, both feet touching ground
- Arms returning to neutral

WALK SOUTH (front view, walking toward):

Frame 1:

Generate a 2D game character sprite:

Character: [CHARACTER DESCRIPTION]

Action: Walking toward camera, front view, frame 1 of 4-frame walk cycle
- Right foot forward, left foot back
- Arms swinging naturally
- Facing viewer directly

Style: [STYLE A or STYLE B]

Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset

Frames 2-4: Same pattern as North, adjust foot positions


WALK EAST (side view, walking right):

Frame 1:

Generate a 2D game character sprite:

Character: [CHARACTER DESCRIPTION]

Action: Walking to the right, side profile view, frame 1 of 4-frame walk cycle
- Facing right
- Right foot forward
- Left arm forward, right arm back (natural walking motion)

Style: [STYLE A or STYLE B]

Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset

Frames 2-4: Same pattern, adjust positions


WALK WEST (side view, walking left):

Frame 1:

Generate a 2D game character sprite:

Character: [CHARACTER DESCRIPTION]

Action: Walking to the left, side profile view, frame 1 of 4-frame walk cycle
- Facing left (mirror of east)
- Left foot forward
- Right arm forward, left arm back

Style: [STYLE A or STYLE B]

Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset

🧍 IDLE POSES (1 frame × 4 directions)

IDLE NORTH (back view):

Generate a 2D game character sprite:

Character: [CHARACTER DESCRIPTION]

Action: Standing idle, back view
- Relaxed standing pose
- Arms at sides or slightly away from body
- Weight evenly distributed on both feet
- Slight natural sway/breathing animation potential

Style: [STYLE A or STYLE B]

Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset

IDLE SOUTH (front view):

[Same structure, but:]
Action: Standing idle, front view, facing camera
- Relaxed standing pose
- Looking at viewer

IDLE EAST (side right):

[Same structure, but:]
Action: Standing idle, side profile facing right

IDLE WEST (side left):

[Same structure, but:]
Action: Standing idle, side profile facing left

📝 FILE NAMING CONVENTION

Format: {character}_{action}_{direction}_{frame}_{style}.png

Examples:

  • kai_walk_north_1_stylea.png
  • kai_walk_north_1_styleb.png
  • ana_walk_south_1_stylea.png
  • gronk_idle_east_stylea.png (idle has no frame number)

Save to:

  • Kai: assets/slike/liki/kai/
  • Ana: assets/slike/liki/ana/
  • Gronk: assets/slike/liki/gronk/

GENERATION CHECKLIST

Priority 1: CORE MOVEMENT (20 frames × 2 styles = 40 per character)

Per Character (Kai, Ana, Gronk):

Walk North (4 frames):

  • Frame 1 Style A
  • Frame 1 Style B
  • Frame 2 Style A
  • Frame 2 Style B
  • Frame 3 Style A
  • Frame 3 Style B
  • Frame 4 Style A
  • Frame 4 Style B

Walk South (4 frames):

  • Frame 1 Style A
  • Frame 1 Style B
  • Frame 2 Style A
  • Frame 2 Style B
  • Frame 3 Style A
  • Frame 3 Style B
  • Frame 4 Style A
  • Frame 4 Style B

Walk East (4 frames):

  • Frame 1 Style A
  • Frame 1 Style B
  • Frame 2 Style A
  • Frame 2 Style B
  • Frame 3 Style A
  • Frame 3 Style B
  • Frame 4 Style A
  • Frame 4 Style B

Walk West (4 frames):

  • Frame 1 Style A
  • Frame 1 Style B
  • Frame 2 Style A
  • Frame 2 Style B
  • Frame 3 Style A
  • Frame 3 Style B
  • Frame 4 Style A
  • Frame 4 Style B

Idle North:

  • Style A
  • Style B

Idle South:

  • Style A
  • Style B

Idle East:

  • Style A
  • Style B

Idle West:

  • Style A
  • Style B

🎯 QUICK START EXAMPLE

Generate: Kai Walk North Frame 1 Style A

Full Prompt:

Generate a 2D game character sprite:

Character: Young male adventurer with green hair, wearing backpack, explorer outfit with vest and cargo pants, hiking boots

Action: Walking away from camera, back view, frame 1 of 4-frame walk cycle
- Left foot forward, right foot back
- Arms swinging naturally
- Body leaning slightly into step

Style: 2D game character sprite, cartoon vector art style with bold black outlines, flat colors, cute playful aesthetic, isolated on pure white background

Technical:
- Full body visible
- Centered composition
- Isolated on pure white background
- Game sprite asset

Download as: kai_walk_north_1_stylea.png
Save to: assets/slike/liki/kai/


💡 TIPS

  1. Copy-paste prompts - Use templates exactly
  2. Generate 1 at a time - Download after each
  3. Rename immediately - Don't lose track
  4. Check consistency - Compare with master reference
  5. Re-generate if needed - If not consistent enough

⏱️ TIME ESTIMATE

  • 1 frame = ~30 seconds (generate + download + rename)
  • 40 frames (1 character, both styles) = ~20 minutes
  • 120 frames (all 3 characters) = ~1 hour (manual work)

Ready to start! 🚀
Begin with: Kai Walk North Frame 1 Style A