👥 GLAVNI KARAKTERJI - PRODUCTION PLAN
Datum: 1.1.2026
Status: Planning Phase
Cilj: Definirati vse potrebne assete za Kai, Ana, Gronk
📊 TRENUTNO STANJE
| Karakter |
Trenutno |
Master Ref |
Animacije |
Status |
| Kai |
1 PNG |
✅ |
❌ |
🔴 NEED WORK |
| Ana |
0 PNG |
✅ (konsistentno) |
❌ |
🔴 NEED WORK |
| Gronk |
1 PNG |
✅ |
❌ |
🔴 NEED WORK |
Locked References (v assets/slike/konsistentno/):
- ✅
kai_master_styleA_reference.png
- ✅
kai_master_styleB_reference.png
- ✅
ana_master_styleA_reference.png
- ✅
ana_master_styleB_reference.png
- ✅
gronk_master_styleA_reference.png
- ✅
gronk_master_styleB_reference.png
🎮 KAJ POTREBUJEMO ZA VSAK KARAKTER?
🧑 1. KAI (Protagonist - Zombie Whisperer)
A. Osnovne Animacije (CRITICAL)
| Animation |
Frames |
Directions |
Total PNG |
Prioriteta |
| Walk Cycle |
4 |
8 (N,NE,E,SE,S,SW,W,NW) |
32 |
🔥 HIGH |
| Idle |
4 |
2 (side, front) |
8 |
🔥 HIGH |
| Run |
4 |
8 |
32 |
🔶 MEDIUM |
| SUBTOTAL |
- |
- |
72 |
- |
B. Action Animacije (GAMEPLAY)
| Action |
Frames |
Directions |
Total PNG |
Prioriteta |
| Attack (Sword/Melee) |
4 |
4 (N,E,S,W) |
16 |
🔥 HIGH |
| Dig (Shovel) |
4 |
4 |
16 |
🔥 HIGH |
| Plant (Seeds) |
3 |
2 |
6 |
🔶 MEDIUM |
| Harvest |
3 |
2 |
6 |
🔶 MEDIUM |
| Drink/Eat |
3 |
1 |
3 |
🔷 LOW |
| Use Item |
3 |
2 |
6 |
🔷 LOW |
| SUBTOTAL |
- |
- |
53 |
- |
C. Emotional/Story Animacije (CUTSCENE)
| Animation |
Frames |
Total PNG |
Prioriteta |
| Sad/Crying |
4 |
4 |
🔷 LOW |
| Happy/Celebrate |
4 |
4 |
🔷 LOW |
| Thinking |
3 |
3 |
🔷 LOW |
| Shocked |
2 |
2 |
🔷 LOW |
| SUBTOTAL |
- |
13 |
- |
D. Combat Special (ALPHA 2.0)
| Animation |
Frames |
Total PNG |
Prioriteta |
| Zombie Command (gesture) |
4 |
4 |
🔵 LATER |
| Telepathy Effect |
6 |
6 |
🔵 LATER |
| Hurt/Damaged |
3 |
3 |
🔶 MEDIUM |
| Death |
5 |
5 |
🔷 LOW |
| SUBTOTAL |
- |
18 |
- |
KAI TOTAL: 156 PNG
💜 2. ANA (Twin Sister - Scientist)
A. Osnovne Animacije (CRITICAL)
| Animation |
Frames |
Directions |
Total PNG |
Prioriteta |
| Walk Cycle |
4 |
8 |
32 |
🔥 HIGH |
| Idle |
4 |
2 |
8 |
🔥 HIGH |
| Run |
4 |
8 |
32 |
🔶 MEDIUM |
| SUBTOTAL |
- |
- |
72 |
- |
B. Action Animacije (SCIENTIST THEME)
| Action |
Frames |
Directions |
Total PNG |
Prioriteta |
| Research (notebook) |
4 |
2 |
8 |
🔥 HIGH |
| Heal (apply bandage) |
4 |
2 |
8 |
🔥 HIGH |
| Examine (magnifying glass) |
3 |
2 |
6 |
🔶 MEDIUM |
| Mix Potion |
