✅ COMPLETE BIOME NPC COVERAGE (166 NPCs): - Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style) - Phase 2 Magical Biomes: 80 NPCs (diversos stilov) - Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai) ✅ CREATURE GENERATION START (22/109): - Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow) - Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama) - Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.) 📚 DOCUMENTATION: - Updated GAME_BIBLE.md with complete creature catalog (109 total) - Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md - Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md - Updated BIOME spreadsheets 📁 ORGANIZATION: - Created /assets/references/creatures/ structure - Organized all NPCs by biome - Reference style strategy defined 🎯 PROGRESS: - Master References: 188 images generated today - 68% of total creature/NPC work complete! - Quota exhausted (resets 22:01) but amazing progress! Next: Complete remaining creatures (87+) after quota reset
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🌍🌾 BIOME & CROP MASTER REFERENCE
Purpose: Single master reference sheet showing seasonal terrain changes and crop growth cycles across all 4 seasons.
File: BIOME_CROP_MASTER.jpg (to be created)
Location: /references/BIOME_CROP_MASTER.jpg
📐 MASTER SHEET LAYOUT
Sheet Dimensions: 2048 x 2048px (high-resolution)
Grid Layout:
┌─────────────────┬─────────────────┬─────────────────┬─────────────────┐
│ 🌸 SPRING │ ☀️ SUMMER │ 🍂 AUTUMN │ ❄️ WINTER │
│ (Pomlad) │ (Poletje) │ (Jesen) │ (Zima) │
├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
│ TERRAIN SECTION │ TERRAIN SECTION │ TERRAIN SECTION │ TERRAIN SECTION │
│ - Grass │ - Grass │ - Grass │ - Snow/Ice │
│ - Soil │ - Soil │ - Soil │ - Frozen Soil │
│ - Path │ - Path │ - Path │ - Icy Path │
├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
│ WHEAT GROWTH │ WHEAT GROWTH │ WHEAT GROWTH │ WHEAT GROWTH │
│ Stage 1-8 │ Stage 1-8 │ Stage 1-8 │ Stage 1-8 │
│ (all stages) │ (all stages) │ (all stages) │ (all stages) │
└─────────────────┴─────────────────┴─────────────────┴─────────────────┘
🌍 PART 1: BIOME TERRAIN (Seasonal Changes)
🌸 SPRING COLUMN (Pomlad)
Grass:
- Color:
#90EE90(Light Green) - Fresh, bright - Texture: Smooth Style 32, 5px black outlines
- Details: New growth, vibrant, alive
- Flowers: Small pink/yellow dots scattered
Soil:
- Color:
#8B4513(Saddle Brown) - Rich, moist - Texture: Tilled furrows visible (smooth lines)
- Details: Fresh, ready for planting
Path/Dirt:
- Color:
#D2B48C(Tan) - Light brown - Texture: Smooth, slightly wet appearance
Overall Mood: Fresh, new life, vibrant greens
☀️ SUMMER COLUMN (Poletje)
Grass:
- Color:
#228B22(Forest Green) - Deep, rich - Texture: Lush, full coverage
- Details: Maximum growth, sun-kissed
- Flowers: Full blooms, colorful
Soil:
- Color:
#8B4513(Saddle Brown) - Dry, warm - Texture: Compact, sun-baked
- Details: Established crops growing
Path/Dirt:
- Color:
#CD853F(Peru) - Warmer brown - Texture: Dry, dusty appearance
Overall Mood: Hot, vibrant, peak growth
🍂 AUTUMN COLUMN (Jesen)
Grass:
- Color:
#DAA520(Goldenrod) +#FF8C00(Dark Orange) - Texture: Mixed green/yellow/orange patches
- Details: Dying grass, harvest colors
- Fallen Leaves: Orange/red scattered on ground
Soil:
- Color:
#8B4513(Saddle Brown) - Cooling down - Texture: Loose, harvest-ready
- Details: Post-harvest stubble
Path/Dirt:
- Color:
#A0522D(Sienna) - Rich brown - Texture: Crisp, dry autumn ground
Overall Mood: Warm tones, harvest time, transition
❄️ WINTER COLUMN (Zima)
Snow/Grass:
- Color:
