2.1 KiB
2.1 KiB
🎬 NASLEDNJI KORAK: Animacije
Po končani generaciji slik → prehod na animacije
🎯 Cilj:
Animirane sprite sheet-e za dinamičen game feel:
- 🌾 Trava - veter, premikanje
- 🐕 Živali - hoja, tek, jedenje
- 💧 Voda - valovanje, odblesk
- 🍂 Drevo listi - veter
- 🔥 Ogenj - plamen animacija
📋 Kaj potrebujemo:
1. Walking Cycles (4-8 frami):
- Živali (Susi, krave, ovce, konji)
- NPCs (že imamo osnovo)
- Glavne karakterje (Gronk, Kai, Ana)
2. Idle Animacije (2-4 frami):
- Dihanje/breathing
- Tail wag (psi, mačke)
- Head turn (living things)
3. Environmental:
- Grass sway (3-4 frami)
- Water ripple (loop)
- Tree leaves rustle
- Fire flicker
4. Special Actions:
- Eating (farm animals)
- Digging (zombie, player)
- Attacking (combat)
- Vaping (Gronk!) 💨
🛠️ Postopek:
Option 1: Sprite Sheet Generator
Frame 1 → Frame 2 → Frame 3 → Frame 4 → Loop
Option 2: Manual Generation
- Generiraj vsak frame posebej
- Združi v sprite sheet
- Test v Phaser/game engine
Option 3: Animation AI Tools
- Runway ML (video to sprite)
- Pika Labs (motion generation)
- EbSynth (frame interpolation)
📊 Prioriteta Animacij:
MUST HAVE:
- ✅ Main characters walking (4 smeri)
- ✅ Susi walking/running
- ✅ Grass swaying
- ✅ Water animation
NICE TO HAVE:
- Farm animals walking
- Environmental details
- Combat animations
- Special effects
🎨 Tehnične Specifikacije:
- Format: PNG Sprite Sheet
- Frame size: 512x512 (match current assets)
- Transparency: DA
- Frame rate: 8-12 FPS (game dependent)
- Frames per cycle: 4-8 (walking), 2-4 (idle)
📝 Naslednje Seje:
- Session 1: Main character walking cycles
- Session 2: Animal animations
- Session 3: Environmental animations
- Session 4: Combat & special
Ko končate z all static assets, nadaljujte tukaj! 🎬
Created: 29.12.2025 03:53
Status: Planning for post-asset-generation phase