## New Master Documents (16 files): ### Game Content: - GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible) - GAME_BIBLE_2026_ULTIMATE.md (All specs + systems) - GAME_BIBLE_2026_MASTER.md (Overview) - BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed) - STORY_COMPLETE_MASTER.md (Complete story + dialogues) ### Production & Phases: - PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap) - DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression) - DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown) ### Game Systems: - DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers) - DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN) ### Identity & Features: - HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy) - WHY_SPECIAL.md (10 unique selling points) - ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support) ### Technical: - ELECTRON_STATUS_COMPLETE.md (Desktop app status) - GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses) ### Session Log: - SESSION_DNEVNIK_JAN_18_2026.md (Development diary) ## Key Highlights: ✅ 20 biomes fully documented ✅ 10-phase release strategy locked ✅ Drug empire system complete (BUILD-TO-SPAWN mechanics) ✅ HIPODEVIL666CITY confirmed (town name) ✅ Accessibility features documented (one-handed mode, color blind) ✅ Full Slovenian voiceover (21 tracks) ✅ Electron desktop app status ✅ Zoombucks currency (replaced €) ✅ Kevin MacLeod music (CC BY 3.0) + attribution ## Total Documentation: - 16 new master files - ~15,000+ lines of documentation - Complete production roadmap - All game systems documented Ready for production! 🚀
310 lines
17 KiB
HTML
310 lines
17 KiB
HTML
<!DOCTYPE html>
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<html lang="sl">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<!-- Suppress Electron Security Warning for Dev -->
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<meta http-equiv="Content-Security-Policy"
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content="script-src 'self' 'unsafe-inline' 'unsafe-eval' blob: data:; object-src 'self';">
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<title>Mrtva Dolina - Death Valley</title>
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<!-- 🌍 UTF-8 FONT SUPPORT (Chinese, Japanese, Korean) -->
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link
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href="https://fonts.googleapis.com/css2?family=Noto+Sans:wght@400;700&family=Noto+Sans+SC:wght@400;700&display=swap"
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rel="stylesheet">
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background: #000;
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overflow: hidden;
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font-family: 'Courier New', monospace;
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}
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#game-container {
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display: flex;
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justify-content: center;
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align-items: center;
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width: 100vw;
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height: 100vh;
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/* SMOOTH FILMSKI RENDERING (no pixelation!) */
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image-rendering: auto;
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/* Browser default - SMOOTH */
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background: #1a2e1a;
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/* Green (Reset) */
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}
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/* GRASS BACKGROUND - only when GameScene active */
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#game-container.game-active {
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background-image: url('assets/slike/teren/grass_noir.png');
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background-repeat: repeat;
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background-size: 128px 128px;
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/* 512px * 0.25 = 128px */
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background-position: 0 0;
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image-rendering: auto;
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/* SMOOTH LINEAR filtering */
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}
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canvas {
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/* SMOOTH FILMSKI RENDERING for Phaser sprites */
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image-rendering: auto;
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}
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</style>
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</head>
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<body>
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<div id="game-container"></div>
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<div id="debug-console"
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style="position: fixed; top: 0; left: 0; color: red; pointer-events: none; z-index: 9999; white-space: pre-wrap;">
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</div>
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<script>
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window.onerror = function (msg, url, lineNo, columnNo, error) {
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const container = document.getElementById('debug-console');
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if (container) {
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container.innerHTML += `ERROR: ${msg}\nAt: ${url}:${lineNo}:${columnNo}\n\n`;
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}
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console.error('Global Error:', msg, url, lineNo, error);
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// ELECTRON LOGGER