#F0F8FF(Alice Blue) - White snow - Under-snow:
#556B2F(Dark Olive) - Dead grass patches - Texture: Snow drifts, smooth curves (NOT chunky pixels)
- Details: Sparse brown grass poking through
Frozen Soil:
- Color:
#708090(Slate Gray) - Frozen hard - Texture: Icy, cracked surface (smooth Style 32)
- Details: Frost patterns (simple, stylized)
Icy Path:
- Color:
#B0E0E6(Powder Blue) - Ice patches - Texture: Reflective, slippery look
- Details: Snow footprints (if any)
Overall Mood: Cold, dormant, blue-gray tones
🌾 PART 2: WHEAT CROP GROWTH (8 Stages × 4 Seasons = 32 Sprites)
Layout per Season Column:
Stage 1: Seed/Sprout
Stage 2: Seedling
Stage 3: Young Plant
Stage 4: Vegetative
Stage 5: Pre-Flowering
Stage 6: Flowering
Stage 7: Maturing
Stage 8: Harvest Ready ✨
SPRING WHEAT (Stages 1-8):
Stage 1 (Seed):
- Tilled soil, tiny green sprout (2px)
- Color:
#90EE90(Light Green) - Size: 8x8px visible portion
Stage 2 (Seedling):
- 2 small leaves
- Color:
#90EE90 - Size: 16x16px
Stage 3 (Young):
- 4-6 blade leaves
- Color:
#32CD32(Lime) - Size: 24x24px
Stage 4 (Vegetative):
- Bushy, many leaves
- Color:
#228B22(Forest Green) - Size: 32x32px
Stage 5 (Pre-Flower):
- Tall stalks, beginning to shoot up
- Color:
#228B22 - Size: 40x40px
Stage 6 (Flowering):
- White flowers appearing on tips
- Color: Green
#228B22+ white blooms - Size: 48x48px
Stage 7 (Maturing):
- Light green grain forming
- Color:
#9ACD32(Yellow Green) - Size: 56x56px
Stage 8 (Harvest):
- Golden grain, ready
- Color:
#F0E68C(Khaki) - early harvest - Size: 64x64px, sparkle ✨
SUMMER WHEAT (Stages 1-8):
Stages 1-4: Same as Spring but slightly deeper greens
- Use
#228B22instead of lime earlier
Stage 5-7: Faster growth, more robust
- Stalks thicker, darker green
Stage 8 (Harvest):
- FULL GOLDEN COLOR:
#FFD700(Gold) - Maximum size, full heads
- 64x64px, bright sparkle ✨
- This is PRIME harvest time
AUTUMN WHEAT (Stages 1-8):
Stages 1-3: Slower growth, cooler colors
- Light green with slight yellow tint
Stages 4-6: Struggling growth
- Mix of green and early yellowing
Stage 7-8 (Late Harvest):
- Over-ripe:
#8B4513(Saddle Brown) - drying out - Stalks bent, seeds falling
- Must harvest NOW or lose crop
- Faded sparkle (amber/brown)
WINTER WHEAT (Stages 1-8):
ALL STAGES:
- DORMANT or DEAD (outdoor crops)
- Snow covering plants
- Brown/dead stalks visible
- Color:
#8B4513(brown) +#F0F8FF(snow)
Exception: Greenhouse Wheat (optional note)
- Can grow indoors
- Slower but still green
- Artificial warmth allows growth
Outdoor Winter Wheat:
- Stages 1-8: All show dead/frozen plants
- NO harvest possible
- Must plant in Spring
🎨 STYLE REQUIREMENTS (ALL ELEMENTS)
✅ MANDATORY:
- Smooth vector-style lines (matches Ana reference)
- 5px thick black outlines on ALL elements
- High-resolution rendering (2048px total sheet)
- Flat cel shading (no gradients except ground shadows)
- Vibrant seasonal colors (not muted/realistic)
- Transparent background OR white reference grid
- Cult of the Lamb aesthetic (smooth, polished)
❌ FORBIDDEN:
- NO pixel art / stair-stepping
- NO chunky blocks
- NO low-resolution sprites
- NO dithering/grain
- NO realistic photo textures
📏 DETAILED SPECIFICATIONS
Individual Element Sizes:
Terrain Tiles (each season):
- Grass tile: 128x128px
- Soil tile: 128x128px
- Path tile: 128x128px
- Show tileable edges (seamless repeat)
Wheat Sprites (each stage, each season):
- Stage 1: 16x16px (tiny)
- Stage 2: 24x24px
- Stage 3: 32x32px
- Stage 4: 40x40px
- Stage 5: 48x48px
- Stage 6: 56x56px
- Stage 7: 60x60px
- Stage 8: 64x64px (maximum)
Spacing:
