Added 96px versions for better visual balance: - zombie_character_96px (2x2 tiles) - camp_objects_96px (12 objects: campfire, tents, chests, barrels, workbench) - tools_96px (6 tools: hoe, axe, pickaxe, scythe, fishing rod, watering can) Size Strategy (Balanced Approach): - 2x2 tiles (96x96px): Characters, camp objects, tools - interactive items - 5x5 tiles (256x256px): Trees, crops - natural/environmental objects - 1x1 tiles (48x48px): Ground, fences, obstacles - base terrain Updated map: - micro_farm_128x128.tmx now uses 96px versions for characters/camp/tools - Perfect gameplay scale - objects fit naturally with farm plots - Trees and crops remain large for realistic appearance Documentation: - TILESET_SIZES_FINAL.md - Complete sizing strategy guide - Visual comparisons and gameplay perspective included Ready for map design in Tiled on Monday!
11 lines
750 B
XML
11 lines
750 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="tools_96px" tilewidth="96" tileheight="96" tilecount="6" columns="3">
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<image source="tools_96px.png" width="288" height="192"/>
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<tile id="0"><properties><property name="type" value="hoe"/></properties></tile>
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<tile id="1"><properties><property name="type" value="pickaxe"/></properties></tile>
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<tile id="2"><properties><property name="type" value="axe"/></properties></tile>
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<tile id="3"><properties><property name="type" value="scythe"/></properties></tile>
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<tile id="4"><properties><property name="type" value="fishing_rod"/></properties></tile>
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<tile id="5"><properties><property name="type" value="watering_can"/></properties></tile>
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</tileset>
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