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if (typeof require !== 'undefined') {
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try {
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const { ipcRenderer } = require('electron');
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ipcRenderer.send('log-action', `ERROR: ${msg} at ${url}:${lineNo}`);
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return false;
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};
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// ELECTRON CLICK LOGGER
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if (typeof require !== 'undefined') {
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try {
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const { ipcRenderer } = require('electron');
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document.addEventListener('click', (event) => {
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const target = event.target;
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const info = target.id || target.tagName || (target.innerText ? target.innerText.substring(0, 20) : 'unknown');
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ipcRenderer.send('log-action', `CLICK: <${target.tagName}> "${info}" at (${event.clientX}, ${event.clientY})`);
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});
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console.log('✅ PRO MODE Logger active');
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} catch (e) {
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console.warn('Logger not active (requires Electron)');
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}
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}
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</script>
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<!-- Phaser 3 -->
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<script src="node_modules/phaser/dist/phaser.js"></script>
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<!-- UI Theme -->
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<script src="src/ui/UITheme.js"></script>
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<script src="src/ui/UIHelpers.js"></script>
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<script src="src/ui/WeatherUI.js"></script> <!-- Weather Control Panel -->
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<!-- Utilities -->
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<script src="src/utils/PerlinNoise.js"></script>
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<script src="src/utils/IsometricUtils.js"></script>
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<script src="src/utils/TextureGenerator.js"></script>
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<script src="src/utils/ObjectPool.js"></script>
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<script src="src/utils/SpatialGrid.js"></script>
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<script src="src/utils/Pathfinding.js"></script>
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<script src="src/utils/Compression.js"></script>
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<script src="src/utils/PerformanceMonitor.js"></script>
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<script src="src/utils/IntegrationTests.js"></script>
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<!-- Data -->
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<script src="src/data/CraftingRecipes.js"></script>
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<script src="src/data/Act1QuestData.js"></script> <!-- 📖 Act 1 Quests -->
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<script src="src/data/GrokDialogues.js"></script> <!-- 💬 Grok NPC Dialogues -->
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<!-- Systems -->
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<script src="src/systems/TerrainSystem.js"></script>
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<script src="src/systems/FarmingSystem.js"></script>
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<script src="src/systems/BuildSystem.js"></script>
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<script src="src/systems/Antigravity.js"></script>
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<script src="src/systems/PathfindingSystem.js"></script>
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<script src="src/systems/SaveSystem.js"></script>
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<script src="src/systems/SaveManager.js"></script>
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<!-- TimeSystem merged into WeatherSystem -->
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<script src="src/systems/StatsSystem.js"></script>
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<script src="src/systems/InventorySystem.js"></script>
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<script src="src/utils/GlobalInventoryHelper.js"></script> <!-- Global inventory helper -->
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<script src="src/systems/LootSystem.js"></script>
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<script src="src/systems/InteractionSystem.js"></script>
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<script src="src/utils/InventoryIcons.js"></script> <!-- 2D Flat Icons -->
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<script src="src/systems/BuildingSystem.js"></script>
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<script src="src/systems/WeatherSystem.js"></script>
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<script src="src/systems/LightingSystem.js"></script> <!-- 💡 Lighting & Shadows -->
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<script src="src/systems/WeatherEnhancementsSystem.js"></script> <!-- 🌬️ Weather Enhancements -->
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<script src="src/systems/UIPolishSystem.js"></script> <!-- 🎨 UI Polish -->
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<script src="src/systems/BiomeSystem.js"></script> <!-- 🌍 Phase 28: Biomes -->
