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novafarma/backup_faza11_extracted/backup_faza11_2025-12-11/PROJECT_COMPLETE_STATUS.md
2025-12-11 11:34:23 +01:00

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📊 NOVAFARMA - COMPLETE PROJECT STATUS

Development Progress Overview

Last Updated: 10.12.2025 23:07
Current Phase: Phase 16 - Integration Testing
Overall Status: 🟢 85% Complete


🎯 Phase Completion Summary

Phase Name Status Progress Notes
1 Core Basics DONE 100% Movement, inventory, crafting
2 Save System DONE 100% LocalStorage integration
3 Expansion DONE 100% Farming, NPC AI, economy
4 Polish & Visuals DONE 100% Day/night, audio, particles
5 Story & Quests DONE 100% Story mode, boss, quests
6 Multiplayer & Export DONE 100% LAN, mobile, desktop
7 World Structure DONE 100% Zones, city, farm, pathfinding
8 Gameplay Loop DONE 100% Combat polish, loot
9 Antigravity Transform DONE 95% Core engine, rendering
10 Visual Overhaul DONE 100% Voxel tools, realistic crops
11 Zombie Roots DONE 100% Worker AI, graves, expansion
12 Exploration & Legacy DONE 100% Ocean, boats, inheritance
13 Elements & Survival DONE 90% Weather v2, localization
⚠️ 14 Kickstarter Prep ⚠️ PARTIAL 60% Demo mode done, UI polish TODO
⚠️ 15 Polish & Release Prep ⚠️ PARTIAL 70% Main menu done, refactor TODO
🔵 16 Integration Testing 🔵 CURRENT 10% CURRENT PHASE
17 UI Polish & Theme TODO 0% Rustic/Post-apo theme
18 Save/Load System TODO 0% Multiple slots, cloud save
19 Trailer & Marketing TODO 0% Camera tools, cinematics
20 Achievement Wiring TODO 0% Trigger events, UI

📈 Overall Statistics

Completed Features: ~200+

  • Core gameplay systems
  • 33 System files implemented
  • Localization (5 languages)
  • Weather system with seasons
  • Ocean & boat system
  • Zombie worker AI
  • Legacy & inheritance system
  • Blueprint & crafting system
  • Mount system (donkey/horse)
  • Perennial crops (apple trees)
  • Playtime tracker
  • Steam integration (mock)
  • NEW: Bone tools (5 recipes)
  • NEW: Gem drops (diamond/emerald)
  • NEW: Sprite scale fixes

Systems Count: 33 Files

Located in src/systems/:

  • Antigravity.js
  • BlueprintSystem.js
  • BuildingSystem.js
  • CollectionSystem.js
  • ExpansionSystem.js
  • FarmingSystem.js
  • GraveSystem.js
  • HybridSkillSystem.js
  • InteractionSystem.js
  • InventorySystem.js
  • LegacySystem.js
  • LocalizationSystem.js
  • LootSystem.js
  • MountSystem.js
  • MultiplayerSystem.js
  • OceanSystem.js
  • ParallaxSystem.js
  • ParticleEffects.js
  • PathfindingSystem.js
  • PerennialCropSystem.js
  • PlaytimeTrackerSystem.js
  • QuestSystem.js
  • SaveSystem.js
  • ScooterRepairSystem.js
  • SoundManager.js
  • StatsSystem.js
  • SteamIntegrationSystem.js
  • TerrainSystem.js
  • VisualEffectsSystem.js
  • WeatherSystem.js
  • WorkstationSystem.js
  • WorldEventSystem.js
  • ZombieWorkerSystem.js

Core Modules: 6 Files

Located in src/core/:

  • main.js - Game loop & constants
  • player.js - Player logic & active item helpers
  • inventory_crafting.js - Inventory & crafting + bone tools
  • world_interaction.js - World interaction + gem drops
  • events_time.js - Events & time system
  • enemies.js - Zombie AI & combat
  • index.js - Central exports

🔵 CURRENT: Phase 16 - Integration Testing

Status: 🔵 10% Complete

What Needs Testing:

Already Working:

  1. Mount System (donkey/horse) -
  2. Perennial Crops (apple trees) -
  3. Weather System (seasons) -
  4. Localization (5 languages) -
  5. PlaytimeTracker -

⚠️ Needs Testing:

  1. Mount + Inventory - Does mounted player access inventory correctly?
  2. Perennial + Seasons - Do apple trees only fruit in autumn?
  3. Weather + Temperature - Does HP drop in winter without coat?
  4. Localization Coverage - Are ALL UI elements translated?
  5. Visual Effects - Do screenshake & particles work everywhere?

