PROBLEM: - StoryScene not defined - AccessibilityManager import failed - Game crashes on launch ROOT CAUSE: - Project uses traditional script loading (index.html) - NOT ES6 modules - Added ES6 import/export by mistake FIXES: 1. ✅ Removed 'import AccessibilityManager' from StoryScene.js 2. ✅ Removed 'export default StoryScene' from StoryScene.js 3. ✅ Removed 'export default AccessibilityManager' 4. ✅ AccessibilityManager already loaded in index.html (line 224) FILES CHANGED: - src/scenes/StoryScene.js (removed ES6 syntax) - src/systems/AccessibilityManager.js (removed export) RESULT: - StoryScene is now global class ✅ - AccessibilityManager is now global class ✅ - Both loaded via script tags ✅ - Game should launch now! ✅ READY TO TEST!
370 lines
9.9 KiB
JavaScript
370 lines
9.9 KiB
JavaScript
/**
|
|
* ACCESSIBILITY MANAGER - STREAMER-READY FEATURES
|
|
* One-Handed Mode, High Contrast, Font Scaling
|
|
*/
|
|
|
|
class AccessibilityManager {
|
|
constructor(scene) {
|
|
this.scene = scene;
|
|
|
|
// Accessibility settings
|
|
this.settings = {
|
|
oneHandedMode: false,
|
|
oneHandedSide: 'left', // 'left' or 'right'
|
|
highContrast: false,
|
|
colorBlindMode: 'none', // 'none', 'protanopia', 'deuteranopia', 'tritanopia'
|
|
fontScale: 1.0, // 0.8 - 2.0
|
|
subtitleSize: 'medium', // 'small', 'medium', 'large', 'xlarge'
|
|
reduceMotion: false,
|
|
screenReader: false
|
|
};
|
|
|
|
// Load saved settings
|
|
this.load();
|
|
|
|
// Apply settings
|
|
this.apply();
|
|
}
|
|
|
|
/**
|
|
* ONE-HANDED MODE (Xbox Controller)
|
|
*/
|
|
enableOneHandedMode(side = 'left') {
|
|
this.settings.oneHandedMode = true;
|
|
this.settings.oneHandedSide = side;
|
|
|
|
console.log(`♿ ONE-HANDED MODE ENABLED (${side.toUpperCase()} hand)`);
|
|
console.log(' Movement: Left stick');
|
|
|
|
if (side === 'left') {
|
|
console.log(' Actions mapped to LEFT side:');
|
|
console.log(' - LB: Interact (was A)');
|
|
console.log(' - LT: Attack (was X)');
|
|
console.log(' - L3 (click stick): Menu (was B)');
|
|
console.log(' - D-Pad Up: Whistle Susi (was Y)');
|
|
} else {
|
|
console.log(' Actions mapped to RIGHT side:');
|
|
console.log(' - RB: Interact (was A)');
|
|
console.log(' - RT: Attack (was X)');
|
|
console.log(' - R3 (click stick): Menu (was B)');
|
|
console.log(' - Right Stick Click: Whistle (was Y)');
|
|
}
|
|
|
|
this.save();
|
|
|
|
// Emit event for gamepad controller
|
|
if (this.scene.events) {
|
|
this.scene.events.emit('accessibility-changed', this.settings);
|
|
}
|
|
}
|
|
|
|
disableOneHandedMode() {
|
|
this.settings.oneHandedMode = false;
|
|
console.log('♿ One-handed mode disabled - Back to standard controls');
|
|
this.save();
|
|
}
|
|
|
|
/**
|
|
* GET BUTTON MAPPING FOR ONE-HANDED MODE
|
|
*/
|
|
getButtonMapping() {
|
|
if (!this.settings.oneHandedMode) {
|
|
// Standard mapping
|
|
return {
|
|
interact: 'A',
|
|
attack: 'X',
|
|
whistle: 'Y',
|
|
menu: 'B',
|
|
movement: 'LEFT_STICK'
|
|
};
|
|
}
|
|
|
|
if (this.settings.oneHandedSide === 'left') {
|
|
// Left-hand mapping
|
|
return {
|
|
interact: 'LB',
|
|
attack: 'LT',
|
|
whistle: 'DPAD_UP',
|
|
menu: 'L3',
|
|
movement: 'LEFT_STICK'
|
|
};
|
|
} else {
|
|
// Right-hand mapping
|
|
return {
|
|
interact: 'RB',
|
|
attack: 'RT',
|
|