- 20px padding between elements
- Clear labels for each season/stage
- Grid lines (thin, light gray) for organization
🏷️ LABELS & ANNOTATIONS
Season Headers (top of each column):
🌸 SPRING (Pomlad)
Fresh Growth · Bright Greens · New Life
☀️ SUMMER (Poletje)
Peak Growth · Rich Colors · Heat
🍂 AUTUMN (Jesen)
Harvest Time · Warm Tones · Transition
❄️ WINTER (Zima)
Dormancy · Cold Blues · Snow
Wheat Stage Labels (left side):
Stage 1: Seed/Sprout (0-10%)
Stage 2: Seedling (10-20%)
Stage 3: Young (20-40%)
Stage 4: Vegetative (40-60%)
Stage 5: Pre-Flower (60-70%)
Stage 6: Flowering (70-85%)
Stage 7: Maturing (85-95%)
Stage 8: Harvest ✨ (95-100%)
Color Code Key (bottom of sheet):
GRASS COLORS:
Spring #90EE90 → Summer #228B22 → Autumn #DAA520 → Winter #F0F8FF
WHEAT COLORS:
Young #32CD32 → Mature #228B22 → Flowering #9ACD32 → Harvest #FFD700
SOIL COLORS:
Spring/Summer #8B4513 → Autumn #A0522D → Winter #708090
🚀 USAGE INSTRUCTIONS
When generating ANY biome terrain:
- Open
BIOME_CROP_MASTER.jpg - Identify season (Spring/Summer/Autumn/Winter)
- Extract EXACT grass/soil colors from reference
- Use exact hex codes in prompt
- Match smoothness/style to master reference
When generating ANY crop:
- Open
BIOME_CROP_MASTER.jpg - Identify growth stage (1-8)
- Identify season
- Find corresponding wheat sprite in grid
- Match size, color, style exactly
- Apply same logic to new crop (tomato, carrot, etc.)
Color Extraction:
- Use eyedropper tool on reference
- Copy exact hex codes
- Include in generation prompt
- NO guessing colors
✅ VERIFICATION CHECKLIST
Before approving BIOME_CROP_MASTER.jpg:
Overall:
- 2048x2048px high-resolution
- 4 clear season columns
- All terrain types shown per season
- All 8 wheat stages per season (32 total sprites)
- Smooth Style 32 lines (matches Ana)
- 5px black outlines on everything
- Clear labels and color key
- Professional, polished appearance
Spring Column:
- Light green grass (#90EE90)
- Fresh soil (#8B4513)
- Light tan path (#D2B48C)
- Wheat stages 1-8 in spring colors
Summer Column:
- Dark green grass (#228B22)
- Dry soil (#8B4513)
- Warmer path (#CD853F)
- Wheat stages 1-8, golden harvest (#FFD700)
Autumn Column:
- Orange/yellow grass (#DAA520)
- Rich soil (#A0522D)
- Autumn path (#A0522D)
- Wheat stages 1-8, over-ripe (#8B4513)
Winter Column:
- Snow/ice (#F0F8FF)
- Frozen soil (#708090)
- Icy path (#B0E0E6)
- Wheat stages 1-8, dead/dormant
Style:
- NO pixelation anywhere
- Smooth curves (vector-quality)
- Consistent outline thickness (5px)
- Vibrant colors (not muted)
- Matches Ana reference quality
🎯 CRITICAL NOTES
This reference will be used for:
- ALL 20 biomes (terrain base)
- ALL crops (growth pattern template)
- ALL seasonal variations (color reference)
- ALL terrain tiles (style guide)
Every vegetation asset MUST:
- Check this master reference FIRST
- Match seasonal colors exactly
- Match growth stage size/detail
- Match smooth line quality
- Use exact hex codes provided
This is THE definitive seasonal & growth reference.
- No guessing seasonal colors
- No inventing growth stages
- No style deviations
- Everything checks against this master
STATUS: Specification complete, awaiting image creation
PRIORITY: CRITICAL - needed before generating any more vegetation/terrain
FILE: /references/BIOME_CROP_MASTER.jpg (to be generated)
Once this master reference exists, ALL future biome/crop generation becomes:
- Open master reference
- Find relevant season + stage
- Copy exact colors/style
- Generate matching asset
- Verify against master
No more inconsistency. One source of truth. 🎯