Needs Implementation:

  1. Performance Monitoring - FPS tracking UI
  2. Memory Leak Detection - Profiling tools
  3. Load Time Optimization - Asset loading metrics

UPCOMING: Phase 17-20

Phase 17: UI Polish & Visual Theme (0% - ~2 weeks)

Goal: Rustic/Post-apocalyptic visual overhaul

Priority Tasks:

  1. Color palette (browns, greys, greens)
  2. Rustic inventory UI (wooden containers)
  3. Crafting menu (workbench aesthetic)
  4. Health bars (organic shapes)
  5. Icon updates (pixel art style)

Estimated Time: 10-14 days


Phase 18: Save/Load System (0% - ~1 week)

Goal: Multiple save slots + cloud integration

Priority Tasks:

  1. SaveManager class
  2. JSON serialization (all game state)
  3. 3 save slots UI
  4. Auto-save (every 5 min)
  5. Cloud save integration

Estimated Time: 5-7 days


Phase 19: Trailer & Marketing Tools (0% - ~3 days)

Goal: Cinematic camera for trailer creation

Priority Tasks:

  1. Smooth camera movement
  2. Hide UI toggle (F4)
  3. Free camera mode
  4. Slow-motion effect
  5. Screenshot mode

Estimated Time: 2-3 days


Phase 20: Achievement Wiring (0% - ~2 days)

Goal: Connect gameplay events to achievements

Priority Tasks:

  1. Wire 8 achievement triggers
  2. Achievement unlock popup UI
  3. Progress tracking (50/100 zombies)
  4. Achievement menu
  5. Steam SDK testing

Estimated Time: 1-2 days


📊 Development Timeline

Completed (85%):

  • Phases 1-13: DONE
  • Phase 14: 60% complete
  • Phase 15: 70% complete
  • Phase 16: 10% complete (current)

Remaining (15%):

  • Phase 16: ~3-5 days
  • Phase 17: ~10-14 days
  • Phase 18: ~5-7 days
  • Phase 19: ~2-3 days
  • Phase 20: ~1-2 days

Total Remaining: ~3-4 weeks to 100% completion


🎯 Immediate Next Steps

Option 1: Complete Phase 16 (Testing)

Focus on integration testing and bug fixes

Tasks:

  1. Test all system interactions
  2. Performance profiling
  3. Fix bugs found
  4. Polish visual glitches

Time: 3-5 days


Option 2: Jump to Phase 17 (UI Polish)

Start visual overhaul for better presentation

Tasks:

  1. Design rustic UI theme
  2. Update all UI elements
  3. Create custom icons
  4. Improve typography

Time: 10-14 days


Option 3: Implement Quick Wins

Small features with high impact

Quick Wins Available:

  1. Bone Tools DONE!
  2. Gem Drops DONE!
  3. Sprite Scale Fix DONE!
  4. Starter Chest (~2h)
  5. Seasonal Crops Check (~1 day)
  6. FPS Counter (~1h)

💡 Recommendations

For Polish & Release:

  1. Complete Phase 16 - Ensure stability
  2. Phase 17 (UI Polish) - Better first impression
  3. Phase 18 (Save System) - Player retention
  4. Phase 19 (Trailer) - Marketing materials
  5. Phase 20 (Achievements) - Player engagement

For Quick Demo:

  1. Fix any critical bugs
  2. Add FPS counter
  3. Polish main menu
  4. Record gameplay trailer
  5. Package for distribution

📁 Project Files

Documentation:

  • TASKS.md - Main task list
  • FUTURE_TASKS.md - Future features
  • PROJECT_STATUS.md - Status summary
  • CHANGELOG.md - Development log
  • CODE_ORGANIZATION_SUMMARY.md - Code structure
  • IMPLEMENTATION_ROADMAP.md - Feature plans
  • PHASE_13_STATUS.md - Phase 13 details
  • SPRITE_CLEANUP_GUIDE.md - Sprite optimization
  • SPRITE_SCALE_FIX_GUIDE.md - Scale fixes
  • SPRITE_SCALE_FIX_COMPLETE.md - Fix summary
  • SPRITE_SHEET_GUIDE.md - Sprite sheets
  • PLAYER_DATA_API.md - Player API docs

Code Modules:

  • src/core/ - 6 core modules
  • src/systems/ - 33 game systems
  • src/entities/ - Player, NPC, enemies
  • src/scenes/ - Game, UI, Story scenes

🎮 Game State

Fully Playable: YES

  • Player movement
  • Combat
  • Crafting
  • Farming
  • Building
  • NPC interaction
  • Quest system
  • Ocean exploration
  • Mount system
  • Localization
  • Weather & seasons

Production Ready: ⚠️ ALMOST

  • Core gameplay:
  • Visual polish: ⚠️ (needs Phase 17)
  • Save system: ⚠️ (needs Phase 18)
  • Marketing materials: (needs Phase 19)

🏆 Success Metrics

Features Implemented: 200+

Systems Active: 33

Languages Supported: 5

Total Code: ~50,000+ lines

Assets: ~60 sprites (optimized)

Development Time: ~6 months

Completion: 85%


🎯 What's Next?

You decide:

  1. Continue Testing (Phase 16) - Stability first
  2. Polish UI (Phase 17) - Visual impact
  3. Save System (Phase 18) - Player retention
  4. More Features - Seasonal crops, starter chest, etc.
  5. Marketing Prep (Phase 19) - Trailer creation

All major systems are working! 🎉


Status: 🟢 Project is 85% complete and playable!
Next Milestone: Complete Phase 16-17 for Beta Release
Estimated Beta: 2-3 weeks
Estimated 1.0: 3-4 weeks