- NEW: Flat2DTerrainSystem.js (375 lines) - NEW: map2d_data.js procedural map (221 lines) - MODIFIED: GameScene async create, 2D terrain integration - MODIFIED: Player.js flat 2D positioning - MODIFIED: game.js disabled pixelArt for smooth rendering - FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines) - ADDED: Phase 28 to TASKS.md - DOCS: DNEVNIK.md session summary Result: Working flat 2D game with Stardew Valley style! Time: 5.5 hours
1.5 KiB
1.5 KiB
📦 SESSION SUMMARY - 2025-12-14
🎯 OBJECTIVE ACHIEVED
✅ Complete 2D Conversion - From Isometric to Flat Top-Down View
✅ COMPLETED WORK
1. NEW SYSTEMS CREATED (600+ lines)
src/systems/Flat2DTerrainSystem.js - 375 lines
data/map2d_data.js - 221 lines
2. MAJOR MODIFICATIONS
src/game.js - Disabled pixelArt mode
src/scenes/GameScene.js - 2D terrain, async, fixes
src/entities/Player.js - Flat 2D positioning
index.html - Added new scripts
3. BUG FIXES (15+)
- updateCulling not found
- Cloud sprite undefined
- 4x isometric toGrid conversions
- getTile array safety checks
- Grid lines removed
- Map chaos simplified
4. DOCUMENTATION
DNEVNIK.md - Session diary
TASKS.md - Phase 28 added
docs/2D_CONVERSION_*.md - 3 guides
📊 STATS
Time: 5.5 hours
Lines Added: ~600
Files Created: 2
Files Modified: 7
Bugs Fixed: 15+
Features: 2D rendering, clean map
🎮 RESULT
Before:
- ❌ Isometric diamonds
- ❌ Grid lines
- ❌ Confusing perspective
After:
- ✅ Flat 2D top-down
- ✅ Smooth tiles
- ✅ Professional look
- ✅ Stardew Valley style
💾 FILES TO COMMIT
New:
src/systems/Flat2DTerrainSystem.jsdata/map2d_data.jsDNEVNIK.mddocs/2D_CONVERSION_*.md(3 files)
Modified:
src/game.jssrc/scenes/GameScene.jssrc/entities/Player.jsindex.htmlTASKS.md
Status: Ready for commit! 🚀