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novafarma/DEMO_MVP_MISSING_ASSETS.md
David Kotnik 1908f81b02 Jan 8 CORRECTED Demo Priorities - Farm + Town Counter
🔧 PRIORITY FIX - User Correction:

**WRONG PRIORITY (before):**
 Started with biomes (Desert, Snow, etc.)
 That's Faza 1 content (post-purchase)

**CORRECT PRIORITY (now):**
 Demo = Kai's FARM + TOWN COUNTER only!
 Biomes come LATER (Faza 1 unlock)

**DEMO SCOPE (Trial Mode):**
-  Kai's farm (small plot) - ACCESSIBLE
-  Town shop counter (Gronk) - ACCESSIBLE
-  Biome exploration - LOCKED until purchase

**DEMO STILL MISSING (58 sprites, 9-12h work):**

**HIGH PRIORITY:**
- Farm Buildings (15): House, Barn, Well, Fence
- Town Assets (25): Shop counter, Town tiles, Props

**MEDIUM PRIORITY:**
- Farm Props (10): Scarecrow, Crate, Shed, etc.

**LOW PRIORITY:**
- UI Enhancements (8): Shop UI, Trial mode indicator

**BARE MINIMUM DEMO: 40 sprites**
**Time: 6-8 hours**

**IMMEDIATE ACTION:**
1. Generate Kai's house (5 sprites, ~1h)
2. Generate shop counter (8 sprites, ~2h)
3. Town path tiles (4 sprites, ~1h)
4. Farm fence (3 sprites, ~30min)

**CORRECTED TIMELINE:**
- Demo Assets: 698 current + 58 missing = 756 total
- Demo Completion: 92% ready → 100% with 9-12h work
- Faza 1 (Biomes): LATER (15-19 weeks)
- Faza 2 (Multiplayer): MUCH LATER (5-6 weeks)

**Thank you for correction!**
Farm + Shop Counter = Demo focus! 🏡🏪

File: DEMO_MVP_MISSING_ASSETS.md
2026-01-08 19:16:21 +01:00

6.7 KiB

DEMO MVP - EXACT MISSING ASSETS

Created: Jan 8, 2026 19:15 CET
Purpose: SAMO za demo - Kai's farm + Town counter
Biomes: LATER (Faza 1 unlock!)


🎮 DEMO SCOPE (Trial Mode):

Accessible:

  • Kai's farm (small plot)
  • Town shop (counter only, no exploration)
  • Basic farming (5 crops, wood tools)

LOCKED (Faza 1):

  • Biomes exploration
  • Full town access
  • NPCs (except shopkeeper)
  • Enemies/combat
  • Quests

ŠTA JE ŽE READY ZA DEMO:

CHARACTERS - COMPLETE:

  • Kai (22 sprites)
  • Gronk (shopkeeper - 12 sprites)
  • Susi (dog - 16 sprites) - hidden in farm

CROPS - COMPLETE:

  • Wheat (6 stages)
  • Carrot (6 stages)
  • Tomato (6 stages)
  • Potato (6 stages)
  • Corn (6 stages)

TOOLS - COMPLETE:

  • Wooden Hoe
  • Wooden Watering Can
  • Wooden Axe (for trees)
  • Wooden Pickaxe (for rocks)

GRASSLAND (farm terrain) - COMPLETE:

  • Grass tiles (53 variants total)
  • Dirt/soil
  • Water tiles
  • Trees (oak, birch)
  • Rocks

UI - COMPLETE:

  • Inventory (28 sprites)
  • Health bar
  • Stamina bar
  • Tool selector

ŠTA ŠE MANJKA ZA DEMO (MINIMAL):

PRIORITY 1: FARM BUILDINGS (15 slik) - HIGH:

1. Kai's House (5 slik):

  • House exterior (front view)
  • House door (open state)
  • House door (closed state)
  • House roof (separate layer for depth)
  • House interior background (optional)

2. Small Barn (3 slike):

  • Barn exterior (ruined state)
  • Barn door
  • Hay pile inside (optional)

3. Well (4 slike):

  • Already exists! (animated, 4 frames)
  • Check if in correct format

4. Fence (3 slike):

  • Fence post (vertical)
  • Fence post (horizontal)
  • Fence corner piece

PRIORITY 2: TOWN ASSETS (25 slik) - HIGH:

5. Shop Counter Building (8 slik):

  • Small shop exterior
  • Shop counter (where Gronk stands)
  • Shop roof
  • Shop sign (hanging)
  • Shop door (open/closed)
  • Shop window
  • Shelf background (behind counter)
  • Counter top surface

6. Town Ground Tiles (10 slik):

  • Cobblestone path (4 variants)
  • Dirt road (3 variants)
  • Stone tiles (3 variants)
  • Note: Keep simple, just paths to shop

7. Town Props (7 slik):

  • Signpost (pointing to shop)
  • Lamppost (street light)
  • Town well (different from farm well)
  • Barrel (decoration)
  • Crate (decoration)
  • Wooden bench
  • Town gate (marks trial boundary)