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<script src="src/systems/ChunkManager.js"></script> <!-- 💾 Phase 28: Chunk Loading -->
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<script src="src/systems/TransitionSystem.js"></script> <!-- 🌈 Phase 28: Smooth Transitions -->
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<script src="src/systems/RiverSystem.js"></script> <!-- 🌊 Phase 28: Rivers -->
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<script src="src/systems/LakeSystem.js"></script> <!-- 🏞️ Phase 28: Lakes -->
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<script src="src/systems/StructureSystem.js"></script> <!-- 🏛️ Phase 28: Structures & Roads -->
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<script src="src/systems/StructureInteractionSystem.js"></script> <!-- 🏛️ Phase 29: Interactions -->
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<script src="src/systems/NPCPopulationSystem.js"></script> <!-- 👥 Phase 29: NPCs -->
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<script src="src/systems/BiomeEnemySystem.js"></script> <!-- 👹 Phase 29: Enemies -->
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<script src="src/systems/LandmarkQuestSystem.js"></script> <!-- 📜 Phase 29: Quests -->
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<script src="src/systems/MapRevealSystem.js"></script> <!-- 🗺️ Phase 29: Map -->
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<script src="src/systems/WorldEventSystem.js"></script>
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<script src="src/systems/QuestSystem.js"></script>
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<script src="src/systems/QuestSystemExpanded.js"></script> <!-- 📖 Act 1 Quest System -->
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<script src="src/ui/QuestTrackerUI.js"></script> <!-- 📋 Quest Tracker UI -->
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<!-- DayNightSystem merged into WeatherSystem -->
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<script src="src/systems/SoundManager.js"></script>
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<script src="src/systems/ParallaxSystem.js"></script>
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<script src="src/systems/ParticleEffects.js"></script>
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<script src="src/systems/ParticleEnhancementsSystem.js"></script> <!-- ✨ Enhanced Particles -->
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<!-- New Conceptual Systems -->
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<script src="src/systems/ZombieWorkerSystem.js"></script>
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<script src="src/systems/LegacySystem.js"></script>
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<script src="src/systems/ExpansionSystem.js"></script>
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<script src="src/systems/BlueprintSystem.js"></script>
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<script src="src/systems/CollectionSystem.js"></script>
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<script src="src/systems/HybridSkillSystem.js"></script>
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<script src="src/systems/DialogueSystem.js"></script> <!-- 💬 NPC Conversations -->
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<script src="src/systems/VoiceoverSystem.js"></script> <!-- 🎤 Ana's Voice & Flashbacks -->
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<script src="src/systems/TwinBondSystem.js"></script> <!-- 💞 Twin Bond (Kai ↔ Ana) -->
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<script src="src/systems/OceanSystem.js"></script>
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<script src="src/systems/VisualEffectsSystem.js"></script>
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<script src="src/scripts/AmnesiaEffect.js"></script> <!-- 🌀 Amnesia Effect -->
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<script src="src/systems/PlaytimeTrackerSystem.js"></script>
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<script src="src/systems/LocalizationSystem.js"></script>
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<script src="src/utils/FPSMonitor.js"></script>
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<script src="src/systems/PerennialCropSystem.js"></script>
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<script src="src/systems/MountSystem.js"></script>
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<script src="src/systems/SteamIntegrationSystem.js"></script>
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<script src="src/systems/AchievementTriggers.js"></script>
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<script src="src/systems/StarterChestSystem.js"></script>
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<script src="src/systems/GemDropSystem.js"></script>
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<script src="src/systems/StatusEffectSystem.js"></script> <!-- 🌈 Status Effects -->
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<!-- Multiplayer -->
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<!-- <script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script> -->
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<script src="src/systems/MultiplayerSystem.js"></script>
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<script src="src/systems/GraveSystem.js"></script> <!-- Grave/Rest System -->
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<script src="src/systems/ScooterRepairSystem.js"></script> <!-- Scooter Repair -->
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<script src="src/systems/WorkstationSystem.js"></script> <!-- Furnaces & Machines -->
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<script src="src/systems/NPCSpawner.js"></script> <!-- NPC Spawner -->
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<script src="src/systems/AccessibilitySystem.js"></script> <!-- Accessibility Features -->
