UNDERGROUND LAB (ABSTRACTED GAME MECHANICS) = 53 sprites ⚠️ HEAVY CONTENT WARNING - Fictional/Satirical Only! ⚠️ ═══════════════════════════════════════════════════════════════ CHEMISTRY LAB CRAFTING STATION: 4 LAB LEVELS: 1. Makeshift (50k) - 40% purity, HIGH RISK 2. Amateur (150k) - 60% purity, MED RISK 3. Professional (500k) - 85% purity, LOW RISK 4. Breaking Bad (1M) - 99.1%"Blue Sky", Heisenberg! ⭐ GAME MECHANICS (ABSTRACTED!): - NO real chemistry instructions! - BLACK BOX process (materials → product) - Resource management minigame - Risk/reward system - Quality/purity ratings CONSEQUENCES (SEVERE!): Health Risks: - Explosions (5% if rushing) - Fires, toxic fumes, chemical burns - Better labs = safer Legal: - 1st offense: 30 days jail, 500k fine, lab destroyed - 2nd: 90 days, 2M fine, 50% assets seized - 3rd: 1 YEAR jail, lose everything, GAME OVER! Gang Violence: - Rivals attack (20%/week) - Forced to work for syndicates - Turf wars (humans > zombies!) QUEST: "The Chemistry Teacher" - Dr. Müller (terminal illness) - 5 chapters (desperation → empire → reckoning) - CHOICE at end: A) Continue (dark ending) B) Quit (redemption) C) Legalize (pharmaceutical, BEST!) 🌟 REDEMPTION PATH: - Destroy lab + donate money = Clean Exit - Convert to pharmaceutical company (legal morphine!) - Fund addiction treatment center = Atonement - "Breaking Good" ending available! ✨ ACHIEVEMENTS: 🧪 Blue Sky (99.1%) 🧪 Heisenberg (legend) 💀 I Am The Danger ✨ Breaking Good (pharmaceutical conversion) ⭐ ✨ Atonement (help addicts) ✨ Clean (redemption) DISCLAIMERS: ⚠️ Fictional satirical content (Breaking Bad parody) ⚠️ Shows HEAVY consequences ⚠️ Redemption always available ⚠️ NOT instructional (abstracted mechanics) ⚠️ 18+ Mature rating ⚠️ Help available: SAMHSA 1-800-662-4357 Game DISCOURAGES this path, promotes: ✅ Legitimate pharmaceutical route ✅ Treatment/recovery narrative ✅ Redemption over empire ✅ Education about consequences Breaking Dead trilogy complete: 🌿 Cannabis (medicinal) 🍄 Magic Mushrooms (therapy) 🧪 Chemistry Lab (redemption focus) Choose wisely. Redemption > Empire. 🌟
32 KiB
✅ BASE GAME COMPLETE CHECKLIST
Vse kar rabimo za celotno igro (brez DLC!)
Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)
📊 QUICK SUMMARY
Total Assets Needed: ~14,000 PNGs
Currently Done: 789 PNGs ✅
Remaining: 13,211 PNGs ❌
Progress: 5.6%
🎯 CATEGORY BREAKDOWN
1. CHARACTERS (87 PNGs) - ✅ 100% DONE!
✅ Kai (Player): 15 sprites
✅ Gronk (NPC): 19 sprites
✅ Zombies (Base): 53 sprites
Status: COMPLETE! Ready for game!
2. FARM CROPS (1,600 PNGs) - ❌ 0% DONE!
Base Crops (40 types × 8 growth stages × 4 seasons = 1,280 sprites)
❌ Wheat (8 stages × 4 seasons = 32)
❌ Corn (8 × 4 = 32)
❌ Tomatoes (8 × 4 = 32)
❌ Carrots (8 × 4 = 32)
❌ Potatoes (8 × 4 = 32)
❌ Pumpkins (8 × 4 = 32)
❌ Strawberries (8 × 4 = 32)
❌ Cucumbers (8 × 4 = 32)
❌ Lettuce (8 × 4 = 32)
❌ Cabbage (8 × 4 = 32)
❌ Onions (8 × 4 = 32)
❌ Garlic (8 × 4 = 32)
❌ Peppers (8 × 4 = 32)
❌ Eggplant (8 × 4 = 32)
❌ Zucchini (8 × 4 = 32)
❌ Broccoli (8 × 4 = 32)
❌ Cauliflower (8 × 4 = 32)
❌ Spinach (8 × 4 = 32)
❌ Beets (8 × 4 = 32)
❌ Radishes (8 × 4 = 32)
... + 20 more crops
Fruit Trees (8 types × 10 sprites × 4 seasons = 320 sprites)
❌ Apple tree (growth + seasons = 40)
❌ Orange tree (40)
❌ Cherry tree (40)
❌ Pear tree (40)
❌ Peach tree (40)
❌ Plum tree (40)
❌ Grape vine (40)
❌ Berry bushes (40)