PRIORITY 3: FARM PROPS (10 slik) - MEDIUM:

8. Farm Tools/Props:

  • Scarecrow (keeps birds away)
  • Wooden crate (storage)
  • Watering can (prop, not tool)
  • Seed bag (prop)
  • Compost bin
  • Tool shed (small)
  • Wheelbarrow
  • Flower bed (decoration)
  • Beehive (honey production)
  • Chicken coop (small, no chickens yet)

PRIORITY 4: UI ENHANCEMENTS (8 slik) - LOW:

9. Shop UI:

  • Shop panel background
  • Buy button
  • Sell button
  • Price tag display
  • Inventory to shop arrow
  • Currency counter (gold icon)

10. Trial Mode UI:

  • "LOCKED - Purchase Full Game" overlay
  • Trial mode indicator (top corner)

📊 DEMO MISSING ASSETS SUMMARY:

Category Sprites Priority Time
Farm Buildings 15 HIGH 2-3 hours
Town Assets 25 HIGH 4-5 hours
Farm Props 10 MEDIUM 2 hours
UI Enhancements 8 LOW 1-2 hours
TOTAL 58 - 9-12 hours

🎯 DEMO MVP - BARE MINIMUM (40 slik):

For basic playable demo:

  • Farm Buildings (15) - HIGH
  • Town Counter (15 of 25) - Shop + counter only
  • ⚠️ Farm Props (5 of 10) - Scarecrow, crate, shed, wheelbarrow, compost
  • ⚠️ Shop UI (5 of 8) - Buy/sell only

ABSOLUTE MINIMUM: 40 sprites
Time: 6-8 hours work


📅 PRODUCTION SCHEDULE:

TODAY/TOMORROW (Jan 8-9):

Phase 1: Farm Buildings (15 slik, 2-3h)

  • Kai's house (5)
  • Small barn (3)
  • Check well (4 - might exist)
  • Fence pieces (3)

THIS WEEKEND (Jan 10-12):

Phase 2: Town Counter (15 slik, 3-4h)

  • Shop building (8)
  • Basic town tiles (4 of 10 - just paths)
  • Essential props (3 of 7 - sign, lamppost, gate)

NEXT WEEK (Jan 13-14):

Phase 3: Polish (13 slik, 3-4h)

  • Farm props (5 essential)
  • Shop UI (5)
  • Trial boundary (3)

DEMO CHECKLIST (Priority Order):

ABSOLUTELY MUST HAVE (Blocks demo):

  • Kai's house (5)
  • Shop counter building (8)
  • Shop UI (5)
  • Town path tiles (4)
  • Farm fence (3)

MINIMUM VIABLE: 25 sprites

  • Small barn (3)
  • Farm props (5 - scarecrow, crate, shed, etc.)
  • Town props (3 - sign, lamppost, gate)
  • Town ground variety (6 more tiles)

COMPLETE DEMO: +17 = 42 total

NICE TO HAVE (Can add later):

  • More farm decorations (5)
  • More town decorations (4)
  • Trial mode UI polish (3)
  • Additional shop elements (4)

FULL POLISH: +16 = 58 total


🎮 DEMO GAMEPLAY FLOW:

1. START (Farm):

  • Kai wakes up near house
  • Tutorial: "Use WASD to move"
  • Tutorial: "Press E near well to get water"

2. FARMING:

  • Tutorial: "Equip Hoe, click soil to till"
  • Tutorial: "Plant seeds (from starting chest)"
  • Tutorial: "Water crops daily"
  • Tutorial: "Harvest when ready"

3. TOWN:

  • Tutorial: "Follow path to town"
  • Reach shop counter
  • Gronk: "Welcome! Sell crops here!"
  • Tutorial: "Sell crops for gold"
  • Tutorial: "Buy more seeds"

4. TRIAL LIMIT:

  • Try to explore beyond → Fog wall
  • Message: "Purchase full game to explore!"
  • Trial continues indefinitely on farm

🚀 IMMEDIATE ACTION:

START NOW - Kai's House (5 sprites, ~1 hour):

  1. Generate simple cottage exterior
  2. Add door (closed state)
  3. Add roof layer
  4. Test in game
  5. Adjust if needed

REFERENCE:

  • Use /assets/references/buildings/ for style
  • Cult of the Lamb aesthetic
  • Dark-chibi noir style
  • Thick black outlines

📊 REVISED TIMELINE:

Phase Assets Time Status
Current 698 - Complete
Demo Add 58 9-12h Missing
Demo Total 756 - 92% ready
Faza 1 +737 15-19 weeks Later
Faza 2 +280 5-6 weeks Much later

CORRECTED PRIORITY:

  1. DEMO (NOW): Farm + Town counter (58 slik)
  2. ⏸️ FAZA 1 (later): Biomes + full town (737 slik)
  3. ⏸️ FAZA 2 (much later): Multiplayer (280 slik)

HVALA ZA POPRAVEK! Demo focus je farm + shop counter! 🏡🏪