Files
novafarma/assets/references/README.md
David Kotnik 247e197ff1 🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
 COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)

 CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)

📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets

📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined

🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!

Next: Complete remaining creatures (87+) after quota reset
2026-01-06 20:41:38 +01:00

2.4 KiB

📁 REFERENCES - Master Visual Law

Purpose: Visual references that define the EXACT look for all characters.
Rule: NOTHING gets generated without matching these references.


📂 Folder Structure:

/main_characters/

Main playable characters and key story NPCs:

  • kai/ - Kai Marković (pink+green dreads, katana, piercings)
  • ana/ - Ana Marković (blonde, blue eyes WITH pupils)
  • gronk/ - Gronk (pink dreads, vape, troll)

/npcs/

Town service NPCs:

  • ivan_kovac/ - Blacksmith ( HAVE: download.jpg in assets/slike 🟢/konsistentno/)
  • mayor/ - Župan (town administrator)
  • miro_pravnik/ - Lawyer
  • arborist/ - Tree planter
  • tehnik/ - Technician
  • sivilja/ - Seamstress
  • pek/ - Baker
  • kustos/ - Museum Curator
  • teacher/ - School Teacher

/companions/

Friendly followers:

  • zombie_scout/ - Zombi Skavt (red bandana, backpack, red eyes WITH pupils)

/enemies/

Hostile NPCs:

  • nomad_raiders/ - Desert Nomads, Frost Bandits, etc.
  • zombies/ - Various zombie types

/species/

Fantasy races:

  • trolls/ - Troli (town inhabitants)
  • fairies/ - Vilinci
  • elves/ - Škratje

🎨 What to Put in Each Folder:

Each character folder should contain:

  1. Master Reference - Full body portrait, front-facing
  2. Face Close-up (optional) - For dialogue portraits
  3. Action Poses (optional) - Specific animations

File Naming:

  • master_reference.png - Main reference image
  • face_closeup.png - Dialogue portrait
  • action_01.png, action_02.png - Specific poses

Style Rules (Style 32 - Dark-Chibi Noir):

ALL references must follow:

  • 32x32px base (or multiples: 64x64, 96x96)
  • Thick black outlines (4-5px)
  • Chibi proportions (big head, small body)
  • Flat colors with subtle shading
  • Top-down or isometric view
  • Green background (#00FF00) for easy keying

Eye Rules:

  • 👥 Friendly NPCs/Humans: Red eyes WITH dark pupils
  • 🧟 Weak/Tamed Zombies: White eyes, NO pupils
  • 🧟 Strong/Wild Zombies: Red eyes, NO pupils
  • 🧡 Zombi Skavt (exception): Red eyes WITH pupils

🔒 Visual Law:

Once a reference is approved and placed here:

  • NO changes without user approval
  • ALL future generations must match this reference
  • Consistency is LAW

Status: 🟢 Ready for reference images
Next: User will add existing references to appropriate folders