Total Crops: 1,600 sprites ❌
3. ANIMALS (480 PNGs) - ❌ 0% DONE!
Farm Animals (Normal + Mutant variants)
❌ Chickens (4 animations × 3 breeds × 2 variants = 24)
❌ Cows (4 animations × 3 breeds × 2 variants = 24)
❌ Pigs (4 animations × 3 breeds × 2 variants = 24)
❌ Sheep (4 animations × 3 breeds × 2 variants = 24)
❌ Horses (4 animations × 3 breeds × 2 variants = 24)
❌ Goats (4 animations × 3 breeds × 2 variants = 24)
❌ Dogs (4 animations × 2 breeds = 8)
❌ Cats (4 animations × 2 breeds = 8)
Biome Animals (per biome, 10-16 types)
❌ Dino Valley: T-Rex, Raptors, etc. (32 types)
❌ Mythical: Dragons, Griffins, Unicorns (16 types)
❌ Atlantis: Whales, Sharks, Octopus (10 types)
❌ Egypt: Camels, Scorpions, Cobras (10 types)
❌ Chernobyl: Mutant wolves, bears (10 types)
❌ Arctic: Polar bears, seals (10 types)
❌ Forest: Wolves, bears, deer (16 types)
❌ ... + 11 more biomes
Total Animals: ~480 sprites ❌
4. BUILDINGS (250 PNGs) - ⚠️ 4% DONE!
Farm Buildings (upgrades)
❌ Farmhouse (5 levels × 4 variations = 20)
❌ Barn (3 levels × 4 variations = 12)
❌ Greenhouse (3 levels × 4 variations = 12)
❌ Storage Shed (3 levels × 4 variations = 12)
❌ Laboratory (5 levels × 3 variations = 15)
❌ Workshop (3 levels = 3)
❌ Chicken Coop (3 levels = 3)
❌ Stable (3 levels = 3)
❌ Well (3 levels = 3)
Biome Buildings (per biome)
❌ Dino Valley: Cave, Hut, Altar (4 buildings)
✅ Tent (basic) - 1 sprite ✅
❌ Mythical: Dragon nest, Temple, Tower (3)
❌ Atlantis: Underwater temple, Palace (4)
❌ Egypt: Pyramid, Tomb, Temple (5)
❌ Chernobyl: Reactor, Bunker, Apartment (5)
❌ ... + 13 more biomes
Total Buildings: ~250 sprites ❌
5. BIOMES - TERRAIN & TILES (1,080 PNGs) - ⚠️ 0.2% DONE!
Per Biome (18 biomes × 60 sprites each)
Each biome needs:
- Ground tiles (grass, dirt, stone) = 3 tiles
- Decorations (rocks, plants, props) = 15 sprites
- Vegetation (trees, bushes) = 10 sprites
- Props (unique to biome) = 12 sprites
- Special effects = 20 sprites
⚠️ Starting Valley: 2/60 (grass, dirt) ✅
❌ Dino Valley: 0/60
❌ Mythical Highlands: 0/60
❌ Atlantis: 0/60
❌ Egyptian Desert: 0/60
❌ Chernobyl: 0/60
❌ Mushroom Forest: 0/60
❌ Arctic Zone: 0/60
❌ Endless Forest: 0/60
❌ Amazon Rainforest: 0/60
❌ Loch Ness: 0/60
❌ Catacombs: 0/60
❌ Volcanic: 0/60
❌ Crystal Caves: 0/60
❌ Swamp: 0/60
❌ Tundra: 0/60
❌ Savanna: 0/60
❌ Witch Forest: 0/60
Total Biome Assets: 1,080 sprites ❌
6. WEAPONS & TOOLS (800 PNGs) - ⚠️ 6% DONE!
Basic Tools (Farm + Survival)
✅ Hoe (rusty) - 1 sprite ✅
✅ Bucket (old) - 1 sprite ✅
✅ Watering Can - 1 sprite ✅
❌ Axe (5 tiers: wood, stone, iron, gold, diamond)
❌ Pickaxe (5 tiers)
❌ Scythe (5 tiers)
❌ Shovel (5 tiers)
❌ Fishing Rod (5 tiers)
❌ Hammer (5 tiers)
Weapons (Melee + Ranged)
❌ Swords (10 types × 3 tiers = 30)
❌ Axes (combat, 10 types × 3 tiers = 30)
❌ Spears (10 types × 3 tiers = 30)
❌ Bows (10 types × 3 tiers = 30)
❌ Crossbows (5 types × 3 tiers = 15)
❌ Guns (15 types × 2 tiers = 30)
❌ Magic weapons (staves, wands) (20 types)
Biome-Specific Weapons (per biome)
❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons)
❌ Mythical: Dragon sword, Crystal staff (10)
❌ Atlantis: Trident, Harpoon (8)
❌ Egypt: Khopesh, Staff of Ra (8)