whistle: 'R3',
|
|
menu: 'DPAD_DOWN',
|
|
movement: 'RIGHT_STICK'
|
|
};
|
|
}
|
|
}
|
|
|
|
/**
|
|
* HIGH CONTRAST MODE
|
|
*/
|
|
enableHighContrast() {
|
|
this.settings.highContrast = true;
|
|
console.log('♿ HIGH CONTRAST MODE ENABLED');
|
|
|
|
// Apply high contrast shader
|
|
this.applyHighContrastShader();
|
|
this.save();
|
|
}
|
|
|
|
disableHighContrast() {
|
|
this.settings.highContrast = false;
|
|
console.log('♿ High contrast mode disabled');
|
|
|
|
// Remove shader
|
|
this.removeHighContrastShader();
|
|
this.save();
|
|
}
|
|
|
|
applyHighContrastShader() {
|
|
if (!this.scene.cameras || !this.scene.cameras.main) return;
|
|
|
|
// Increase contrast using post-processing
|
|
const camera = this.scene.cameras.main;
|
|
|
|
// Store original values
|
|
if (!this.originalContrast) {
|
|
this.originalContrast = {
|
|
alpha: camera.alpha,
|
|
brightness: 1.0
|
|
};
|
|
}
|
|
|
|
// Boost contrast
|
|
camera.setAlpha(1.0);
|
|
|
|
// Add vignette for edge clarity (reverse of normal vignette)
|
|
if (this.contrastOverlay) {
|
|
this.contrastOverlay.destroy();
|
|
}
|
|
|
|
const width = this.scene.cameras.main.width;
|
|
const height = this.scene.cameras.main.height;
|
|
|
|
this.contrastOverlay = this.scene.add.rectangle(
|
|
width / 2,
|
|
height / 2,
|
|
width,
|
|
height,
|
|
0xFFFFFF,
|
|
0.1
|
|
);
|
|
this.contrastOverlay.setScrollFactor(0);
|
|
this.contrastOverlay.setDepth(10000);
|
|
this.contrastOverlay.setBlendMode(Phaser.BlendModes.OVERLAY);
|
|
|
|
console.log('✅ High contrast shader applied');
|
|
}
|
|
|
|
removeHighContrastShader() {
|
|
if (this.contrastOverlay) {
|
|
this.contrastOverlay.destroy();
|
|
this.contrastOverlay = null;
|
|
}
|
|
|
|
if (this.originalContrast && this.scene.cameras && this.scene.cameras.main) {
|
|
this.scene.cameras.main.setAlpha(this.originalContrast.alpha);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* COLOR BLIND MODE
|
|
*/
|
|
setColorBlindMode(mode) {
|
|
const validModes = ['none', 'protanopia', 'deuteranopia', 'tritanopia'];
|
|
if (!validModes.includes(mode)) {
|
|
console.warn('Invalid color blind mode:', mode);
|
|
return;
|
|
}
|
|
|
|
this.settings.colorBlindMode = mode;
|
|
console.log(`♿ COLOR BLIND MODE: ${mode.toUpperCase()}`);
|
|
|
|
// Apply color filter
|
|
this.applyColorBlindFilter(mode);
|
|
this.save();
|
|
}
|
|
|
|
applyColorBlindFilter(mode) {
|
|
// Remove existing filter
|
|
if (this.colorBlindFilter) {
|
|
this.colorBlindFilter.destroy();
|
|
this.colorBlindFilter = null;
|
|
}
|
|
|
|
if (mode === 'none') return;
|
|
|
|
const width = this.scene.cameras.main.width;
|
|
const height = this.scene.cameras.main.height;
|
|
|
|
// Apply color tint based on mode
|
|
const tints = {
|
|
protanopia: 0xFFCCCC, // Red-blind (pink tint)
|
|
deuteranopia: 0xCCFFCC, // Green-blind (light green tint)
|
|
tritanopia: 0xCCCCFF // Blue-blind (light blue tint)
|
|
};
|
|
|
|
this.colorBlindFilter = this.scene.add.rectangle(
|
|
width / 2,
|
|
height / 2,
|
|
width,
|
|
height,
|
|
tints[mode],
|
|
0.15
|
|
);
|
|
this.colorBlindFilter.setScrollFactor(0);
|
|
this.colorBlindFilter.setDepth(9999);
|
|
this.colorBlindFilter.setBlendMode(Phaser.BlendModes.MULTIPLY);
|
|
|
|
console.log(`✅ ${mode} filter applied`);
|
|
}
|
|
|
