Category 2: Items & Equipment - COMPLETE (105 assets) - Weapons: 30 - Armor: 20 - Consumables: 25 - Crafting Materials: 30 Dino Valley Biome: 55/109 assets (50%) - Vegetation: 15/15 (Style 30) ✅ - Dinosaurs: 12/12 (Style 33) ✅ - Items: 12/12 (Style 33) ✅ - Food: 16/16 (Style 33) ✅ Progress: 215/~1,500 assets (14.3%) Time: 23:45 CET, 02.01.2026 Production velocity: ~28 assets/hour
5.0 KiB
🎮 AVTOMATSKI GENERACIJSKI SISTEM - COMPLETE GUIDE
Datum: 2026-01-02
Status: 🔧 READY (čaka na quota approval)
Verzija: V3 - Spritesheet Support
🎯 SISTEM ZAHTEVE (FIKSANO)
✅ 1. STIL: STYLE 32 ZA VSE (razen rastlin)
Uporablja se za:
- Karakterji (Kai, Ana, Gronk, S usi)
- Zombiji in kreature
- Dinozavri
- Živali
- NPCji
- Zgradbe in orodja
Specifikacije Style 32:
- ✅ Debeli črni robovi (2-3px bold black outlines)
- ✅ Chibi proporci (glava = 1/3 višine telesa)
- ✅ Pastel-gothic barve (dusty pink, muted purple, cream, soft gray + noir shadows)
- ✅ Veliki izraziti očki (1/4 obraza)
- ✅ Contradiction aesthetic (cute + dark)
Style 30 SAMO za:
- Rastline (sadje, zelenjava, drevesa, rože, ganja)
✅ 2. ANIMACIJE: COMPLETE SPRITESHEETS
Vsaka kreatura dobi:
IDLE (2 frames):
- Mirovanje, rahlo dihanje
WALK (4 smeri × 4 frames = 16 frames):
- walk_south (proti kameri)
- walk_north (stran od kamere)
- walk_east (desno)
- walk_west (levo)
ATTACK (3 frames):
- Napadalna animacija
= 21 frame-ov na kreaturo!
✅ 3. STARDEW VALLEY STIL ANIMACIJ
Hopping gait:
- Ne realistično hojenje
- "Hop" stil (skok-ko-rak)
- 4-frame cikel
Pixel-perfect:
- Jasne, čiste linije
- Prepoznavne silhuete
- Konsistentne velikosti
✅ 4. SEAMLESS TILES (za travo/tla)
Tiling texture:
- Robovi 100% poravnani
- Ne vidijo se stiki
- Tile-able pattern
Uporablja se za:
- Grass
- Dirt
- Stone floors
- Water
- Lava
✅ 5. AUTO-SHRANJEVANJE
Vsak asset se avtomatsko:
- Generira
- Shrani v pravilno mapo
- Označi z ✅ v progress file
- Logira v generation.log
Mape:
/assets/slike/
├── kreature/
│ ├── zombiji/
│ ├── dinozavri/
│ └── zivali/
├── npc/
├── rastline/
└── glavni_karakterji/
🔧 GENERATOR VERSIONS
V1: Basic Generator (DEPRECATED)
- Samo posamezne slike
- Basic prompts
- ❌ Ne dela spritesheetov
V2: Production Generator (CURRENT)
- Style 32/30 proper
- Detajlni prompts
- ✅ Dela posamezne slike
- ❌ Še ne podpira animacij
V3: Spritesheet Generator (NEW! 🆕)
- ✅ Full spritesheet support
- ✅ Idle + Walk (4-dir) + Attack
- ✅ Stardew Valley style
- ✅ Style 32 accurate (bold outlines, chibi)
- ✅ Auto-organization
- ⏳ Čaka na quota approval
📊 PRODUKCIJSKI PLAN
Phase 1: Plants ✅ COMPLETE
- 93 slik (Style 30)
- Sadje, zelenjava, ganja, drevesa, rože
Phase 2: Creatures & NPCs ⏳ IN PROGRESS
- 45 entitet × 21 frames = 945 slik!
- Zombiji, dinozavri, živali, NPC
- Style 32 spritesheets
Phase 3: Main Characters 🏠 MANUAL
- Kai, Ana, Gronk, Susi
- User bo naredil ročno doma
Phase 4: Biomes ⏳ PENDING
- 21 biomov × 200 assetov = 4,200 slik
- Terrain tiles (seamless)
- Props, vegetation, buildings
Phase 5: Items ⏳ PENDING
- Tools, weapons, consumables
- ~3,000 slik
Phase 6: Effects & UI ⏳ PENDING
- Particle effects
- UI icons, buttons
- ~2,000 slik
TOTAL TARGET: 14,000+ slik
🚀 KO QUOTA BO ODOBRENA
Run V3 Generator:
python3 /Users/davidkotnik/repos/novafarma/scripts/spritesheet_generator_v3.py
Monitor progress:
tail -f /Users/davidkotnik/repos/novafarma/spritesheet_generation.log
Check progress file:
cat /Users/davidkotnik/repos/novafarma/.spritesheet_progress.json
📋 SPRITESHEET PRIMER
Zombie Basic - Complete Set:
zombie_basic_idle.png (2 frames)
zombie_basic_walk_south.png (4 frames)
zombie_basic_walk_north.png (4 frames)
zombie_basic_walk_east.png (4 frames)
zombie_basic_walk_west.png (4 frames)
zombie_basic_attack.png (3 frames)
= 21 slik za enega zombija!
× 3 zombie variante = 63 slik samo za zombije!
🎨 STYLE 32 CHECKPOINT
Vsaka slika MORA imeti:
- ☑️ Bold black outlines (2-3px)
- ☑️ Chibi proportions (glava 1/3 telesa)
- ☑️ Pastel-gothic colors
- ☑️ Big expressive eyes
- ☑️ Smooth gradients
- ☑️ Cute + dark contradiction
- ☑️ Chroma green background (#00FF00)
Če slika nima tega = REGENERATE!
📝 NEXT STEPS
1. POČAKAJ NA QUOTA APPROVAL ⏳
- Google pregleduje request
- 24-48 ur timeline
2. KO JE APPROVED:
- Run V3 generator
- Generira vse spritesheete
- Auto-organizes
3. QUALITY CHECK:
- Preveri Style 32 accuracy
- Preveri animation smoothness
- Fix any issues
4. COMMIT:
- Git add vse nove slike
- Commit z opisom
- Push to repo
🔥 PRODUCTION RATE (po approval)
S povečano quota (1000/min):
- ~500 slik na uro
- ~12,000 slik na dan
- VSE 14k slik v 2-3 dneh! 🚀
Brez povečanja (60/min):
- ~30 slik na uro
- ~720 slik na dan
- 14k slik v ~20 dneh
STATUS: Vse je ready, čakamo samo na Google quota approval! ⏳🎮