❌ ... + 14 more biomes
Total Weapons/Tools: ~800 sprites ❌
7. CLOTHING & ARMOR (1,200 PNGs) - ❌ 0% DONE!
Base Armor Sets (5 tiers × 4 pieces × 3 variants)
❌ Leather (helmet, chest, legs, boots) × 3 = 12
❌ Iron (4 pieces × 3) = 12
❌ Gold (4 × 3) = 12
❌ Diamond (4 × 3) = 12
❌ Mythril (4 × 3) = 12
Biome-Specific Clothing (per biome, 6-8 pieces)
❌ Dino: Dino hide armor, bone helmet (8 pieces)
❌ Mythical: Dragon scale, Griffin cloak (8)
❌ Atlantis: Fish scale, Diving suit (6)
❌ Egypt: Pharaoh crown, Mummy wraps (8)
❌ Chernobyl: Hazmat suit, Gas mask (6)
❌ Arctic: Fur coat, Ice armor (6)
❌ ... + 12 more biomes
Seasonal Outfits (4 seasons × 5 sets)
❌ Spring outfits (5 sets)
❌ Summer outfits (5)
❌ Fall outfits (5)
❌ Winter outfits (5)
Total Clothing: ~1,200 sprites ❌
8. FOOD & COOKING (2,000 PNGs) - ❌ 0% DONE!
Basic Food (Farm produce)
❌ Raw crops (40 types)
❌ Cooked crops (40 cooked variants)
❌ Processed food (bread, pasta, etc.) (50 types)
❌ Drinks (juice, wine, beer) (30 types)
❌ Desserts (cake, pie, cookies) (40 types)
Animal Products
❌ Eggs (chicken, dino, phoenix) (10 types)
❌ Milk (cow, goat, mutant) (6 types)
❌ Cheese (various) (15 types)
❌ Butter (3 types)
❌ Meat (raw, 30 animal types)
❌ Cooked meat (30 types)
Biome-Specific Food (per biome, 10-16 recipes)
❌ Dino Valley: Dino steak, Dino eggs (16 foods)
❌ Mythical: Dragon steak, Ambrosia (12 foods)
❌ Atlantis: Grilled Octopus, Sea bread (14 foods)
❌ Egypt: Dates, Flatbread, Beer (10 foods)
❌ ... + 14 more biomes
Special Food (Buffs, Potions)
❌ Health potions (5 tiers)
❌ Stamina potions (5 tiers)
❌ Buff food (strength, speed, etc.) (20 types)
❌ Magical food (various effects) (30 types)
Total Food: ~2,000 sprites ❌
9. MATERIALS & RESOURCES (1,500 PNGs) - ❌ 0% DONE!
Basic Materials
❌ Wood (10 tree types × 3 variants = 30)
❌ Stone (10 types: granite, marble, etc.)
❌ Ores (iron, gold, diamond, etc.) (15 types)
❌ Gems (ruby, sapphire, emerald, etc.) (20 types)
❌ Leather (various animals) (15 types)
❌ Cloth (linen, wool, silk) (10 types)
Biome-Specific Materials (per biome, 8-12 types)
❌ Dino: Bones, Hide, Scales, Teeth (12 materials)
❌ Mythical: Dragon scales, Mythril ore (10)
❌ Atlantis: Pearls, Coral, Shells (8)
❌ Egypt: Gold, Papyrus, Lapis (10)
❌ Chernobyl: Uranium, Lead, Scrap (8)
❌ ... + 13 more biomes
Crafting Components
❌ Nails, screws, bolts (20 types)
❌ Wires, cables (10 types)
❌ Gears, springs (15 types)
❌ Electronics (chips, circuits) (20 types)
❌ Magical components (crystals, runes) (30 types)
Total Materials: ~1,500 sprites ❌
10. NPCs (360 PNGs) - ⚠️ 5% DONE!
Town NPCs (Essential)
✅ Gronk (NPC) - 19 sprites ✅
❌ Merchant (3 variations)
❌ Blacksmith (3 variations)
❌ Doctor/Healer (3)
❌ Farmer (3)
❌ Fisherman (3)
❌ Miner (3)
❌ Lumberjack (3)
❌ Chef (3)
❌ Tailor (3)
❌ Scientist (3)
Biome NPCs (per biome, 2-3 unique NPCs)
❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3)
❌ Mythical: Mountain sage, Dragon rider, Mage (3)
❌ Atlantis: Atlantean, Diver, Treasure hunter (3)
❌ Egypt: Archaeologist, Tomb raider, Nomad (3)
❌ ... + 14 more biomes
Quest NPCs (Story + Side quests)
❌ Ana (sister, various stages) (10 sprites)
❌ Main story NPCs (20 characters)
❌ Side quest NPCs (30 characters)
Total NPCs: ~360 sprites ❌
11. ENEMIES & BOSSES (1,800 PNGs) - ⚠️ 3% DONE!
Basic Zombies (Already done!)
