- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
10 lines
933 B
XML
10 lines
933 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="tree_oak" tilewidth="256" tileheight="256" tilecount="5" columns="5">
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<image source="tree_growth_oak.png" width="1280" height="256"/>
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<tile id="0"><properties><property name="type" value="oak_sapling"/><property name="growth" value="1"/></properties></tile>
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<tile id="1"><properties><property name="type" value="oak_young"/><property name="growth" value="2"/></properties></tile>
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<tile id="2"><properties><property name="type" value="oak_medium"/><property name="growth" value="3"/></properties></tile>
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<tile id="3"><properties><property name="type" value="oak_large"/><property name="growth" value="4"/></properties></tile>
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<tile id="4"><properties><property name="type" value="oak_mature"/><property name="growth" value="5"/><property name="harvestable" type="bool" value="true"/></properties></tile>
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</tileset>
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