4 |
1 |
4 |
🔶 MEDIUM |
| Collect Sample |
3 |
2 |
6 |
🔷 LOW |
| SUBTOTAL |
- |
- |
32 |
- |
C. Emotional/Story (TWIN BOND THEME)
| Animation |
Frames |
Total PNG |
Prioriteta |
| Worried |
4 |
4 |
🔥 HIGH (story) |
| Relief |
4 |
4 |
🔥 HIGH (story) |
| Twin Bond Glow |
6 |
6 |
🔶 MEDIUM |
| Flashback Pose |
3 |
3 |
🔷 LOW |
| SUBTOTAL |
- |
17 |
- |
D. Combat/Support (SUPPORT ROLE)
| Animation |
Frames |
Total PNG |
Prioriteta |
| Defend (staff block) |
4 |
4 |
🔶 MEDIUM |
| Cure Cast |
5 |
5 |
🔶 MEDIUM |
| Hurt |
3 |
3 |
🔷 LOW |
| Death |
5 |
5 |
🔷 LOW |
| SUBTOTAL |
- |
17 |
- |
ANA TOTAL: 138 PNG
💚 3. GRONK (Zen Troll - Comic Relief)
A. Osnovne Animacije (CRITICAL)
| Animation |
Frames |
Directions |
Total PNG |
Prioriteta |
| Walk Cycle (heavy) |
4 |
8 |
32 |
🔥 HIGH |
| Idle (chill stance) |
4 |
2 |
8 |
🔥 HIGH |
| Run (slow lumbering) |
4 |
8 |
32 |
🔶 MEDIUM |
| SUBTOTAL |
- |
- |
72 |
- |
B. Action Animacije (TROLL THEME)
| Action |
Frames |
Directions |
Total PNG |
Prioriteta |
| Vape 💨 (signature!) |
6 |
2 |
12 |
🔥 HIGH |
| Smash (club attack) |
5 |
4 |
20 |
🔥 HIGH |
| Lift Heavy |
4 |
2 |
8 |
🔶 MEDIUM |
| Meditate (zen pose) |
4 |
1 |
4 |
🔷 LOW |
| SUBTOTAL |
- |
- |
44 |
- |
C. Emotional (COMIC RELIEF)
| Animation |
Frames |
Total PNG |
Prioriteta |
| Laugh |
4 |
4 |
🔶 MEDIUM |
| Confused |
3 |
3 |
🔷 LOW |
| Chill/Relaxed |
3 |
3 |
🔷 LOW |
| SUBTOTAL |
- |
10 |
- |
D. Combat (TANK ROLE)
| Animation |
Frames |
Total PNG |
Prioriteta |
| Block (shield up) |
3 |
3 |
🔶 MEDIUM |
| Taunt |
4 |
4 |
🔷 LOW |
| Hurt |
3 |
3 |
🔶 MEDIUM |
| Death |
5 |
5 |
🔷 LOW |
| SUBTOTAL |
- |
15 |
- |
GRONK TOTAL: 141 PNG
📊 GRAND TOTAL SUMMARY
| Character |
Walk/Run |
Actions |
Emotions |
Combat |
TOTAL |
| Kai |
72 |
53 |
13 |
18 |
156 |
| Ana |
72 |
32 |
17 |
17 |
138 |
| Gronk |
72 |
44 |
10 |
15 |
141 |
| GRAND TOTAL |
216 |
129 |
40 |
50 |
435 |
🎯 PHASED PRODUCTION STRATEGY
PHASE 1: CORE GAMEPLAY (Priority 🔥 HIGH)
Cilj: Playable characters z basic animations
| Character |
Animations |
PNG Count |
Čas Est. |
| Kai |
Walk (32) + Idle (8) + Attack (16) + Dig (16) |
72 |
1.5h |
| Ana |
Walk (32) + Idle (8) + Research (8) + Heal (8) |
56 |
1h |
| Gronk |
Walk (32) + Idle (8) + Vape (12) + Smash (20) |
72 |
1.5h |
| PHASE 1 TOTAL |
- |
200 PNG |
~4h |
PHASE 2: EXPANDED GAMEPLAY (Priority 🔶 MEDIUM)