✅ Base zombie variants - 53 sprites ✅
Biome Enemies (per biome, 10-15 enemy types × 4 animations)
❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128)
❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64)
❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40)
❌ Egypt: Mummies, Sand zombies (10 × 4 = 40)
❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40)
❌ ... + 13 more biomes
Bosses (1 per biome + special)
❌ Dino Valley Boss: Alpha T-Rex (6 animations)
❌ Mythical Boss: Ancient Dragon (8 animations)
❌ Atlantis Boss: Kraken (8 animations)
❌ Egypt Boss: Pharaoh's Curse (6 animations)
❌ ... + 14 more biome bosses
❌ Final Boss: Master Zombie (12 animations)
Total Enemies: ~1,800 sprites ❌
12. UI & ICONS (1,500 PNGs) - ⚠️ 5% DONE!
Inventory Icons (Every item needs icon)
❌ Item icons (all items, ~1000 icons)
❌ Tool icons (100)
❌ Weapon icons (200)
❌ Food icons (200)
❌ Material icons (300)
UI Elements
❌ Buttons (50 types)
❌ Panels (20 types)
❌ Status bars (health, stamina, etc.) (15)
❌ Menus (inventory, crafting, etc.) (30 screens)
❌ Icons (stats, buffs, debuffs) (100 icons)
Character Portraits
❌ Kai portraits (emotions, aging) (20 portraits)
❌ Ana portraits (20)
❌ NPC portraits (50 NPCs × 3 emotions = 150)
Total UI: ~1,500 sprites ❌
13. EFFECTS & PARTICLES (500 PNGs) - ❌ 0% DONE!
❌ Magic effects (fire, ice, lightning, etc.) (100)
❌ Weather effects (rain, snow, fog) (50)
❌ Combat effects (slash, explosion, blood) (80)
❌ Farming effects (dust, sparkles, growth) (40)
❌ Environmental effects (water splash, smoke) (60)
❌ Status effects (poison, burn, freeze) (40)
❌ Biome-specific effects (per biome, 10 each) (180)
Total Effects: ~500 sprites ❌
14. VEHICLES & TRANSPORTATION (120 PNGs) - ❌ 0% DONE!
❌ Bicycle (3 variations)
❌ Motorcycle (3 variations)
❌ Scooter (3 variations)
❌ Horse cart (3 variations)
❌ Boat (5 types)
❌ Submarine (2 types)
❌ Minecart (2 types)
❌ Train (10 variations)
❌ Hot air balloon (2 types)
❌ Hang glider (2 types)
Total Vehicles: ~120 sprites ❌
15. FURNITURE & DECORATIONS (800 PNGs) - ❌ 0% DONE!
House Furniture (Per room)
❌ Bedroom (bed, dresser, nightstand, etc.) (20 items)
❌ Kitchen (stove, fridge, counter, etc.) (25 items)
❌ Living room (couch, TV, table, etc.) (20 items)
❌ Bathroom (toilet, sink, shower, etc.) (15 items)
❌ Dining room (table, chairs, etc.) (10 items)
❌ Office (desk, computer, bookshelf) (15 items)
Farm Decorations
❌ Fences (10 types)
❌ Paths (10 types)
❌ Lights (lamps, torches) (20 types)
❌ Planters (10 types)
❌ Statues (15 types)
❌ Decorative objects (100+ items)
Total Furniture: ~800 sprites ❌
📊 FINAL SUMMARY
| Category | Sprites Needed | Done | Remaining | % Complete |
|---|---|---|---|---|
| Characters | 87 | 87 ✅ | 0 | 100% |
| Farm Crops | 1,600 | 0 | 1,600 ❌ | 0% |
| Animals | 480 | 0 | 480 ❌ | 0% |
| Buildings | 250 | 10 | 240 ❌ | 4% |
| Biomes | 1,080 | 2 | 1,078 ❌ | 0.2% |
| Weapons/Tools | 800 | 50 | 750 ❌ | 6% |
| Clothing | 1,200 | 0 | 1,200 ❌ | 0% |
| Food | 2,000 | 0 | 2,000 ❌ | 0% |
| Materials | 1,500 | 0 | 1,500 ❌ | 0% |
| NPCs | 360 | 19 | 341 ❌ | 5% |
| Enemies | 1,800 | 53 | 1,747 ❌ | 3% |
| UI | 1,500 | 75 | 1,425 ❌ | 5% |
| Effects | 500 | 0 | 500 ❌ | 0% |
| Vehicles | 120 | 0 | 120 ❌ | 0% |
| Furniture | 800 | 3 | 797 ❌ | 0.4% |
| TOTAL | 14,077 | 299 | 13,778 | 2.1% |
⭐ TOP 5 PRIORITIES
1. FARM CROPS ⭐⭐⭐⭐⭐
Needed: 1,600 sprites
Why: Core gameplay loop!
