- Created 4 TSX tilesets with terrain/wang set definitions - grass_soil_autotile.tsx (terrain-based) - fence_autotile.tsx (wang set) - water_tileset_autotile.tsx - grass_tileset_autotile.tsx Documentation: - AUTO_TILING_VODIC.md (Slovenian guide) - TERRAIN_NOTATION_REFERENCE.md - AUTO_TILING_CHECKLIST.md - AUTO_TILING_SESSION_SUMMARY.md - Updated MICRO_FARM_VODIC.md - Updated DNEVNIK.md Generated TOP-DOWN sprite sheets (7 packs): - town_buildings_topdown.png - trees_topdown_pack.png - rocks_obstacles_topdown.png - mine_entrances_topdown.png - starting_camp_topdown.png - farm_structures_topdown.png - buildings_ruins_states.png (3 states per building) Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder All assets vibrant colors, NO grays, ready for Tiled!
78 lines
2.1 KiB
XML
78 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="8" height="8" tilewidth="48" tileheight="48" infinite="0" nextlayerid="7" nextobjectid="2">
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<tileset firstgid="1" name="grass_soil" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="../tilesets/grass_soil_autotile.png" width="192" height="192"/>
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</tileset>
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<tileset firstgid="17" name="fence" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="../tilesets/fence_autotile.png" width="192" height="192"/>
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</tileset>
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<tileset firstgid="33" name="obstacles" tilewidth="48" tileheight="48" tilecount="32" columns="8">
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<image source="../tilesets/farm_obstacles.png" width="384" height="192"/>
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</tileset>
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<!-- GROUND LAYER: Trava kjer lahko hodi karakter -->
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<layer id="1" name="Ground" width="8" height="8">
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<data encoding="csv">
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6,6,7,6,6,7,6,6,
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6,7,6,6,7,6,6,7,
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7,6,6,7,6,6,7,6,
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6,6,7,6,6,7,6,6,
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6,7,6,6,7,6,6,7,
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7,6,6,7,6,6,7,6,
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6,6,7,6,6,7,6,6,
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6,7,6,6,7,6,6,7
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</data>
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</layer>
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<!-- TILLED SOIL: Zorana zemlja (postaviš kjer želiš) -->
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<layer id="2" name="TilledSoil" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,14,14,14,0,0,0,0,
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0,14,14,14,0,0,0,0,
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0,14,14,14,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- FENCE LAYER: Ograje -->
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<layer id="3" name="Fences" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- DECORATIONS: Skale, podrta drevesa -->
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<layer id="4" name="Decorations" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,41,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,33,0,0,0,0,0,0,
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0,0,0,0,0,0,43,0,
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0,0,0,0,0,0,0,0,
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0,49,50,0,0,0,0,0
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</data>
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</layer>
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<objectgroup id="6" name="FarmBoundary">
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<object id="1" name="FarmArea" x="0" y="0" width="384" height="384">
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<properties>
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<property name="type" value="micro_farm"/>
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<property name="size" value="8x8"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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