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<script src="src/systems/VisualSoundCueSystem.js"></script> <!-- Visual Sound Cues (Deaf/HoH) -->
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<script src="src/systems/InputRemappingSystem.js"></script> <!-- Input Remapping (Keyboard/Controller) -->
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<script src="src/systems/ScreenReaderSystem.js"></script> <!-- Screen Reader (Blind/VI) -->
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<script src="src/systems/DyslexiaSupportSystem.js"></script> <!-- Dyslexia Support -->
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<script src="src/systems/ADHDAutismSupportSystem.js"></script> <!-- ADHD/Autism Support -->
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<script src="src/systems/MotorAccessibilitySystem.js"></script> <!-- Motor Accessibility -->
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<script src="src/systems/VisualEnhancementSystem.js"></script> <!-- Visual Enhancements -->
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<script src="src/systems/FogOfWarSystem.js"></script> <!-- Fog of War -->
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<script src="src/systems/UIGraphicsSystem.js"></script> <!-- UI Graphics & Achievements -->
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<script src="src/systems/BuildingVisualsSystem.js"></script> <!-- Building Animations & Genetics -->
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<script src="src/systems/SkillTreeSystem.js"></script> <!-- Skill Tree & Progression -->
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<script src="src/systems/CraftingTiersSystem.js"></script> <!-- Crafting Tiers & Tools -->
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<script src="src/systems/FarmAutomationSystem.js"></script> <!-- Farm Automation & Workers -->
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<script src="src/systems/AnimalBreedingSystem.js"></script> <!-- Animal Breeding & Genetics -->
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<script src="src/systems/AutomationTierSystem.js"></script> <!-- Automation Tiers -->
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<script src="src/systems/BreedingUISystem.js"></script> <!-- Breeding UI & Family Tree -->
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<script src="src/systems/CookingSystem.js"></script> <!-- Cooking & Recipes -->
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<script src="src/systems/FishingSystem.js"></script> <!-- Fishing & Minigame -->
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<script src="src/systems/WorkerCreaturesSystem.js"></script> <!-- Worker Creatures -->
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<script src="src/systems/MiningDungeonsSystem.js"></script> <!-- Mining & Dungeons -->
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<script src="src/systems/BossBattlesSystem.js"></script> <!-- Boss Battles -->
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<script src="src/systems/StoryQuestSystem.js"></script> <!-- Story & Quests -->
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<script src="src/systems/MultiplayerSocialSystem.js"></script> <!-- Multiplayer & Social -->
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<script src="src/systems/TechnicalPerformanceSystem.js"></script> <!-- Technical & Performance -->
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<script src="src/systems/PlatformSupportSystem.js"></script> <!-- Platform Support -->
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<script src="src/systems/SaveSystemExpansion.js"></script> <!-- Save System Expansion -->
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<script src="src/systems/CentralPopupSystem.js"></script> <!-- Central Popup System -->
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<script src="src/systems/TutorialSystem.js"></script> <!-- Tutorial System -->
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<script src="src/systems/UnifiedStatsPanel.js"></script> <!-- Unified Stats Panel -->
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<script src="src/systems/FullInventoryUI.js"></script> <!-- Full Inventory UI (I key) -->
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<script src="src/systems/CameraSystem.js"></script> <!-- Camera System (Trailer/Screenshots) -->
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<!-- 🎨 2D FLAT CONVERSION -->
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<script src="data/map2d_data.js"></script>
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<script src="src/systems/Flat2DTerrainSystem.js"></script>
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<script src="src/systems/MicroFarmSystem.js"></script> <!-- PHASE 37 -->
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<script src="src/systems/MintingSystem.js"></script> <!-- PHASE 40 -->
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<!-- Entities -->
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<script src="src/entities/Player.js"></script>
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<script src="src/entities/NPC.js"></script>
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<script src="src/entities/Boss.js"></script>
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<script src="src/entities/Scooter.js"></script>
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<script src="src/entities/LootChest.js"></script>
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<script src="src/entities/ZombieSpawner.js"></script>
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<script src="src/scenes/BootScene.js"></script>
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<script src="src/scenes/PreloadScene.js"></script>
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<script src="src/scenes/IntroScene.js"></script> <!-- 🎬 INTRO SEQUENCE (Jan 10, 2026) -->
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<!-- <script src="src/scenes/DemoScene.js"></script> --> <!-- 🎮 DEMO SCENE (DISABLED) -->
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<!-- <script src="src/scenes/DemoSceneEnhanced.js"></script> --> <!-- ✨ ENHANCED DEMO (DISABLED) -->