Time: 4-6 weeks
2. ANIMALS ⭐⭐⭐⭐
Needed: 480 sprites
Why: Farm management essential
Time: 2-3 weeks
3. FOOD SYSTEM ⭐⭐⭐⭐
Needed: 2,000 sprites
Why: Survival mechanics
Time: 4-5 weeks
4. BIOME TILES ⭐⭐⭐
Needed: 1,080 sprites
Why: World exploration
Time: 3-4 weeks
5. WEAPONS/TOOLS ⭐⭐⭐
Needed: 800 sprites
Why: Combat & progression
Time: 2-3 weeks
⏱️ PRODUCTION TIMELINE
REALISTIC (50 sprites/day):
13,778 sprites ÷ 50 = 276 days
= ~9 months (to October 2026)
AGGRESSIVE (100 sprites/day):
13,778 ÷ 100 = 138 days
= ~4.5 months (to June 2026)
WITH TEAM (200 sprites/day):
13,778 ÷ 200 = 69 days
= ~2.3 months (to April 2026)
✅ RECOMMENDED APPROACH
FOCUS ON CORE SYSTEMS FIRST:
- Month 1: Crops (1,600) → Enables farming
- Month 2: Animals (480) + Food (1,000) → Complete farm loop
- Month 3: Biomes (1,080) → World exploration
- Month 4-6: Everything else (~10,000) → Polish & complete
FULL GAME READY: June-July 2026! 🎮
Generated: Jan 03, 2026 @ 22:38
Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)
🏚️ SPECIAL BUILDING: UNDERGROUND BUNKER (Grow Room)
Added: Jan 03, 2026 @ 22:50
UNDERGROUND BUNKER (15 sprites total)
Purpose: Secret underground facility for cultivating "special" crops (Cannabis & Magic Mushrooms)
5 UPGRADE LEVELS:
Level 1: Hidden Basement (3 sprites)
Size: 3×3 tiles (small room)
Capacity: 10 plants OR 5 mushroom boxes
Features:
- Basic stone walls
- Wooden door (hidden entrance)
- Single grow light (basic)
- Manual watering system
- No climate control
Cost: 5,000 Zł
Materials: 50 Wood, 100 Stone, 20 Iron
Build Time: 2 days
Visual: Stone basement with wooden supports
Level 2: Basic Grow Room (3 sprites)
Size: 5×5 tiles (medium room)
Capacity: 25 plants OR 15 mushroom boxes
Features:
- Concrete walls
- Steel door (lockable)
- Multiple grow lights (LED)
- Irrigation system (auto-water)
- Basic ventilation fan
- Temperature gauge
Cost: 15,000 Zł
Materials: 100 Stone, 50 Steel, 30 Glass, 10 Electronics
Build Time: 3 days
Visual: Modern basement with metal fixtures
Level 3: Advanced Facility (3 sprites)
Size: 8×8 tiles (large room)
Capacity: 60 plants OR 30 mushroom boxes
Features:
- Reinforced walls (soundproof)
- Keypad-locked entrance
- Full spectrum LEDs (optimal growth)
- Automated drip irrigation
- Climate control (temp + humidity)
- Carbon filter (odor control!)
- Multiple chambers (separate strains)
Cost: 40,000 Zł
Materials: 200 Concrete, 100 Steel, 50 Electronics, 20 Gold
Build Time: 5 days
Visual: Professional grow room with tech
Level 4: Professional Setup (3 sprites)
Size: 12×12 tiles (xl room)
Capacity: 120 plants OR 60 mushroom boxes
Features:
- All Level 3 features PLUS:
- Separate veg/flower rooms
- Automated nutrient dosing
- CO2 enrichment system
- Security cameras (monitors outside)
- Air conditioning (precise temp)
- Dehumidifier (precise humidity)
- Clone/mother room (breeding)
Cost: 100,000 Zł
Materials: 500 Concrete, 200 Steel, 100 Electronics, 50 Gold
Build Time: 7 days
Visual: Industrial-grade facility
Level 5: Secret Laboratory (3 sprites)
Size: 15×15 tiles (massive)
Capacity: 250 plants OR 120 mushroom boxes
Features:
- All Level 4 features PLUS:
- Research lab (genetics)
- Tissue culture station (cloning)
- Extraction lab (concentrates)
- Drying/curing room (automated)
- Multiple entrances (escape routes)
- Hidden from radar (undetectable)
- Bunker blast door (apocalypse-proof!)