Cilj: More actions + story emotions
| Character |
Animations |
PNG Count |
Čas Est. |
| Kai |
Run (32) + Plant (6) + Harvest (6) + Hurt (3) |
47 |
1h |
| Ana |
Run (32) + Examine (6) + Mix (4) + Worried (4) |
46 |
1h |
| Gronk |
Run (32) + Lift (8) + Laugh (4) + Hurt (3) |
47 |
1h |
| PHASE 2 TOTAL |
- |
140 PNG |
~3h |
PHASE 3: POLISH & CUTSCENES (Priority 🔷 LOW)
Cilj: Full emotional range + story sequences
| Character |
Animations |
PNG Count |
Čas Est. |
| Kai |
Emotions (13) + Use Item (6) + Eat (3) + Death (5) |
27 |
45 min |
| Ana |
Twin Bond (6) + Flashback (3) + Death (5) + Relief (4) |
18 |
30 min |
| Gronk |
Meditate (4) + Confused (3) + Taunt (4) + Death (5) |
16 |
30 min |
| PHASE 3 TOTAL |
- |
61 PNG |
~2h |
PHASE 4: ADVANCED SYSTEMS (Priority 🔵 ALPHA 2.0)
Cilj: Special abilities + effects
| Character |
Animations |
PNG Count |
Čas Est. |
| Kai |
Zombie Command (4) + Telepathy (6) |
10 |
20 min |
| Ana |
Collect Sample (6) + Cure Cast (5) |
11 |
20 min |
| Gronk |
Block (3) + Chill (3) |
6 |
15 min |
| PHASE 4 TOTAL |
- |
27 PNG |
~1h |
✅ PRODUCTION TIMELINE ESTIMATE
| Phase |
PNG Output |
Čas |
Prioriteta |
Kdaj? |
| Phase 1: Core |
200 |
4h |
🔥 CRITICAL |
Danes! |
| Phase 2: Expanded |
140 |
3h |
🔶 HIGH |
Jutri |
| Phase 3: Polish |
61 |
2h |
🔷 MEDIUM |
Dan 3 |
| Phase 4: Advanced |
27 |
1h |
🔵 LOW |
Alpha 2.0 |
| TOTAL |
428 |
10h |
- |
Week 1 |
🎨 ART STYLE REQUIREMENTS
Vsak karakter rabi 2 verzije:
- Style A (Cartoon): Bright colors, bold outlines
- Style B (Noir): Dark, gritty, high contrast
Total PNG × 2 = 856 PNG (if doing both styles)
📝 GENERATION STRATEGY
Option A: Batch Generation (Recommended)
- Generate ALL Phase 1 animations for Kai (72 PNG) - 1.5h
- Generate ALL Phase 1 animations for Ana (56 PNG) - 1h
- Generate ALL Phase 1 animations for Gronk (72 PNG) - 1.5h
- Background removal batch - 30 min
- TOTAL TODAY: 200 PNG in 4.5h
Option B: Character-by-Character
- Kai complete (156 PNG) - 3h
- Ana complete (138 PNG) - 3h
- Gronk complete (141 PNG) - 3h
- TOTAL: 435 PNG in 9h (full day)
🚀 RECOMMENDED PLAN FOR TODAY
Session 1 (Morning - 2h):
Session 2 (Afternoon - 2h):
RESULT: ✅ 200 PNG - All 3 characters playable!
Created: 1.1.2026 @ 12:51
Status: 📋 PLAN READY - AWAITING EXECUTION
Next Step: Start Phase 1 generation OR adjust plan based on feedback