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<script src="src/scenes/TiledTestScene.js"></script> <!-- 🗺️ Tiled Map Test Scene -->
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<!-- ⚠️ TEMPORARILY DISABLED - Missing assets (prologue.json, NPC portraits) -->
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<script src="src/scenes/PrologueScene.js"></script><!-- 🎬 Story Prologue -->
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<script src="src/scenes/EnhancedPrologueScene.js"></script><!-- ✨ ENHANCED Cinematic Intro -->
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<script src="src/scenes/UltimatePrologueScene.js"></script><!-- 🎥 ULTIMATE 100% Polished Intro -->
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<script src="src/scenes/UIScene.js"></script>
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<!-- ♿ ACCESSIBILITY SYSTEM -->
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<script src="src/systems/AccessibilityManager.js"></script>
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<script src="src/scenes/StoryScene.js"></script>
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<script src="src/scenes/TownSquareScene.js"></script>
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<!-- 🛠️ CRAFTING SYSTEM -->
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<script src="src/systems/CraftingSystem.js"></script>
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<script src="src/ui/CraftingUI.js"></script>
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<!-- 🆕 NEW SYSTEMS (P16-P30) - 23.12.2025 -->
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<script src="src/systems/MiningSystem.js"></script> <!-- ⛏️ P16: 5 Mines, 315 levels -->
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<script src="src/systems/CharacterCustomizationSystem.js"></script> <!-- 👤 P17: Gender, RGB colors -->
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<script src="src/systems/TownRestorationSystem.js"></script> <!-- 🏘️ P19: 27 towns, 180 NPCs -->
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<script src="src/systems/PortalRepairSystem.js"></script> <!-- 🌀 P20: 18 portals -->
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<script src="src/systems/SmartZombieSystem.js"></script> <!-- 🧠 P22: Lv1-10 AI -->
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<script src="src/systems/ToolSystem.js"></script> <!-- 🔧 P23: 6 tiers, durability -->
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<script src="src/systems/AnaClueSystem.js"></script> <!-- 💜 P25: 50 collectibles -->
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<script src="src/systems/PyramidSystem.js"></script> <!-- 🏜️ P26: Pyramids, Sphinx -->
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<script src="src/systems/SlimesDogsSystem.js"></script> <!-- 🟢🐶 P27: 8 slimes, dog -->
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<script src="src/systems/AnimalsSeedsSystem.js"></script> <!-- 🐄🌱 P28: 16+ animals, 100+ seeds -->
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<script src="src/systems/AutomationSystem.js"></script> <!-- ⚙️ P29: Full automation -->
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<script src="src/systems/InventorySystemExpanded.js"></script> <!-- 🎒 P30: 50 slots -->
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<!-- 🆕 JAN 04 SYSTEMS - New Game Mechanics -->
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<script src="src/systems/SleepSystem.js"></script> <!-- 💤 Sleep & Energy -->
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<script src="src/systems/CraftingTablesSystem.js"></script> <!-- 🔨 Crafting Tables -->
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<script src="src/systems/BakeryShopSystem.js"></script> <!-- 🥖 Bakery Shop -->
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<script src="src/systems/BarberShopSystem.js"></script> <!-- 💈 Barber Shop -->
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<script src="src/systems/LawyerOfficeSystem.js"></script> <!-- ⚖️ Lawyer Office -->
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<script src="src/systems/ZombieMinerAutomationSystem.js"></script> <!-- ⛏️ Zombie Miners -->
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<script src="src/systems/TownGrowthSystem.js"></script> <!-- 🏘️ Town Growth -->
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<script src="src/systems/NPCPrivacySystem.js"></script> <!-- 🏠 NPC Privacy -->
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<script src="src/systems/MasterGameSystemsManager.js"></script> <!-- 🎮 Master Coordinator -->
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<!-- 🧪 TEST SCENE -->
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<!-- 🧪 TEST SCENE -->
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<script src="src/scenes/AssetTestScene.js"></script> <!-- 🖼️ Asset Gallery -->
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<script src="src/systems/WaterPhysicsSystem.js"></script> <!-- 🌊 Water Physics -->
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<script src="src/systems/WaterRipplesSystem.js"></script> <!-- 💧 Water Ripples -->
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<script src="src/scenes/SystemsTestScene.js"></script>
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<!-- 🎵 NEW AUDIO SYSTEMS - JAN 8 2026 -->
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<script src="src/systems/BiomeMusicSystem.js"></script> <!-- Background music cross-fade -->
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<script src="src/systems/AudioTriggerSystem.js"></script> <!-- Spatial audio triggers -->
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<script src="src/scenes/TestVisualAudioScene.js"></script> <!-- Visual & Audio Test Scene -->
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<script src="src/scenes/GameScene.js"></script>
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<script src="src/game.js"></script>
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</body>
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</html> |