- Living quarters (can stay underground)
Cost: 250,000 Zł
Materials: 1000 Concrete, 500 Steel, 300 Electronics, 100 Gold, 50 Diamond
Build Time: 10 days
Visual: High-tech underground complex
BUNKER FEATURES:
Security System:
Level 1-2: Basic lock
- NPCs can discover if nearby
- Police raids possible (if illegal)
Level 3-4: Advanced security
- Keypad entry
- Hidden entrance (hard to find)
- Security cameras (early warning)
Level 5: Maximum security
- Biometric lock (fingerprint)
- Multiple exits (escape tunnels)
- Undetectable (satellite/radar proof)
- Panic room (if raided, hide here)
Climate Control:
Cannabis Optimization:
Vegetative Stage:
- Temperature: 24-26°C (75-79°F)
- Humidity: 60-70%
- Light: 18 hours on, 6 hours off
- Nutrients: Nitrogen-rich
Flowering Stage:
- Temperature: 20-24°C (68-75°F)
- Humidity: 40-50%
- Light: 12 hours on, 12 hours off
- Nutrients: Phosphorus/potassium-rich
Mushroom Optimization:
Colonization (Mycelium Growth):
- Temperature: 24-27°C (75-81°F)
- Humidity: 95-100%
- Light: None (complete darkness)
- Fresh air: Minimal
Fruiting (Mushroom Formation):
- Temperature: 18-24°C (64-75°F)
- Humidity: 85-95%
- Light: 12 hours indirect light
- Fresh air: High (FAE - Fresh Air Exchange)
Automation Features:
Level 3+ Automation:
✅ Auto-watering (scheduled drip system)
✅ Auto-feeding (nutrient dosing)
✅ Auto-climate (temp/humidity adjust)
✅ Auto-lights (timer controlled)
✅ Auto-harvest alert (when ready)
✅ Growth tracking (database logs)
Level 5 AI System:
🤖 AI Grower Assistant:
- Monitors all plants 24/7
- Detects problems (pests, disease, deficiency)
- Adjusts environment automatically
- Suggests strain improvements
- Predicts harvest dates
- Optimizes yield (learns from past grows)
BUNKER LOCATIONS:
Location Options:
1. Under Farmhouse (most common)
- Entrance: Basement trapdoor
- Pro: Convenient access
- Con: More visible
2. Under Barn
- Entrance: False wall in barn
- Pro: Larger space available
- Con: Animals might notice smell
3. Under Greenhouse
- Entrance: Tunnel from greenhouse
- Pro: Disguised as greenhouse overflow
- Con: Must own greenhouse first
4. Remote Forest Location
- Entrance: Hidden cave entrance
- Pro: Maximum secrecy
- Con: Far from farm base
5. Abandoned Mine Shaft
- Entrance: Old mine elevator
- Pro: Pre-existing space (cheaper!)
- Con: Requires mine access quest
GAMEPLAY MECHANICS:
Discovery Risk:
Base Risk (if illegal):
- NPC discovery chance: 5% per day
- Police suspicion: Power usage monitored
- Smell detection: Neighbors complain
Risk Reduction:
- Carbon filter: -70% smell detection
- Solar panels: -80% power suspicion
- Remote location: -60% NPC discovery
- Level 5 bunker: -95% all detection
Production Bonuses:
Bunker vs. Outdoor Growing:
Cannabis:
- Outdoor: 2-3 harvests/year, weather-dependent
- Bunker: 4-6 harvests/year, year-round!
- Quality: +50% (controlled environment)
- Yield: +100% (optimal conditions)
Mushrooms:
- Outdoor: Seasonal only (fall/spring)
- Bunker: Year-round unlimited!
- Contamination: -90% (sterile environment)
- Multiple flushes: +200% total yield
QUESTS:
"Underground Farmer" Quest:
1. Discover blueprints (find in abandoned bunker)
2. Gather materials (build Level 1)
3. First grow (cannabis or mushrooms)
4. Survive first harvest (avoid detection)
5. Reward: Automation unlocked
"The Grow Op" Quest:
1. Mysterious buyer wants quality product
2. Must build Level 3+ bunker
3. Grow specific strain (perfect conditions)
4. Deliver discreetly (stealth mission)
5. Reward: 50,000 Zł + rare genetics
"Bunker Raid!" Event:
- Random event (if illegal + discovered)
- Police raid incoming (30 second warning!)
- Options:
A) Flee to escape tunnel (lose harvest, keep bunker)
B) Hide in panic room (risky, might get caught)
C) Fight (very risky, consequences!)
D) Surrender (jail time, lose everything)
- Best: Level 5 bunker = unraidable!
ACHIEVEMENTS:
🏚️ "Bunker Builder" - Build first underground bunker
🏚️ "Green Thumb Engineer" - Unlock Level 5 bunker
🏚️ "Master Cultivator" - 100 successful harvests from bunker
🏚️ "Stealth 100" - Never get caught (50+ grows)
🏚️ "Mad Scientist" - Research 10 new strains in bunker lab
📊 BUNKER SPRITES NEEDED:
Underground Bunker Building:
═══════════════════════════════════════════════════════════════
Level 1: Hidden Basement 3 sprites (exterior, interior, door)
Level 2: Basic Grow Room 3 sprites
Level 3: Advanced Facility 3 sprites
Level 4: Professional Setup 3 sprites
Level 5: Secret Laboratory 3 sprites
───────────────────────────────────────────────────────────────
Total Bunker Sprites: 15 sprites
Interior Equipment:
───────────────────────────────────────────────────────────────
Grow lights (3 types) 3 sprites
Ventilation (fans, filters) 3 sprites
Climate control (AC, dehumid) 2 sprites
Irrigation system 2 sprites
Security (cameras, locks) 3 sprites
Lab equipment (microscope, etc) 3 sprites
Storage (jars, drying racks) 4 sprites
───────────────────────────────────────────────────────────────
Total Equipment Sprites: 20 sprites
GRAND TOTAL: 35 sprites ✅
═══════════════════════════════════════════════════════════════
🎮 BUNKER IN GAME:
Perfect for:
- 🌿 Cannabis cultivation (year-round, maximum quality)
- 🍄 Mushroom farming (sterile, contamination-free)
- 🔬 Genetic research (breeding new strains)
- 💰 High-value production (premium products)
- 🕵️ Stealth operations (if illegal phase)
- 🏆 Achievement hunting (master cultivator)
Becomes legal after "Legalization" quest, but bunker still useful for:
- Quality control (perfect environment)
- Year-round growing (no seasons)
- Maximum yield (automated optimization)
- Research/genetics (breeding programs)
Bunker Added: Jan 03, 2026 @ 22:51
Break Bad? Nah, Grow Good! 🌿🍄😂
⚠️ EXTREME CONTENT WARNING ⚠️
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The following content is FICTIONAL and for SATIRICAL purposes.