|
/**
|
|
* FONT SCALING (for subtitles, UI)
|
|
*/
|
|
setFontScale(scale) {
|
|
// Clamp between 0.8 and 2.0
|
|
this.settings.fontScale = Phaser.Math.Clamp(scale, 0.8, 2.0);
|
|
console.log(`♿ FONT SCALE: ${this.settings.fontScale}x`);
|
|
|
|
// Emit event for UI to update
|
|
if (this.scene.events) {
|
|
this.scene.events.emit('font-scale-changed', this.settings.fontScale);
|
|
}
|
|
|
|
this.save();
|
|
}
|
|
|
|
/**
|
|
* SUBTITLE SIZE PRESETS
|
|
*/
|
|
setSubtitleSize(size) {
|
|
const sizes = {
|
|
small: 0.8,
|
|
medium: 1.0,
|
|
large: 1.5,
|
|
xlarge: 2.0
|
|
};
|
|
|
|
if (sizes[size]) {
|
|
this.settings.subtitleSize = size;
|
|
this.setFontScale(sizes[size]);
|
|
console.log(`♿ SUBTITLE SIZE: ${size.toUpperCase()} (${sizes[size]}x)`);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* GET FONT SIZE FOR ELEMENT
|
|
*/
|
|
getFontSize(baseFontSize) {
|
|
return Math.floor(baseFontSize * this.settings.fontScale);
|
|
}
|
|
|
|
/**
|
|
* REDUCE MOTION MODE
|
|
*/
|
|
enableReduceMotion() {
|
|
this.settings.reduceMotion = true;
|
|
console.log('♿ REDUCE MOTION ENABLED');
|
|
console.log(' - Disabled screen shake');
|
|
console.log(' - Reduced particle effects');
|
|
console.log(' - Slower transitions');
|
|
this.save();
|
|
}
|
|
|
|
disableReduceMotion() {
|
|
this.settings.reduceMotion = false;
|
|
console.log('♿ Reduce motion disabled');
|
|
this.save();
|
|
}
|
|
|
|
/**
|
|
* APPLY ALL SETTINGS
|
|
*/
|
|
apply() {
|
|
if (this.settings.highContrast) {
|
|
this.applyHighContrastShader();
|
|
}
|
|
|
|
if (this.settings.colorBlindMode !== 'none') {
|
|
this.applyColorBlindFilter(this.settings.colorBlindMode);
|
|
}
|
|
|
|
if (this.settings.oneHandedMode) {
|
|
console.log(`♿ One-handed mode active (${this.settings.oneHandedSide})`);
|
|
}
|
|
|
|
console.log(`♿ Font scale: ${this.settings.fontScale}x`);
|
|
}
|
|
|
|
/**
|
|
* GET ALL SETTINGS
|
|
*/
|
|
getSettings() {
|
|
return { ...this.settings };
|
|
}
|
|
|
|
/**
|
|
* SAVE TO LOCALSTORAGE
|
|
*/
|
|
save() {
|
|
localStorage.setItem('accessibility_settings', JSON.stringify(this.settings));
|
|
console.log('💾 Accessibility settings saved');
|
|
}
|
|
|
|
/**
|
|
* LOAD FROM LOCALSTORAGE
|
|
*/
|
|
load() {
|
|
const stored = localStorage.getItem('accessibility_settings');
|
|
if (stored) {
|
|
try {
|
|
this.settings = { ...this.settings, ...JSON.parse(stored) };
|
|
console.log('✅ Accessibility settings loaded:', this.settings);
|
|
} catch (e) {
|
|
console.warn('Failed to load accessibility settings:', e);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* RESET TO DEFAULTS
|
|
*/
|
|
reset() {
|
|
this.settings = {
|
|
oneHandedMode: false,
|
|
oneHandedSide: 'left',
|
|
highContrast: false,
|
|
colorBlindMode: 'none',
|
|
fontScale: 1.0,
|
|
subtitleSize: 'medium',
|
|
reduceMotion: false,
|
|
screenReader: false
|
|
};
|
|
|
|
this.removeHighContrastShader();
|
|
this.applyColorBlindFilter('none');
|
|
|
|
this.save();
|
|
console.log('♿ Accessibility settings reset to defaults');
|
|
}
|
|
|
|
/**
|
|
* CLEANUP
|
|
*/
|
|
destroy() {
|
|
this.removeHighContrastShader();
|
|
|
|
if (this.colorBlindFilter) {
|
|
this.colorBlindFilter.destroy();
|
|
}
|
|
|
|
console.log('♿ AccessibilityManager destroyed');
|
|
}
|
|
}
|