This is a game mechanic in a post-apocalyptic zombie survival game.
This content is NOT instructional and deliberately abstracted.
Real-world facts:
- Heroin destroys lives and communities
- Opioid epidemic is a serious health crisis
- Manufacturing is extremely dangerous and illegal
- Addiction requires medical help, not criminalization
If you or someone you know needs help:
SAMHSA: 1-800-662-4357 | Narcotics Anonymous: na.org
This game:
✅ Shows severe consequences
✅ Promotes legitimate/redemption path
✅ Is clearly satirical fiction
✅ Age-gated 18+ Mature rating
Proceed only if you understand this is dark satire of Breaking Bad.
═══════════════════════════════════════════════════════════════
🧪 UNDERGROUND CHEMISTRY LAB (Crafting Station)
"You're Goddamn Right" Achievement Path
Building: SECRET LAB (10 sprites)
Location: Deep in bunker (Level 4+ required)
Cost: 50,000 Zł + rare materials
Build Time: 5 days
Unlock: Complete "Chemistry Teacher" quest
Lab Levels:
Level 1: Makeshift Lab (50,000 Zł)
Equipment:
- Hot plate (cooking)
- Mason jars (containers)
- Coffee filters (basic filtration)
- Rubber gloves (safety... ish)
Capability: Very basic processes
Quality: 40% purity (low grade)
Risk: High (explosions, fires, toxic fumes!)
Output: Low
Level 2: Amateur Lab (150,000 Zł)
Equipment:
- Burner + stand
- Glass beakers
- Thermometer
- pH strips
- Fume hood (ventilation)
Capability: Intermediate processes
Quality: 60% purity
Risk: Medium (still dangerous)
Output: Medium
Level 3: Professional Lab (500,000 Zł)
Equipment:
- Lab-grade glassware
- Heating mantles
- Vacuum pump
- Rotary evaporator
- Safety equipment
- Chemical storage
Capability: Advanced processes
Quality: 85% purity (high grade)
Risk: Low (proper safety)
Output: High
Level 4: Breaking Bad Lab (1,000,000 Zł) ⭐
Equipment:
- Industrial equipment
- Full safety systems
- Automated processes
- Quality control station
- Waste disposal system
Capability: Expert processes
Quality: 99.1% purity ("Blue Sky")
Risk: Very Low (professional)
Output: Maximum
Special: "Heisenberg" status unlocked
🧪 CRAFTING MECHANICS (ABSTRACTED!)
⚠️ NOTE: Game uses SIMPLIFIED, NON-SPECIFIC mechanics! NO real chemistry! Just game resources + time = product
Basic Game Mechanic:
Input Materials (in-game items):
- Opium Latex (from poppies)
- Chemistry Set (purchased item)
- Solvents (generic game item)
- Reagents (generic game item)
- Time (in-game hours)
Process (BLACK BOX - not shown):
1. Place materials in lab
2. Start process (button click)
3. Wait X hours (progress bar)
4. Collect product
Output:
- Processed Product (game item)
- Quality rating (40-99%)
- Yield (amount)
NO detailed chemistry! Just resource management minigame!
💊 PRODUCT TIERS (Game Items)
Low Grade (40-60% purity):
- Value: 1,000 Zł/unit
- Effect: Customers dissatisfied
- Reputation: -10
- Risk: Angry clientele
Medium Grade (61-80% purity):
- Value: 5,000 Zł/unit
- Effect: Customers satisfied
- Reputation: Stable
- Risk: Competition
High Grade (81-95% purity):
- Value: 15,000 Zł/unit
- Effect: Customers very happy
- Reputation: +20
- Risk: Attracts gangs, authorities
"Blue Sky" (96-99.1% purity):
- Value: 50,000 Zł/unit
- Effect: Legendary product
- Reputation: +100 (underground)
- Risk: EXTREME (everyone wants it!)
- Special: Heisenberg Legend status
⚠️ CONSEQUENCES SYSTEM (Heavy!)
Health Risks:
Lab Accidents:
- Explosion (5% chance if rushing) → Hospital, -50% HP
- Fire (3% if careless) → Burns, -30% HP
- Toxic Fumes (10% if no ventilation) → Poisoned status
- Chemical Burns (8% if no gloves) → Scarring
Lab Level Reduces Risk:
- Level 1: All risks at 100%
- Level 2: Risks at 50%
- Level 3: Risks at 25%
- Level 4: Risks at 5%
Legal Consequences:
If Caught Operating Lab:
First Time:
- Arrest: 30 days jail
- Fine: 500,000 Zł
- Lab Destruction: Total loss
- Reputation: -1000
- Blacklisted: Cannot trade legally for 60 days
Second Time:
- Arrest: 90 days jail
- Fine: 2,000,000 Zł
- Asset Seizure: Lose 50% of all property
- Reputation: -5000
- Permanent Criminal Record
Third Time:
- Arrest: 365 days jail (full year!)
- Fine: All money confiscated
- Asset Seizure: Lose everything
- Game Over: "Life Sentence" ending
- Must start new game
Gang/Rival Consequences:
High-Grade Production Attracts Attention:
Rival Dealers:
- 20% chance per week of attack
- Steal product
- Destroy lab
- Injure/kill player
Criminal Syndicates:
- Force you to work for them
- "Protection" racket (pay 50% profits)
- Refuse = Death
Turf Wars:
- Zombies are least of your worries
- Human enemies more dangerous
- Violence escalates
🎮 QUEST: "The Chemistry Teacher"
Unlock Path for Lab:
Quest Giver: "Dr. Müller" (Ex-Pharmacist)
Chapter 1: "The Diagnosis"
- Dr. Müller has terminal illness
- Needs money for treatment
- Desperation leads to... idea
- Unlock: Chemistry basics
Chapter 2: "The First Cook"
- Build makeshift lab
- First batch (tutorial)
- Sell to pay for medicine
- Unlock: Amateur lab
Chapter 3: "Expansion"
- Demand increases
- Upgrade to professional lab
- Hire assistant (Jesse parallel)
- Unlock: Distribution network
Chapter 4: "Empire"
- Full operation running
- Zombie dealers managing sales
- Massive profits rolling in
- Unlock: Breaking Bad lab
Chapter 5: "The Reckoning"
- Consequences catch up
- Rivals, law, violence
- CHOICE:
A) Continue (dark path, bad ending likely)
B) Quit (redemption path, good ending)
C) Legalize (pharmaceutical path, best ending)
🌟 REDEMPTION PATH (Recommended!)
"I Did It For My Family" → "Now I Do It Right"
Late-Game Quest: "Going Legitimate"
After making 10,000,000 Zł (drug money):
Option 1: Clean Exit
- Destroy lab
- Stop all production
- Donate money to hospital
- Clean Record quest
- Peaceful life ending
Option 2: Pharmaceutical Company
- License application (1,000,000 Zł)
- Convert lab to legal facility
- Produce medical morphine (legal!)
- Supply hospitals
- Legitimate business owner
- Same money, zero risk!
- "Breaking Good" ending
Option 3: Therapy/Social Work
- Fund addiction treatment center
- Help others recover
- Atone for past actions
- "Redemption" ending
📊 SPRITES NEEDED
CHEMISTRY LAB:
- Building exterior/interior: 10 sprites
- Equipment (4 tiers): 20 sprites
- Materials/reagents: 10 sprites
- Product containers: 5 sprites
- Safety equipment: 5 sprites
- Dr. Müller NPC: 3 sprites
───────────────────────────────────────────
TOTAL LAB: 53 sprites
═══════════════════════════════════════════
🏆 ACHIEVEMENTS (Dark Path)
🧪 "The Chemistry Teacher" - Build first lab
🧪 "Blue Sky" - Create 99.1% purity product
🧪 "Empire Business" - Earn 10M from production
🧪 "Heisenberg" - Legendary reputation
💀 "Say My Name" - Everyone fears you
💀 "I Am The Danger" - Intimidation maxed
🌟 REDEMPTION ACHIEVEMENTS:
✨ "Breaking Good" - Convert to pharmaceutical
✨ "The Cure" - Fund treatment center
✨ "Atonement" - Help 100 addicts recover
✨ "Clean" - Quit and destroy lab
⚠️ FINAL REMINDER
═══════════════════════════════════════════════════════════════
THIS IS FICTIONAL GAME CONTENT
Purpose:
- Satirize Breaking Bad TV show
- Explore consequences of choices
- Show redemption is possible
- Educational about addiction crisis
Game actively discourages this path:
✅ Heavy consequences (jail, violence, death)
✅ Redemption path presented as better option
✅ Legitimate pharmaceutical route shown
✅ Treatment/recovery path available
Real-world resources:
SAMHSA National Helpline: 1-800-662-4357 (24/7/365)
Substance Abuse Treatment: findtreatment.gov
Narcotics Anonymous: na.org
Recovery is possible. Help is available.
Rating: M for Mature (18+)
Contains: Drug references, violence, mature themes
═══════════════════════════════════════════════════════════════
Underground Chemistry Lab Added: Jan 03, 2026 @ 23:00
"I did it for me. I liked it. I was good at it... And I was alive."
But redemption is always an option. Choose wisely. 🌟